the position based noise has lots of potential
the position based noise has lots of potential
forgot to post that i’ve been having fun with noise and depth after revisiting thebookofshaders.com
So keen for this! Canvas Street will be on alt:play 🏠
An image featuring tiles of released games funded by Screen Australia.
📣 Hey Australian gamemakers!
Screen Australia's Games grants close in 2 weeks! A reminder to get your applications in! 🫶
🛠 Games Production Fund - up to $100,000
🎨 Emerging Gamemakers Fund - up to $30,000
📆 Applications close Thu 5 Mar, 5pm (AEDT)
👉 www.screenaustralia.gov.au/funding-and-...
I made 3d models
ohh actually good catch, it's using depth to apply the fog effect in one of the passes and the normals are used to do gooch shading. yea I wanna go more funky with the rendering graph like that in the next version
genuine psychological horror indeed
oh thanks for feedback terry! yes it’s been in the list of things I wanna look into🫠 the distortion is the integral part of narrative, but need some tweak around it
yozibak.itch.io/maze
I updated my old project, a classic 3d dungeon crawler - but everything's procedurally generated, including music. The music changes reacting to the gameplay.
You can play it on any browser (written in TS using vanilla WebGL).
As a newcomer I clearly remember it was at angles last year where I had this concrete sense of games scene for the first time. I hope it can remain somehow for those who come next, too
this year I'm doing a bit more solo game dev, now that my life in aus is settled enough(?!) I'm working on maze 0.7
yozibak.itch.io
Hello everyone! Just want to remind you that the deadline for BitSummit submissions is December 31st (submission fee: ¥2750). Late entries are open until January 16, 2026 (¥5500). Looking forward to seeing your games! For more information visit bitsummit.org.
clair obscur feels like a fancy version of mario & luigi from my childhood. I'm actually enjoying the qte combat
ゲーマー各位
最新のオーストラリア・ニュージーランドのインディゲームを紹介する番組が明日あります(キャプションを翻訳した)。友達が開発中のゲームも出ます! よしなにお願いします🙏
#インディゲーム
I’m mostly happy with the current architecture with two assemblies where I can TDD domain logic using nunit, but I still can’t get over the other Unity dependent part slowing me down. like i can’t get the fullest joy of programming.
phew! just had a big week to implement a new gameplay feature. it’s now leura’s turn to play with it
jumpscared by my bestie's voiceover
Our 3rd-ever Grasshopper Direct IS GO!!!🥳
🔽Check it out HERE!🔽
youtu.be/4bDyifq49Jc
#GrasshopperDirect #RomeoIsADeadMan
The Frosty Mini showcase of games made in Australia and Aotearoa NZ is happening NEXT WEEK! ☀️🍦 Here's some handy timezone info to help you tune in:
🇦🇺 8am AEDT and 5am AWST (10 Dec)
🇳🇿 10am NZDT (10 Dec)
🇯🇵 6am JST (10 Dec)
🇺🇸 1pm PT and 4pm ET (9 Dec)
🇬🇧 9pm GMT (9 Dec)
Something Frosty has come through the comms!
Tune into @frostygamesfest.com's Mini Showcase to catch some exclusive footage of 💫Wyrmspace Tactics💫 !
December 10th at 8am AEDT / 10am NZDT (December 9, 1pm PT)!
as in forbidden siren on ps2, there's something about a suburban japanese town x horror combo.
光が死んだ夏、良い。The Summer Hikaru Died recently hit me with a rich mixture of Junji Itoish horror vibe, mystery and a juvenile coming-of-age theme. highly recommended
web-ace.jp/youngaceup/c...
yees plus one! I often have a walk only with my ipod in my pocket which is very nice
I see your pain. the light weight of a dedicated music player absolutely feels better especially when moving around!
I'd like to know if anyone still uses wired headphones. If you see a guy with wired headphones in the city, that's me. I'm probably also the last one with iPod.
played a bit with procedural modelling. maybe I'll make a wobbler tool that eats uploaded models
#webgl
what blew my mind is that you could insert a CD into PS1 to generate a level.
www.youtube.com/watch?v=4_KK...
i made a 3d model
thanks for playing canvas street at parallels!! Im so inspired by seeing people finally playing it
we’ve been testing canvas street on the tv today and it’s just been idling in the background for the last couple hours, I think it’s got a good vibe :)
you can play it at parallels on thursday if you like