Live on the App Store: apps.apple.com/us/app/conta...
The hardware is finally good enough to make something feel fully present in your space, reacting to the light and geometry of your environment. Add AI into the mix now and the possibilities are endless.
I've been into artificial life and code mimicking natural systems for over 25 years. The Vision Pro was the first time I could bring my ideas into the physical world, reach out and touch them.
Built solo in Unity PolySpatial with Houdini, Blender, and Ableton. Deep shader work.
You edit their genetics, print them into your space, pet them, feed them. They drift and pulse and respond to you and your environment. Would love to hear how it runs on the M5.
Now that the new M5 Vision Pro has been out for a few months, it's a good excuse to resurface something I built last year: Containment Unit.
A spatial computing immersive experience where you summon procedural lifeforms into your room. π§
when petting the creatures I try to trick the mind into "feeling" touch, by adding loads of subtle audio/visual reactive feedback.. physics, color/motion shader ripples and dynamic audio (layered samples of cats purring π§ with phasers/flangers/delays) all come together to tickle the senses
subtle details are so rewarding in XR.. when they react to you in a complicated mix of audio/visuals/physics it's incredibly satisfying. vert shader color/motion ripples based on hand position, rope physics and dynamic audio (layered samples of cats purring π§ with phasers/flangers/delays) #visionpro
𧬠Containment Unit is live on the App Store π§¬
Itβs alive! For the last few months Iβve been cooking up a sci-fi inspired AR passion project on the Vision Pro.. exploring 3D animation, UI, procedural creatures and sound design. If you have any questions let me know! Itβs a wild one.. linkβ
#visionpro
The development of an organism ... may be considered as the execution of a "developmental program" present in the fertilized egg. ... A central task of developmental biology is to discover the underlying algorithm from the course of development.
-Aristid Lindenmayer/Grzegorz Rozenberg
Our minds are finite, and yet even in these circumstances of finitude we are surrounded by possibilities that are infinite, and the purpose of human life is to grasp as much as we can out of the infinitude.
-Alfred North Whitehead
sad how most of my interesting work over the last 5yrs has been on NDA'd pitches and prototypes that never saw the light of day. last month I took some time off to go all in on a personal creative AR experience for Vision Pro, to finally get something out in the wild: ./Containment Unit\.
2/ native: team w Swift/iOS experience, app is UI heavy, only targeting Apple ecosystem, tight integration with Apple libraries, latest VisionOS features (Unity needs to implement so is always a little behind), need better native window/space management, easier app approvals, cheaper Unity Pro is π°
depends on what you're doing but there isn't a big overhead. choosing which route to go can be a tough choice. here's my logic
1/ choose Unity: Unity based team, heavy game logic, reliance on Unity code packages/assets/extensions, AI Navmesh, Unity Physics, cross platform support, animation pipeline
just FYI unity polyspatial converts everything to RealityKit entities so the rendering quality is the same..
we are all compost for worlds we cannot yet imagine.
- David Whyte
so much of what I do relies on GPU instancing, it's a bummer RealityKit doesn't support generalized instancing on Vision Pro yet.. I started hacking together an oldschool method that technically works, but probably better to switch to Metal/stereo render targets or native with Metal/LowLevelMesh
have been working on a crazy pitch solely in Houdini for the last few months.. just fired up the Vision Pro and tried some of my tests from last year, almost forgot how amazing this device is. will set aside some daily dev time for AR and share findings
microdots π§β«οΈπ§
#houdini #redshift #techno
..remixed the beautiful vocals of Katarina Rose soundcloud.com/womb_afflict...
π§ vocal yantra #cymatics sim
happy new year!
just finished the fantastic Houdini course on procedural animation from Adam Swaab on GumRoad which filled in a lot of blanks and gave me a ton of ideas to try this year.. highly recommended
#cellularautomata
#cymatics
π§cymatic interference fieldπ§
#cymatics
cymatic interference field
#cymatics
cymatic interference field
#cymatics
cymatic interference field
#cymatics
cymatic interference field
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