Congrats! π
@shedoesartstuff
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
Congrats! π
Large presentation screen with Soft Skills for Devs of all Disciplines slide displayed in a lecture hall at GDC.
This was such a cool experience, thank you to everyone that attended, and stuck around afterwards for a chat it was a delight!
Camille Kay, technical artist, epic games, soft skills for devs of all disciplines & photo
π Today's the day! I'll be presenting "Soft Skills for Devs of All Disciplines" at 4:30pm in the West Hall, Room 2018. Looking forward to delving into this topic at GDC, and talking shop afterwards!
7 of hearts Playing card, on top of a pile of GDC playing card backfaces, labeled Camille Kay, Epic Games, Technical Artist Summit: Beyond Average, How Tech Artists Can Make Games More Accessible
I made it into the 2026 GDC card deck! β¨πβ₯οΈ
GDC is providing an attendee Safety Hotline through March 27. Hotlines are staffed 24/7. Call +1 (925) 852-4361 to report an issue. #GDC2026
πEpic's Automotive Materials pack is available for free on Fab!
"Built entirely on Substrate, Unreal Engineβs next-generation material system, this pack provides a physically accurate, production-ready material foundation for automotive visualization"~ πππ
www.fab.com/listings/127...
omg this is fantastic
π The shiny new Automotive Substrate Material pack is now available on Fab for free! The folks on this team have put a lot of thought and effort into developing these resources, and we hope you enjoy using them in your projects!
youtu.be/2tOP2r_DYRA?...
Read it! Another great resource from Ari on the TDR team!
That's how you get zero stutters in your game. You're welcome, game industry. #uetips
There's only one week left before the Early Rate deadline don't miss your chance to save $250 on the Festival Pass or $500 on the Game Changer pass! https://bit.ly/48w1DxK #GDC2026
There are so many things to discover in the agenda track Visual Development! What session are you most excited about? #GDC2026
https://bit.ly/4bSSpz4
More info on the new VFX pack: www.unrealengine.com/en-US/news/d...
π Epic-made Niagara Example Pack available on FAB! β¨ This pack has 50+ systems made with best practices in mind - including NDCs, lightweight emitters, and more!
www.fab.com/listings/0e1...
#ue5 #niagara #vfx #gamefx #visualeffects
πΊ A collection of Material talks from Unreal Fest Stockholm has been edited into a single video for easy viewing! www.youtube.com/watch?v=uUpp...
1) Substrate - by Nathaniel Morgan
2) Material Updates - by me
3) Shaders - by Dan Elksnitis
#ue5 #unrealfest #stockholm #techart #materials
UE 5.7.2 is now available!
#unrealengine #unreal #release #update #version #ue5
π£ Unreal Fest Chicago (June 16-18) Super-Early Bird tickets are now on sale! www.unrealengine.com/en-US/events...
* Super-Early Bird (until Feb 16 or sold out): $549
* Early Bird (until March 31 or sold out): $649
* Regular: $749
* Student: $499
#unreal #unrealfest #chicago #ue5 #tickets
π New articles! These cover the latest recommendations for how to set up Nanite Assemblies using USD, written by Jamie (Principal Rendering Programmer at Epic).
Part 1: Scene Structure dev.epicgames.com/community/le...
Part 2: Houdini Tutorials dev.epicgames.com/community/le...
If you work with #materials in Unreal, this new EDC course from my colleague at Epic is for you! dev.epicgames.com/community/le...
These 11 courses are a must-read for those wanting an in-depth understanding of how #Substrate works and how it can be best leveraged β¨
#unrealengine #ue5 #techart
π Zhi Kang's "Level Streaming Hitching Guide" is the latest resource in TDR's Unreal Performance Optimization Learning Path on EDC! β¨ If you're working on realtime content in UE, this should definitely go on your reading list! dev.epicgames.com/community/le...
#UnrealFest Chicago is happening June 16-18 and the call for proposals is open between now and January 22nd!
www.unrealengine.com/en-US/news/a...
It's BACK! Everything You Wanted to Know About Substrate (but Were Too Afraid To Ask), Nathaniel goes deep on the new default shading system in #UnrealEngine. www.youtube.com/watch?v=SqPa...
ππ I've co-authored a new article on EDC with my colleague Simon Tovey about the latest update to Niagara Data Channels in 5.7: Access Contexts have replaced Search Parameters! dev.epicgames.com/community/le...
#ue5 #unrealengine #vfx #visualeffects #NDC #niagara #release5.7 #realtimevfx
I need y'all to understand that I was well and truly excited for @codyjero.me's talk about SlateIM. Really empowering stuff for building your own debugging tools in #UnrealEngine. I file this under "Cool things in Unreal You should probably know about" www.youtube.com/watch?v=zilY...
Excited to share that I'll be speaking at GDC 2026! π The talk is all about collaborative skills for devs. Exact time/date TBD. Looking forward to March!! β¨ schedule.gdconf.com/session/soft...
When an Unreal 5.3+ game runs, it will immediately kick off precompilation of global shaders. You should wait for that to complete before starting the game, otherwise you'll likely get hitches. You do that with the NumPrecompilingPSOsRemaining node. #uetips
Another really important #UnrealEngine talk just went live, this one is about GPU Profiler 2.0 and the engine's RHI submission pipeline. Absolutely vital for anyone profiling their title, especially those who've relied heavily on the old GPU Visualizer.
www.youtube.com/watch?v=vnbA...
Congrats!
Oh and also my accidental #UnrealEngine #PCG manifesto/introduction youtu.be/TbNZ4GKaTow?...
A screenshot of the SheDoesArtStuff linktree page, including a custom material background titles SheDoesArtStuff > Material Graph at the top, the usual SheDoesArtStuff Sine node "face" icon, Unreal Camille, DevRel Tech Artist at Epic Games, and the very top part of the About section (header and outline only).
A new look for my Linktree, plus some new 5.7 materials and accessibility links! My little Sine node icon is now at home in a graph :>
linktr.ee/shedoesartst...