Thanks for the insight. I do see it with Halo and Cicadamata, I just didn't find it as clearly referential in Supplice. This gives me more context for the claim. Thanks again!
Thanks for the insight. I do see it with Halo and Cicadamata, I just didn't find it as clearly referential in Supplice. This gives me more context for the claim. Thanks again!
Supplice is great and houses some of the best DOOM modding talent around, but as someone who recently played Marathon (thanks in part to your recommendations), I struggle to see the ways in which you'd compare Supplice to Marathon (Durandal/Infinity).
Can you elaborate on this? Thanks in advance.
For anyone interested, you can play something close to the Duke 2 Remastered version in the Evercade Collection (but not Duke 1 due to rights to the code for that version). The Evercade version is better as it comes nicely packed and includes the first Duke, but oh well.
github.com/lethal-guita...
Happy to announce that DREAMM 4.0 is now available for Windows, macOS, and Linux!
dreamm.aarongiles.com
Now with support for all Lucas-family games released prior to 2000 on DOS, Windows, and FM-Towns, including all 8 Lucas Learning games. Network play is also now supported (experimentally).
Never ever seen Veart of China before. Looks real pretty, hope it plays as well.
A comic that has solutions to Gamedevs that can't draw without having to use AI
For my fellow #Gamedevs
#indiegames #indiedev
There's a newer branch of the SDL port that supports 60 fps over here, I highly recommend it:
github.com/metinc/abuse...
A lot of beat em ups kinda fail to understand the utility of special moves when making huge changes to other aspects of design. They make super fast combo games but then still design special moves as crowd control utility, and it's like brother what are you doing no one can hit me anyways.
I also think a lot of gamers underestimate the power of just naturally enjoying the thing you love & how people gravitate to that
You wonโt have to tell people to play a game for some greater cause, you wonโt have pit it against another game
Sincere passion is contagious (and good for you)
Bluetooth is like that tourist that unironically tells a local to speak English as if it should be expected
Sorry to interrupt, just wanted to say I'm a fan of both of your games, and I've been promoting them on the other app lately too. Both of you are geniuses!
There was a recent Megaman X related Doom WAD released recently that deserves a look as well. Check it out on doomworld: www.doomworld.com/forum/topic/...
youtu.be/b2I-X_MBfHQ
This & VOID/BREAKER are the two games in that roguelite FPS genre people are not talking about enought. I know about Witchfire and the other games you also post about, but these two are truly something else.
I have the most engaged with review for the game in English. I've always been a Smash fan, tried the game out one afternoon a few years ago and here we are...
I love it and I hate it. The playerbase is mostly young, that's why you don't see much of it in our more "boomer" (rather millennial) spaces
I love this. Perhaps a skill we need to start learning, on how to properly work PCBs of everything.
Same, I'm more or less in the same boat. The environments look beautiful, and the puzzles are very "early RE" inspired. Unlike most developers, even the REGIONAL PRICING is fantastic over here. I bought it today and will play it through the week. It's impossible to keep up with everything.
Oh yeah, did I mention that the game is going through the 50% price cut??? 2LT publisher sale just began!
Time to sleep, but one final gaming-related shoutout: That new free Rabbit & Steel expansion adds one more key element from Final Fantasy 14 that it was missing:
Impossibly hype vocal boss themes.
Game is half off until the 14th and VERY good.
Interested in your takes around Crisol
Atualmente, o trabalho de traduรงรฃo por voluntรกrios estรก em andamento, mas gostarรญamos de substituir a traduรงรฃo IA no mรญnimo para o francรชs, o espanhol e o portuguรชs. Alguรฉm poderia nos ajudar?
Actualmente, el trabajo de traducciรณn por voluntarios estรก en progreso, pero queremos reemplazar la traducciรณn IA al menos para el francรฉs, el espaรฑol y el portuguรฉs. ยฟAlguien podrรญa ayudarnos?
Actuellement, le travail de traduction par des bรฉnรฉvoles est en cours, mais nous souhaitons remplacer la traduction IA au minimum pour le franรงais, l'espagnol et le portugais. Quelqu'un pourrait-il nous aider ?
XeGrader plus ใงใฏใ็พๅจใใฉใณใใฃใขใซใใ็ฟป่จณไฝๆฅญใ้ฒ่กใใฆใใพใใใๆไฝใงใใใฉใณใน่ชใในใใคใณ่ชใใใซใใฌใซ่ชใฏAI็ฟป่จณใใ็ฝฎใๆใใใใจๆใฃใฆใใพใใใฉใชใใๆไผใฃใฆ้ ใใชใใงใใใใใ
I could help out with Spanish translation, at least latin american Spanish. I'm not a professional translator, but I would like to help.
@castpixel.bsky.social The community did a lot of this information dumping to onboard new players back in the early 2020s, but the entry over there ("Shot Limit") might be super useful to your current game. I'd suggest checking his blog too sometime as well, good stuff
shmups.wiki/library/Bogh...
Sorry I just caught this message, but the mechanic is often mentioned as bullet limit/shot limit. Born out of the limitation of projectiles/objects on screen at a time, it became the defacto way to push people into playing aggressively (upfront pointblanking) or passively (at the screen's bottom)
While 2026 is lacking in announcements, we have a couple of good games coming up. Check out the video to see how 2026 is looking so far.
#beatemup #gaming
youtu.be/a3xtSgm3lXo?...
Something that every critic across every known medium should internalize.
It's the constant pressure and friction that turns coal into diamonds. Most things worth getting into are no different. Embrace *some* friction.
We need something like this for DOOM WADs...