Marathon is kinda like Lost Planet 2. Can anybody relate???
#LostPlanet #Marathon
Marathon is kinda like Lost Planet 2. Can anybody relate???
#LostPlanet #Marathon
I’m in the Shelved By Genre waiting room. #ShelvedByGenre
Yessss you get it
Thanks! Yeah so the wires are for distributing power across your grid, and then the actual bullets flow through the system and different parts have different effects on the bullets. My main goal for this game is to allow the player to feel like they are a mad scientist making a powerful, ugly device
Of course, why stop at 64 bullets? In fact, why bother with homing when you can just do this...
#godot #3d #fps #indiegames #gamedev
#godot #3d #fps #indiegames #gamedev
Added homing and scatter shot parts. By following a sequence of [Shotgun] > [Shotgun] > [Shotgun] > [Homing] you can do this, and fire off 64 homing shots.
The opening cinematic of our indie sci-fi job sim game (WIP)
#indiedev #gamedev #retro #crt
Tweaked the visuals a bit and set up a more complete gun for this demo
#gamedev #3d #godot #fps #indiegames
Been experimenting with adding wires and plugs and stuff to move power around on your Device™. Not 100% sure I like them, but I think it's interesting at least. Might tone down the glow or make the wires all be green. Might scrap the idea.
#godot #3d #indiegames #indiedev #fps #logistics?
It's Grim Up North (A Closer Look)
Thanks! Those are actually individual parts of the gun, and I have a couple videos showing how you can move them around to change the gun’s behavior.
Experimenting with movement options
#godot #fps #indiegamedev #gamedev
Me when stew
#godot #gamedev #indiegamedev #fps #normalmaps #ohgodwherehasmylifegone #atleastitlookscoolIguess
🔊 𝗦𝗢𝗨𝗡𝗗 𝗢𝗡! Fridgebot got a full overhaul! Reworked behavior, new visual feedback, and our audio engineer went off on the sound design. This encounter is finally kicking some serious ass! #fgc #indiedev #gamedev #animation
Nearly finished #animation of this boomerang skeleton for #dragoondrop. #pixelart #gamedev #indiedev
I love it when my cat is doing *something*, and she doesn’t even know it’s bad. I’ll check on her to see what the racket is and she just stops, gives me a happy slow blink, and goes right back to destroying my paintbrush.
Ah it just clicked for me actually that is the difference between saying “It’s a secular holiday” and “I celebrate it secularly”. Yeah the first one is straight up a lie.
Prop is done
#scratchbuilding #kitbashing #gamedev
Is the usage of that phrase in general taken negatively or is it specifically when like, HR announces the office Christmas party? I’ve definitely said it before, but only really as a way to excuse my celebration of the holiday as a non-Christian and now I feel self-conscious.
Made it so you can rotate parts and now you can do this
#screenshotsaturday #godot #fps #indiegamedev #gamedev
There’s a cat inside this prop I’m making
#cat #gamedev #costumedesign
I know that latest gaming buzz will always be there for me. Even in my darkest hour. Thank you latest gaming buzz
I've been working on figuring out the look of the game. Right now I'm leaning toward this. Shoutout to Markdibarry on GodotShaders for the awesome dithering/quantizing setup.
#gamedev #godot #3d #shaders #post-processing
ok then for purely selfish and evil reasons - what are the top post-HL2, pre-2014 game rendering talks/resources?
I added a node called "Shakers" that I can just add as a child to any Node3D that I want to react to global "Shake" events. I added it to the camera, the viewmodel, and the individual parts of the viewmodel. I'll probably make the effect more subtle later on.
#FPS #Godot #3d #Gamedev #shaking
#skatestory fucking riiiiips
Small update: I’ve been trying to get the gun tinkering working for about a week now. The squares are “firing chambers” and the circles are “Bullet wells”.
#gamedev #godot
Put another friend in the computer.
#gamedev #godot #3d
My game's weirdest feature explained in 5 words or less:
- slide jump cancel
#gamedev #indiedev