i've gotten a ton of mileage out of drei's MeshTransmissionMaterial. have been wanting to make a WebGPU + TSL port for a long time, and finally making some good progress. way more performant and extensible already
i've gotten a ton of mileage out of drei's MeshTransmissionMaterial. have been wanting to make a WebGPU + TSL port for a long time, and finally making some good progress. way more performant and extensible already
attractors
boids / swarm dynamics
From the NYT:
nytimes.com/2025/09/10/s...
From Nature:
nature.com/articles/s41...
PIXLISE:
pixlise.org/public/pixlise
So much work went into this recent Nature paper showing the 'clearest sign of life so far' on Mars.
So many great people working for years to get here!
Feeling humbled to have worked on the software (PIXLISE) that supports the mighty scientists on the PIXL team.
glass discs
New workflow Iβm loving: when designing updates to a feature in a complex app, ask Claude code to do a roundup of all the possible states and data inputs to that feature. Much easier to get a full picture of what to design against
wip shader ui
stylized trees with webgpu / tsl / threejs
circles
honestly this also rips without the frosted glass
dither + animation
finally found a way to animate these random gradients without jitter
more contrast grain
grainy websites are cool but what if the grain was an interactive shader?
Thanks!!
tweaking a few settings gets stylized clouds
testing sdf gradients
Wow this is beautiful!
garden icon pack
its working! already printed a few and results are solid
threejs lamp generator looking good on the screen
dark mode
updated preview card for gradient generator
bees & trees
too bad I cant figure out how to get my own lights and shadows to work with the dingo gap mars terrain, because it looks great with them
added a super scientifically inaccurate rover + Raycast vehicle controller to the mars playground
heavily inspired by @bruno-simon.bsky.social's new portfolio :)
#threejsjourney
quick and dirty dump to code sandbox: codesandbox.io/p/devbox/kno...
live version with better colors:
lyleklyne.com/builds/knobs
updated the knobs and added a fixed stop mode. also added copy + paste for hsl code