Unreal Camille's Avatar

Unreal Camille

@shedoesartstuff

Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff

568
Followers
539
Following
161
Posts
13.11.2024
Joined
Posts Following

Latest posts by Unreal Camille @shedoesartstuff

Congrats! πŸŽ‰

11.03.2026 05:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Large presentation screen with Soft Skills for Devs of all Disciplines slide displayed in a lecture hall at GDC.

Large presentation screen with Soft Skills for Devs of all Disciplines slide displayed in a lecture hall at GDC.

This was such a cool experience, thank you to everyone that attended, and stuck around afterwards for a chat it was a delight!

11.03.2026 05:11 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Camille Kay, technical artist, epic games, soft skills for devs of all disciplines & photo

Camille Kay, technical artist, epic games, soft skills for devs of all disciplines & photo

πŸŒ‰ Today's the day! I'll be presenting "Soft Skills for Devs of All Disciplines" at 4:30pm in the West Hall, Room 2018. Looking forward to delving into this topic at GDC, and talking shop afterwards!

10.03.2026 23:16 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
7 of hearts Playing card, on top of a pile of GDC playing card backfaces, labeled Camille Kay, Epic Games, Technical Artist Summit: Beyond Average, How Tech Artists Can Make Games More Accessible

7 of hearts Playing card, on top of a pile of GDC playing card backfaces, labeled Camille Kay, Epic Games, Technical Artist Summit: Beyond Average, How Tech Artists Can Make Games More Accessible

I made it into the 2026 GDC card deck! βœ¨πŸƒβ™₯️

09.03.2026 17:48 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

GDC is providing an attendee Safety Hotline through March 27. Hotlines are staffed 24/7. Call +1 (925) 852-4361 to report an issue. #GDC2026

08.03.2026 22:30 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
Preview
Automotive Substrate Materials Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization.Automotive Sub...

πŸ†•Epic's Automotive Materials pack is available for free on Fab!

"Built entirely on Substrate, Unreal Engine’s next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization"~ πŸš—πŸ’–πŸŽ€

www.fab.com/listings/127...

06.03.2026 23:15 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

omg this is fantastic

06.03.2026 20:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Automotive Substrate Materials: Free on Fab
Automotive Substrate Materials: Free on Fab YouTube video by Unreal Engine

πŸ†• The shiny new Automotive Substrate Material pack is now available on Fab for free! The folks on this team have put a lot of thought and effort into developing these resources, and we hope you enjoy using them in your projects!
youtu.be/2tOP2r_DYRA?...

26.02.2026 18:16 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Read it! Another great resource from Ari on the TDR team!

19.02.2026 18:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

That's how you get zero stutters in your game. You're welcome, game industry. #uetips

18.02.2026 13:27 πŸ‘ 21 πŸ” 7 πŸ’¬ 1 πŸ“Œ 1
Post image

There's only one week left before the Early Rate deadline don't miss your chance to save $250 on the Festival Pass or $500 on the Game Changer pass! https://bit.ly/48w1DxK #GDC2026

13.02.2026 17:00 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

There are so many things to discover in the agenda track Visual Development! What session are you most excited about? #GDC2026


https://bit.ly/4bSSpz4

12.02.2026 21:00 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Get over 50 Niagara systems ready for you to use in your projects. The Niagara Examples Pack includes over 50 Niagara systemsβ€”everything from pickups to explosionsβ€”that can be downloaded from Fab and imported directly into your projects.

More info on the new VFX pack: www.unrealengine.com/en-US/news/d...

03.02.2026 01:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Niagara Examples Pack The Niagara Examples Pack is a collection of VFX assets. They are authored with best practices in mind, including scalability, Effect Types, Niagara Data Channels, and Lightweight emitters, plus limit...

πŸ†• Epic-made Niagara Example Pack available on FAB! ✨ This pack has 50+ systems made with best practices in mind - including NDCs, lightweight emitters, and more!
www.fab.com/listings/0e1...
#ue5 #niagara #vfx #gamefx #visualeffects

03.02.2026 01:44 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Unreal Fest Stockholm 2025 Collection - Materials, Shaders, and Substrate!
Unreal Fest Stockholm 2025 Collection - Materials, Shaders, and Substrate! YouTube video by Unreal Engine

πŸ“Ί A collection of Material talks from Unreal Fest Stockholm has been edited into a single video for easy viewing! www.youtube.com/watch?v=uUpp...

1) Substrate - by Nathaniel Morgan
2) Material Updates - by me
3) Shaders - by Dan Elksnitis

#ue5 #unrealfest #stockholm #techart #materials

21.01.2026 21:31 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

UE 5.7.2 is now available!
#unrealengine #unreal #release #update #version #ue5

21.01.2026 18:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Buy tickets for Unreal Fest Chicago 2026 Tickets for Unreal Fest Chicago are on sale! Get super-early bird pricing at $200 off the full price until February 16. Reserve yours today.

🐣 Unreal Fest Chicago (June 16-18) Super-Early Bird tickets are now on sale! www.unrealengine.com/en-US/events...
* Super-Early Bird (until Feb 16 or sold out): $549
* Early Bird (until March 31 or sold out): $649
* Regular: $749
* Student: $499
#unreal #unrealfest #chicago #ue5 #tickets

21.01.2026 02:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Nanite Assemblies in USD: Part 1 - Scene Structure | Tutorial Part 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb...

