Pushing boxes around in an Escher-like world. ๐ฅ๐ง
A Little Perspective comes to Steam on April 3!
store.steampowered.com/app/3485300/... #indiegame #puzzle
Pushing boxes around in an Escher-like world. ๐ฅ๐ง
A Little Perspective comes to Steam on April 3!
store.steampowered.com/app/3485300/... #indiegame #puzzle
โจA Little Perspective, a puzzle game that merges perception and reality, will release on April 3! โจ
Cannot wait to finally share what I've been working on with you all ๐
Try the demo, and give it a wishlist if it's your thing: store.steampowered.com/app/3485300/...
#indiegame #puzzle #majorupdate
Tomorrow feels like it could be a good day to announce a release date or something fun like that
This is how I did in the June 2025 next fest - not so current but maybe it's still useful data (I kinda assume as next fest gets more and more popular, standing out in the crowd gets harder).
low effort sketch of Hacker T. Dog
a normal, innocent man
"That time will come again"
Let's say, about a week from now?
It seems that not everyone has seen, heard, touched, tasted, or smelled the sublime witnesslike Sensorium. store.steampowered.com/app/1307870/... (by the @rbdjellyfish.bsky.social )
Add "simplified chinese localization" to the list, why not (I'll do anything to further procrastinate on marketing).
boo
If you're making a puzzle game (or adjacent genre) or enjoy playing them, we have a Discord community for you. It's called NoClue๐ก and it's all about giving support to devs, content creators, helping players find their new obsession and much more.
Have a look! ๐
this is funny to me cos i started talking to my now husband cos he had the world record in a game i liked :)
(still some stuff to do before release ready - e.g. work on new trailer, go focus mode on marketing, do some QA testing and probably bump up the issue count again, decide I actually hate the game and redesign all the levels etc etc etc ๐)
Well now what
This game looks good enough that I *don't* want to play the demo... wanna wait for the full game
Oh yeah, here's a vod of the GDQ Hotfix LBP2 run; it went really well! www.youtube.com/watch?v=aApg...
But is the corner of the new area still drab
Context: I made a new optimization that sorted entities differently when saving out levels, and there was an interaction that broke because it was apparently dependent on load order. Never ran into the issue before because every level just *happened* to store things in a non-problematic order.
"How did this ever work" TadCordle committed yesterday
Feels a little late in development to be writing these kinds of commit messages but alright #gamedev
Doing a 4p co-op LittleBigPlanet 2 run on GDQ hotfix in ~3.5 hours, come by and check it out!
We've taken ALL of the PlayStation mascots and we're putting them into a one weekend special!!
Oops! All PlayStation Mascots starts this Saturday and Sunday at 1 PM ET on GDQ Hotfix!
๐ช Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable
gamesbymason.com/blog/2026/mi...
i like the sheep
I miss when video games were an experiment
I guess it's probably not the point of your post, but tetr.io and jstris are pretty nice online options
2026 goals:
I kinda just wanna release my game and play it by ear from there not gonna lie
โ NYC game dev - Did some stuff like socials and expos, was fun
๐ค Health - Started cooking regularly instead of ordering takeout constantly, but didn't exercise much
โ Art - Did a lot of color tweaking for A Little Perspective and tried blender for like a day, but I don't think that cuts it
it sucks to work on something that's important to you because then if people don't like it, it really hurts your feelings. i solve this by using my superpowers to explode those people with my mind
In real life, if I watch a video about some advanced mathematical/scientific topic, my reaction is "cool", not "how was I supposed to figure this out". I try to feel that way when I externally find things out about games I've played as well ๐
But you are right at the same time - those secrets often feel lazy and smug. But I think that's the case because we've all built up this mindset that every bit of content exists to be played, instead of also existing to support the feeling of a game being a new mysterious pocket universe to explore.