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Reean

@reeanf

Aspiring Game Producer. Working hard towards finding a home! Currently Playing: Witcher 3

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Latest posts by Reean @reeanf

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Holy mother of sub stats

19.01.2025 18:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Dang rejected within 30 mins of an application is tough 😭

18.12.2024 20:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

OKAMI!!

13.12.2024 03:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yeah totally fair, it happened so quickly after all

13.12.2024 03:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I thought Todd motioned to her to go for a speech and she declined if I saw correctly?

13.12.2024 03:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

TGA is on FIRE this year

13.12.2024 02:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I will be at TGA one day

13.12.2024 02:10 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

AMIIIIIIR!!

13.12.2024 01:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Split Fiction literally looks amazing

13.12.2024 01:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Playing the steamdeck on vacation has been everything and more.

GTA 4 on this has been perfect

09.12.2024 00:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Witcher 3 has been good to me so far despite its gameplay gripes it’s been fun as a narrative experience

02.12.2024 19:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Back from the holidays! Hope everyone’s holiday was great, ready to play some games

01.12.2024 20:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The Ed Edd and Eddy game is the one that escaped my childhood, I must get one myself now

28.11.2024 18:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oof heavy loaded question

28.11.2024 04:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Developing a full roadmap, working with cross-functional teams is a great way to see an intersection of talent come together and unite to make a product.

It’s so great on mobile apps, but I can’t even imagine how fun (and incredibly stressful) it is for games. I can’t wait.

27.11.2024 19:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Lighting in games have gotten so good that I feel like I’m getting the vitamin D needed

27.11.2024 16:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Playing Witcher 3 properly means killing everything, looting all there is, then coming back to that spot 5 minutes later because it’s an important quest area

26.11.2024 22:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I really want to play Dragon Age and Star Wars Outlaws

26.11.2024 19:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Started Witcher 3 and it’s been fun so far, some of the game mechanics though don’t hold up at all

26.11.2024 04:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just followed! Aspiring game producer here, your work is fantastic!

26.11.2024 04:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077' YouTube video by GDC 2025

Again, I just wanted to share my notes in case this helped anyone. As an aspiring producer I think understanding other divisions go along way, and even this goes well into how CDPR went about iterations and the process.

Please feel free to watch the original GDC talk here:

youtu.be/nAkH86__g0o?...

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The structure of the narrative pipeline is as such:

β€’ Pre-alpha
β€’ Alpha
β€’ Pre-beta
β€’ Beta
β€’ Polish

β€’ CDPR’s games are about the story and the most important fact in that is that they would always like to take the player on an adventure to their worlds and make it imperative that it feels realistic

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(4/4)

β–ͺ When the process is concluded, the company calls this the β€˜first
playable’. The goal of the draft stage is to ensure that all the quests are playable which in turn makes the whole game playable.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(3/4)

β–ͺ The first elements of gameplay are also in this phase as the team
wants to make sure the quest is playable.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(2/3)

β–ͺ Then after the approval, block out locations are then worked on by the level design team.

β–ͺ The quest design team then begins working on the first drafts of the dialogue. This is sketched out not written to get an idea of what the scene is about

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It’s important to note that there are Draft Implementations to do as well: (1/4)

o On blockout locations
o First draft of the dialogs
o First gameplay
o Completely playable

β–ͺ When approved the documents are used to produce a base that all the departments can use to be on the same page.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(2/2)

β–ͺ There are examples of dialogues there, but not too many as dialogues aren’t written in these documents.

β–ͺ The iteration happens with multiple cross-functional teams such as the cinematic design team, the open world team, and writers.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

After this step, there is a: Quest Design Document (QDD). (1/2)

o More iterations

β–ͺ Quest design team steps in and begins working on the design, this is something that looks like it’s in between game design and a movie
scenario.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So let’s begin with the β€œNarrative Pipeline”

During the Narrative Pipeline there is a: Story Outline (1/1)

o Lots of iterations

β–ͺ This outline can be short, potentially a few pages or less.
β–ͺ Then there is feedback on the outline then it grows from there.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Per the last thread - I will only be sharing a little bit of my notes, otherwise we’d all be here for God knows how long.

25.11.2024 21:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0