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Lyle Klyne

@lyleklyne

Design @ Perplexity. Previously mission operations software @ NASAJPL. Personal projects with 3D, web, light and sound

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23.10.2024
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Latest posts by Lyle Klyne @lyleklyne

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i've gotten a ton of mileage out of drei's MeshTransmissionMaterial. have been wanting to make a WebGPU + TSL port for a long time, and finally making some good progress. way more performant and extensible already

10.11.2025 08:15 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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attractors

01.11.2025 23:38 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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boids / swarm dynamics

01.11.2025 07:28 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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In a Rock on Mars, NASA Sees β€˜Clearest Sign of Life’ So Far

From the NYT:
nytimes.com/2025/09/10/s...

From Nature:
nature.com/articles/s41...

PIXLISE:
pixlise.org/public/pixlise

14.09.2025 17:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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So much work went into this recent Nature paper showing the 'clearest sign of life so far' on Mars.

So many great people working for years to get here!

Feeling humbled to have worked on the software (PIXLISE) that supports the mighty scientists on the PIXL team.

14.09.2025 17:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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glass discs

31.08.2025 07:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

New workflow I’m loving: when designing updates to a feature in a complex app, ask Claude code to do a roundup of all the possible states and data inputs to that feature. Much easier to get a full picture of what to design against

14.08.2025 20:51 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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wip shader ui

11.08.2025 08:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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stylized trees with webgpu / tsl / threejs

25.07.2025 21:26 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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circles

25.06.2025 01:59 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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honestly this also rips without the frosted glass

22.06.2025 19:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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dither + animation

22.06.2025 19:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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finally found a way to animate these random gradients without jitter

17.06.2025 23:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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23.05.2025 07:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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more contrast grain

20.05.2025 15:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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grainy websites are cool but what if the grain was an interactive shader?

20.05.2025 15:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks!!

15.05.2025 16:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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tweaking a few settings gets stylized clouds

15.05.2025 07:54 πŸ‘ 36 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0
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testing sdf gradients

14.05.2025 07:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wow this is beautiful!

22.04.2025 07:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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garden icon pack

21.04.2025 17:34 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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its working! already printed a few and results are solid

25.03.2025 07:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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threejs lamp generator looking good on the screen

23.03.2025 08:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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dark mode

07.03.2025 09:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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updated preview card for gradient generator

07.03.2025 09:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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bees & trees

27.02.2025 04:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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too bad I cant figure out how to get my own lights and shadows to work with the dingo gap mars terrain, because it looks great with them

22.02.2025 01:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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added a super scientifically inaccurate rover + Raycast vehicle controller to the mars playground

heavily inspired by @bruno-simon.bsky.social's new portfolio :)

#threejsjourney

22.02.2025 01:06 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

quick and dirty dump to code sandbox: codesandbox.io/p/devbox/kno...

live version with better colors:
lyleklyne.com/builds/knobs

20.02.2025 01:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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updated the knobs and added a fixed stop mode. also added copy + paste for hsl code

20.02.2025 01:09 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0