@toni.bsky.team hey can you get moderation to stop disproportionately banning trans accounts, thanks
@sadghost
Worker drone who wrote things until capitalism hollowed me out. Anarchist. He/him. Irish. Poly/partnered/pervert Fiction and poetry here: https://nutsboltsnarrative.wordpress.com Aggressively kinky erotica here: https://dirtymessylove.wordpress.com
@toni.bsky.team hey can you get moderation to stop disproportionately banning trans accounts, thanks
For some reason my brain is using David Lynch's voice for this.
Zephyr interior spread where a Windfolk is seen prostrated before a majestic Fleeting
Zephyr interior spread where a group of Wind Clan folk are seen traversing across a canyon, overlooked by an ominous bird-like creature, and a murder of crows flying away
Zephyr interior spread where Windfolk are seen playing under the tinge of a red sunset, in a lake, toying with what seems to be lit fires on the water surface
Spread showing a Windfolk making an offering at a fungal altar, surrounded by wheatfiends
In the Zephyr #ttrpg, Windfolk traverse the back of a sentient continent to find the source of their passion & convictions, and to to fulfill sacred communal obligations.
Get it w/free shipping in the US at tabletopbookshelf.com/products/zep... or else at araukana.com/store
#dnd #rpglatam
What then of An Ceofhid? Forests-and-mists, wanderer. The woods are ancient and immovable, and spread across the world entire even in the cold north. Even in the stretches between town and city the forests reign. One must cross the wilds to go anywhere and when you go deep enough the forest refuses any human rule. It is here those who pursue enlightenment and power through Pattern Cultivation spend their time. Seeking sacred places to commune with the pillars of the cosmos, or hermit-masters from whom to learn. To engage in sparring matches, ritual duels, personal rivalries, and sacred contests. To hunt the Pattern-Beasts and even, if very brave or foolish, seek the enigmatic Sidhe. To find the lodge-houses of heterodox and heretic sects which teach secret techniques and offer guidance to true understanding. And some even fall into darker or stranger paths. The Way of Mag Mell practiced by the Sidhe, the twisted power of the Fomorian Sixfold Pact, or even for a most terrible few the Path of Night, the blood-which-knows. Who will you be, wanderer? Do you wish enlightenment to transcend the suffering world? Do you seek power to protect your loved ones? Do you dare raise up your sword against Empire? Comprehension is power, and power is seductive, and that seduction is unto monstrosity; be ye wary so, wandering soul, of adoring the tyrant called I.
The empire couid not conquer them without significant loss and hardship on both sides, not to mention the lasting political fallout of assaulting Danu even by proxy. And so the High Temple of Beathunach, goddess of life, brokered a proposition made by the cunning empress; marry her son Aodh to the queen of the Tuatha DΓ©. The ruling family of the city of Danaan became a cadet house of the imperial line from which empresses are drawn to this day, and the empire went from the ImpirΓ©altai (Empire of Stars) to the Empire of Moon-and-Star, Impireacht na GealrΓ©alta. Danaan became the new capital and seat of imperial authority, while the old capital remained the industrial and military base. The warrior aristocracy of the northlands resent the political primacy of the south, and the southern nobility resent their subordination to the imperial family. The regular folk, by now, largely all view themselves as citizens of the empire as cultural integration proceeds apace, and the High Temples work hand in glove with the imperial bureaucracy to maintain stability. But this is, of course, tenuous. Wealth and power still flow to the squabbling noble families, the most recently conquered and cultural different are suborned to the hunger of empire, and as reach exceeds grasp some territories are protectorates. The local ruler remains nominally in power while consuls represent imperial oversight, with varying success, and only the pressure of outside threats truly holds it all together. Many cultures exist beyond and sometimes within the borders of the empire, and are either beneath notice, or too distant or dangerous to conquer -- and may have old grudges against protectorates that make an imperial garrison appealing.
