Daniel James Diggle's Avatar

Daniel James Diggle

@danieldiggle

Designer, Illustrator, Animator, Pixel Artist, Low Poly?!, Game Designer www.danieldiggle.com Co-founder of @Broxcorp.bsky.social Skies of Chaos & Sports Sports available on Netflix Games.

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01.08.2023
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Latest posts by Daniel James Diggle @danieldiggle

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#lowpoly #pixelart #gamedev

10.03.2026 19:23 πŸ‘ 6 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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We've had a fully functional demo of our Advance Wars style game, 'Skies of Chaos: Battlefields' for a while. But I might re-do the maps in 3d/lowpoly, but keeping the 2d sprites. Needs something more to visually stand out πŸ§πŸ€”. #pixelart #gamedev #indiedev

04.03.2026 14:19 πŸ‘ 39 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
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bsky loves to ruing the quality of gifs... will this video fair any better!....

05.03.2026 11:05 πŸ‘ 20 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

That's definitely part of the vibe! Loved the og game - I still need to play the new one though!

09.03.2026 18:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Nearly have all the props that I need. Just need a few plant and debrid items and then to start exporting for unity! #gamedev #pixelart #lowpoly

09.03.2026 17:53 πŸ‘ 13 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Did a quick and rough test dropping the test animations on top of the static scene. Hard to see in this, but on a big screen it looks really nice and lush. I reckon I am going to work this up further. #pixelart #gamedev

06.03.2026 21:25 πŸ‘ 31 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Cheers!

06.03.2026 08:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I wanted to test out how my assets might look with a nice wind shader driving movement. I'm not a programmer so I mocked it up in after effects instead πŸ˜… Would be more subtle if properly implemented, but gives a sense of how the assets could work. #pixelart #gamedev #indiedev

05.03.2026 10:43 πŸ‘ 121 πŸ” 11 πŸ’¬ 7 πŸ“Œ 1
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I think I've done this before, but jumping in again with 'my 9 games' that are a key part of my gaming history growing up and my most memorable faves. #my9games

05.03.2026 00:43 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Apparently... a tiny bit better 🀣

05.03.2026 11:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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bsky loves to ruing the quality of gifs... will this video fair any better!....

05.03.2026 11:05 πŸ‘ 20 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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I wanted to test out how my assets might look with a nice wind shader driving movement. I'm not a programmer so I mocked it up in after effects instead πŸ˜… Would be more subtle if properly implemented, but gives a sense of how the assets could work. #pixelart #gamedev #indiedev

05.03.2026 10:43 πŸ‘ 121 πŸ” 11 πŸ’¬ 7 πŸ“Œ 1
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I think I've done this before, but jumping in again with 'my 9 games' that are a key part of my gaming history growing up and my most memorable faves. #my9games

05.03.2026 00:43 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Just a closed demo for publishers at the moment, but that might change in the future. It’s very functional but also quite rough and early so not much to see!

04.03.2026 14:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Grrrrr!! #pixelart #indiedev

04.03.2026 14:25 πŸ‘ 21 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We've had a fully functional demo of our Advance Wars style game, 'Skies of Chaos: Battlefields' for a while. But I might re-do the maps in 3d/lowpoly, but keeping the 2d sprites. Needs something more to visually stand out πŸ§πŸ€”. #pixelart #gamedev #indiedev

04.03.2026 14:19 πŸ‘ 39 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0

Cheers! all in Aseprite for the pixels!

04.03.2026 14:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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🎾🎾🎾 #pixelart #gamedev #indiedev

04.03.2026 14:08 πŸ‘ 26 πŸ” 3 πŸ’¬ 3 πŸ“Œ 0

Analogue pocket is great. Ended up starting a fairly large gba, gb, gbc collection! But also seconding the Retrotink! After picking up a 4kCE I then grabbed a Saturn, Psx and PS2 and have been loving playing them on big screen. Was an awesome purchase!

04.03.2026 11:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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WW2 German Army Signs. - History in the Making We have a large stock of hand painted German Army Signs. This collection includes the following. Directional signs- Air Field- Ammunition Dump- Fuel Dump- Hospital- Air Raid Shelter- Divisional direct...

Cheers! I did the foolish thing of referencing an existing online image for some ww2 signs! Though its from a uk prop company so probably their bad translation! history-making.com/product/ww2-... . I would definintely get a proper translater to go over any signs at a later point!

04.03.2026 10:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Next up is to figure out a design for the player character!
#pixelart #gamedev #indiedev

03.03.2026 09:59 πŸ‘ 156 πŸ” 26 πŸ’¬ 7 πŸ“Œ 1
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Really enjoying learning 3d modelling! It can be so slow at times, but it’s awesome seeing the assets coming together! #pixelart #b3d #gamedev #indiedev

03.03.2026 22:52 πŸ‘ 31 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Really enjoying learning 3d modelling! It can be so slow at times, but it’s awesome seeing the assets coming together! #pixelart #b3d #gamedev #indiedev

03.03.2026 22:52 πŸ‘ 31 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Cheers ! ☺️

03.03.2026 12:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Next up is to figure out a design for the player character!
#pixelart #gamedev #indiedev

03.03.2026 09:59 πŸ‘ 156 πŸ” 26 πŸ’¬ 7 πŸ“Œ 1

I managed to create a pbr at last.. kind of... though not quite sure my normal map is doing what I want! but thats enough for today! too much stuff to learn! πŸ˜…πŸ« 

03.03.2026 01:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s a 32x32px tileset and quite chonky! So can indeed look a bit hd when zoomed out!

02.03.2026 19:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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One more little tweak to the test scene! #pixelart #gamedev #indiedev

02.03.2026 17:17 πŸ‘ 128 πŸ” 12 πŸ’¬ 3 πŸ“Œ 0
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A bit more progress on this zelda inspired tileset. Feeling nice and lush so far. Not quite happy with the grass yet - already done a lot of versions! but coming together! #pixelart #gamedev #indiedev

02.03.2026 15:36 πŸ‘ 52 πŸ” 9 πŸ’¬ 3 πŸ“Œ 0

Cheers! Just Aseprite for the textures!

28.02.2026 20:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0