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Mark Brand

@markbrand

Coder of wares, both hard and soft. Developer of sites. Initiator of hobby projects (maybe finish one some time). https://grndctrl.io

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Latest posts by Mark Brand @markbrand

Incredible work!

26.11.2025 12:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Welp, I’m in awe of your arts :)

07.11.2025 23:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What is this black magic?

07.11.2025 22:59 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Almost there! Just need a way to build trains to connect mines and power stations… just kidding, amazing work!

22.10.2025 20:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ’Ύ

05.07.2025 15:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What is this black magic?! Very cool

05.06.2025 04:24 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’m 15 years in. The β€˜Wait, what?’ Doesn’t go away

11.05.2025 20:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Everytime I see your project I'm like: This looks so much fun to work on.

10.05.2025 18:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But then again, nothing is set in stone yet. This is all a learning project for me. I'm a webdev by trade, and my main focus now is to make something playable which isn't a tutorial :)

19.04.2025 07:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The main game loop idea is that you fly your ship from dock to dock. After you land you plan your route to the next dock, a map will reveal several options. Obviously there will be rewards big or small depending on how far/dangerous the route is that you're gonna pick.

19.04.2025 07:25 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Added a dock! When the player is near enough they can press "land" and the ship goes into a docking state and lands nicely in the center.

#gamedev #godot

18.04.2025 09:33 πŸ‘ 24 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Pigsel art, nice

14.03.2025 23:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We don’t do bugs here, only happy features πŸ–ŒοΈ

13.03.2025 20:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Very inspiring

08.03.2025 18:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm not a bird guy, but I might become one. Also pixeling those birds must be very meditative.

27.02.2025 07:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Haha looks great! This is one of those features, that when testing productivity goes out the window. It'll take up the rest of the day just "testing".

26.02.2025 07:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Has a lucasarts point n click vibe! Am I close?

22.01.2025 19:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I love this kind of approach. Tutorials should be a last resort imho. Learn by actually playing the game.

17.01.2025 20:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Updated the WFC algorithm so that it uses the godots native probability setting in the tileset. Also, created my own isometric tiles which is more satisfying.

#godot #procgen #wfc #gamedev

16.01.2025 13:23 πŸ‘ 9 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Having multiple floors to explore does sound nice indeed. Also I don’t think it looks that bad or weird actually like you said. It is hard to see if there are multiple floors though.

23.12.2024 19:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Don’t give up yet, I think you could make this work if the second layer has smaller or more narrow elements so that there is less overlap. From this restriction comes a purpose too, like a shield battery, Weapon module, stealth module…

22.12.2024 11:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Finally got around to separate generation into chunks, so I can potentially generate much larger maps with rules that don't always collapse. Previously it would restart the complete grid, now it only needs to restart the wrong chunk.

20.12.2024 19:08 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Now it just needs a Draracle

19.12.2024 19:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wish listed it right away!

15.12.2024 17:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This looks polished af!

14.12.2024 20:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yes! So much yes! Sometimes I say: you know this is a nice game, it could be better though, if it had goblins instead of birds/trains/soldiers/…

13.12.2024 07:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Congratulations dude! Did you work on it full-time?

12.12.2024 22:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Wow, just a patch version. Ever found out why it happened?

11.12.2024 21:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Am chill, and again I agree.

10.12.2024 21:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

While I agree… β€œjust make a good game” has a β€œdraw the rest of the fucking owl”-vibe

10.12.2024 20:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0