The continent is, very roughly, divided by a range of mountains largely known as the The Fin (from an archaic belief the world was on the back of a vast whale or similar creature). North of the range, the land is mostly rugged and the weather cooler, and it's rockier. It was here a chieftain set about conquering his neighbours with superior metalwork and skilled cultivators, eventually establishing the old capital of Cathairi. But the conquered home provinces were restive, and so the new king turned to the High Temples, the most widespread religious institution in the land. The circle of high priests declared him Nuada I, emperor by mandate of the gods, and set about a long process of formalising imperial culture and rule. Even now the backbone of the imperial bureaucracy is intertwined with the temples. After a period of consolidation, the burgeoning empire had a problem - food and material, mostly food. The northlands weren't great for agriculture even with Silver Tree temple acolytes working what magic they could on the soil. At this time, the empire was ruled by Empress Niamh following a quiet but bloody coup, and besides the economic imperative to expand she was ambitious to a fault. And so the empire marched south. The southlands beyond the Fin are mostly temperate rainforest, and home to thousand small kingdoms. The largest at the time called themselves the Tuatha DΓ© Danaan, for they dwelt in the city around the base of Danu, the towering sacred Mother-Tree. They were not the true Tuatha DΓ© of course; the Sidhe had long since vanished from the waking world, and these people claimed descent and so legitimacy.
Maybe Gaelcon if it's in playable state in time and I can find the energy around work.
CRUCIBLE: AN CEOFHID The Empire of Moon-and-Stars claims dominion over the world, propped up on the pillars of old warrior clans, the blessing of the High Temples, and sanctity of the Mother-Tree. But reach is not grasp; a multitude of kingdoms froth at the borders like ocean swell and further-flung protectorates chafe at the influx of bureaucrats and soldiers. There is peace, yes, but peace as empire would have it, fragile and crueller than the eye can see. Thus do some seek the between-places. The wilds, the lost villages, the sacred sites hewn by no human hand. An Ceofhid; the mists-and-forests. This is the wandering-way, threading in and out of the world of mortal law. Where those who would cultivate mystic power do so beyond the dogma of the High Temples. Where you, o wanderer, would go; duel rivals in rings of elder trees, seek hermit-masters for secret techniques, brush the skin of civilisation once more in roadside inns and border-towns. Yet be not reckless, for the verse of filidh cut deeper than steel, and the binding geas of DlΓ Ceofhid ensures the rites of the way are kept with threat of terrible curses. Beware the deepest clearings, the eldest stone, the places where root and mushroom ring the soil, lest the Kindly Neighbours join you to their sport. Travel the world, wanderer. Seek wisdom. Seek power. Cultivate the Patterns and become yourself. Resist temptation, resist hubris, for the way is hard and the shortcuts sweet, but at the end of every crooked path waits the tyrant called I.
Seized by an idea for yet another TTRPG
Can anyone help? Or boost more? Time is running out
Like is it normal to feel cored out by an stupid office job and barely able to be the person you remember being before?
I am always so tired afterward. Like I use up all my energy being a functional employee and then all I can do is zone out while some background noise runs. Can't even muster the emotional and social energy I consider the necessary minimum for talking to people.
I don't think my job is so hard. It's just some tech shit and talking to people, it never really feels *hard* in the moment so much as annoying for mainly procedural reasons (like having to talk around the actual answer to a user question because corporate wouldn't like it). And yet
Your company and conversation are never an imposition on me, for sure, even if I'm sometimes too office-scathed to be as personable as I'd like
Me too, 10000%. I'm not On Here so much because of reasons but you know me, I try to just put stuff out there so people can join in if they want to but hate to impose.
Also be fun to see what other writers do with the material. Other people do way cooler stuff with my foundations than I do.
A really self-indulgent thing I'd like to do some day is give an artist a budget, some setting lore, and some characters, and let them draw whatever sounds most appealing, interpreting the material in whatever way feels right to them
I don't know shit about fuck, but the RE Engine has to be a staggering technical achievement, right?