πŸ†• New articles! These cover the latest recommendations for how to set up Nanite Assemblies using USD, written by Jamie (Principal Rendering Programmer at Epic).
Part 1: Scene Structure dev.epicgames.com/community/le...
Part 2: Houdini Tutorials dev.epicgames.com/community/le...

15.01.2026 16:53 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
A Deep Dive on Substrate Materials | Course An in-depth examination of Substrate Materials and the relation to both external material frameworks and measured material properties.

If you work with #materials in Unreal, this new EDC course from my colleague at Epic is for you! dev.epicgames.com/community/le...
These 11 courses are a must-read for those wanting an in-depth understanding of how #Substrate works and how it can be best leveraged ✨
#unrealengine #ue5 #techart

08.01.2026 02:20 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
Level Streaming Hitching Guide | Tutorial Guide to recognizing common level streaming hitches in your Unreal Insights captures and tips and links to resources to address them. Hitches refers to ...

πŸ†• Zhi Kang's "Level Streaming Hitching Guide" is the latest resource in TDR's Unreal Performance Optimization Learning Path on EDC! ✨ If you're working on realtime content in UE, this should definitely go on your reading list! dev.epicgames.com/community/le...

16.12.2025 19:24 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Apply to present at Unreal Fest Chicago 2026 We’re looking for speakers to present at Unreal Fest Chicago 2026. Got a project built with Epic tools to showcase, or technical insights to share? Submit your session proposal today!

#UnrealFest Chicago is happening June 16-18 and the call for proposals is open between now and January 22nd!

www.unrealengine.com/en-US/news/a...

15.12.2025 17:39 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 1
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

It's BACK! Everything You Wanted to Know About Substrate (but Were Too Afraid To Ask), Nathaniel goes deep on the new default shading system in #UnrealEngine. www.youtube.com/watch?v=SqPa...

10.12.2025 15:45 πŸ‘ 5 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Preview
Niagara Data Channels Update: NEW Access Contexts in Unreal Engine 5.7 | Knowledge base This document covers various updates to the Niagara VFX Data Channels feature as of the 5.7 Unreal Engine release.

πŸ†•πŸ“š I've co-authored a new article on EDC with my colleague Simon Tovey about the latest update to Niagara Data Channels in 5.7: Access Contexts have replaced Search Parameters! dev.epicgames.com/community/le...

#ue5 #unrealengine #vfx #visualeffects #NDC #niagara #release5.7 #realtimevfx

08.12.2025 23:38 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Creating Debug Tools with SlateIM | Unreal Fest Stockholm 2025
Creating Debug Tools with SlateIM | Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

I need y'all to understand that I was well and truly excited for @codyjero.me's talk about SlateIM. Really empowering stuff for building your own debugging tools in #UnrealEngine. I file this under "Cool things in Unreal You should probably know about" www.youtube.com/watch?v=zilY...

08.12.2025 17:02 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
Preview
Soft Skills for Devs of All Disciplines | Agenda | GDC Festival of Gaming TheGDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

Excited to share that I'll be speaking at GDC 2026! πŸŽ‰ The talk is all about collaborative skills for devs. Exact time/date TBD. Looking forward to March!! ✨ schedule.gdconf.com/session/soft...

06.12.2025 20:40 πŸ‘ 5 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
Post image

When an Unreal 5.3+ game runs, it will immediately kick off precompilation of global shaders. You should wait for that to complete before starting the game, otherwise you'll likely get hitches. You do that with the NumPrecompilingPSOsRemaining node. #uetips

04.12.2025 12:01 πŸ‘ 69 πŸ” 7 πŸ’¬ 1 πŸ“Œ 0
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025
New GPU Profiler and RHI Submission Pipeline | Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

Another really important #UnrealEngine talk just went live, this one is about GPU Profiler 2.0 and the engine's RHI submission pipeline. Absolutely vital for anyone profiling their title, especially those who've relied heavily on the old GPU Visualizer.

www.youtube.com/watch?v=vnbA...

02.12.2025 17:00 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Congrats!

01.12.2025 14:06 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
PCG: Introduction, Use Cases, and Production Best Practices | Unreal Fest Stockholm 2025
PCG: Introduction, Use Cases, and Production Best Practices | Unreal Fest Stockholm 2025 YouTube video by Unreal Engine

Oh and also my accidental #UnrealEngine #PCG manifesto/introduction youtu.be/TbNZ4GKaTow?...

27.11.2025 01:35 πŸ‘ 12 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
A screenshot of the SheDoesArtStuff linktree page, including a custom material background titles SheDoesArtStuff > Material Graph at the top, the usual SheDoesArtStuff Sine node "face" icon, Unreal Camille, DevRel Tech Artist at Epic Games, and the very top part of the About section (header and outline only).

A screenshot of the SheDoesArtStuff linktree page, including a custom material background titles SheDoesArtStuff > Material Graph at the top, the usual SheDoesArtStuff Sine node "face" icon, Unreal Camille, DevRel Tech Artist at Epic Games, and the very top part of the About section (header and outline only).

A new look for my Linktree, plus some new 5.7 materials and accessibility links! My little Sine node icon is now at home in a graph :>
linktr.ee/shedoesartst...

26.11.2025 00:54 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0