Incredible work!
Incredible work!
Welp, Iβm in awe of your arts :)
What is this black magic?
Almost there! Just need a way to build trains to connect mines and power stations⦠just kidding, amazing work!
πΎ
What is this black magic?! Very cool
Iβm 15 years in. The βWait, what?β Doesnβt go away
Everytime I see your project I'm like: This looks so much fun to work on.
But then again, nothing is set in stone yet. This is all a learning project for me. I'm a webdev by trade, and my main focus now is to make something playable which isn't a tutorial :)
The main game loop idea is that you fly your ship from dock to dock. After you land you plan your route to the next dock, a map will reveal several options. Obviously there will be rewards big or small depending on how far/dangerous the route is that you're gonna pick.
Added a dock! When the player is near enough they can press "land" and the ship goes into a docking state and lands nicely in the center.
#gamedev #godot
Pigsel art, nice
We donβt do bugs here, only happy features ποΈ
Very inspiring
I'm not a bird guy, but I might become one. Also pixeling those birds must be very meditative.
Haha looks great! This is one of those features, that when testing productivity goes out the window. It'll take up the rest of the day just "testing".
Has a lucasarts point n click vibe! Am I close?
I love this kind of approach. Tutorials should be a last resort imho. Learn by actually playing the game.
Updated the WFC algorithm so that it uses the godots native probability setting in the tileset. Also, created my own isometric tiles which is more satisfying.
#godot #procgen #wfc #gamedev
Having multiple floors to explore does sound nice indeed. Also I donβt think it looks that bad or weird actually like you said. It is hard to see if there are multiple floors though.
Donβt give up yet, I think you could make this work if the second layer has smaller or more narrow elements so that there is less overlap. From this restriction comes a purpose too, like a shield battery, Weapon module, stealth moduleβ¦
Finally got around to separate generation into chunks, so I can potentially generate much larger maps with rules that don't always collapse. Previously it would restart the complete grid, now it only needs to restart the wrong chunk.
Now it just needs a Draracle
Wish listed it right away!
This looks polished af!
Yes! So much yes! Sometimes I say: you know this is a nice game, it could be better though, if it had goblins instead of birds/trains/soldiers/β¦
Congratulations dude! Did you work on it full-time?
Wow, just a patch version. Ever found out why it happened?
Am chill, and again I agree.
While I agreeβ¦ βjust make a good gameβ has a βdraw the rest of the fucking owlβ-vibe