HEART-BURSTING STRIKE External Technique Silver Tree, Aligned, Attuned, Attack, Combo-2, Red Talon, Stack, Detonate Cost 3 It has long been rumoured that a master can strike a foe with bare hands such that their heart bursts in their chest, but this is fanciful nonsense unless the master has a remarkable large and sturdy fist β or cultivates the Silver Tree. By imparting a targeted burst of mystic energy at the point of impact, albeit with some precision aim, the cultivator shocks their opponentβs system and disrupts their life force with potentially fatal results. The Silver Tree cultivator prepares this technique when declaring an unarmed attack or Attuned attack. If the Attack succeeds, the target gains Stacks equal to the cultivatorβs Alignment minus the targetβs Alignment. At any subsequent time within one hour, the cultivator can declare their next Attack will Detonate the Stacks. Detonated Stacks convert 1:1 to Health damage bypassing all Resistances
Hmm.
ASSUMPTION Internal Technique Leaden Skull, Aibhloch, Aligned, Combo Neutral, Instant. Duration: Minutes/Rounds = Alignment What is a ghost? A memory. And where the mind cannot recall, the body remembers. With this technique, one may temporarily merge with a ghost, borrowing their Skills for a short time. This does not augment existing Skills, but overrides them while in action. Cultivators who favour this technique often carry one or more ghosts with them β certain ascetic sects even formalise the bond between a student and the ghost of their master. On activation, choose one: * Borrow: The ghost is quiescent, the cultivator gains their Physical Skills. * Merge: The ghost and the cultivator work in tandem, sharing Skills selectively across all categories. * Trade: The ghost is in control for an agreed time. This is more often used for ritual and compassionate purposes than Skill exchange. Virtuous Use: The ghost must consent. Corrupting Use: The ghost does not consent.
Can't sleep. Malcontent.
Dragon how did you get into my world building docs
10,000 year gulag for the person watching South Park on the train without headphones
It really is excellent work across the board and when I was cutting subs at the end of last year Duckfeed never crossed my mind.
βwhile the Irish government speaks the language of justice, its material role in Israelβs genocide is amongst the most substantial in the worldβ.
Daragh Cogley
I love this both in terms of prose style, and for how beautifully it, concidentally, articulates the way I write and run games. I'm as excited to learn from 10,000 Swords Against Heaven as I am to play and intercede in it.
THE PATTERN OF THE GOLDEN FLAME Auspicious Attributes: Bearing, Fitness Inauspicious Attribute: Guile Sects: Mendicant Knighthood, Ashwalkers, Galathine High Temple Sing, Dragon-Star, of the righteous womanβs wrath; beset on all sides by iniquity and tyranny, that she in furious anger is driven to wield the axe. Sing, Dragon-Star, of the world aflame; all burnt away and made new again. Sing, Dragon-Star, of the one-within-all; of the many who raise fist before throne, though the heavens may fall. * Punish the wicked * Destroy the tyrant * Clear the dead * Make way for growth - Accept revenge before justice - Exercise cruelty in defiance of prudence - Spend lives not your own - Refuse action
Don't you feel your heart burning?! Will you bow before you break?!
[it's gonna be uhhhh months before this structure makes sense to anyone else]
If the cultivation of a Pattern is alignment with the pillars of the world, it should be no surprise then that it tends to distinction and order. To structure and hierarchy, for all adherents of the Silver Tree must insist elsewise. To embrace the Sixfold Pact, therefore, is to reject the prison of category. It is to stand against the walls of heaven and deny the stone. To embrace the Sixfold Pact is to seek the dissolution of all that which divides and distinguishes, yet struggle always with adoration of the tyrant called I.
Me: I should finish an existing project.
Also me
That is fucking good - thank you for sharing. Gonna have to read that and integrate this approach into rewrites of some of my games.
Hammam and Aboody need help.
With the potential punchline that there's an even bigger sleeping vampire out there siphoning off the masters, too. But maybe that's too obvious.