Great thread
@lukeboniecki
RPGs, boardgames π² Proud trade unionist β π₯ Non-binary from GdaΕsk, now soaking up Sopot's vibes π΅π± Just call me by my name π³οΈββ§οΈ (but any/all is fine) Bit of a snob https://appendix-g.itch.io/
Great thread
a reminder that @rascalnews.bsky.social runs the announcement section as a totally free public service for the ttrpg ecosystem -- free to post, free to access, free to browse. we also publish a free weekly newsletter highlighting every announcement.
www.rascal.news/tag/announce...
For someone (like me) still holding on to some concepts from The Forge in the 00s, that's a very refreshing take
RuneQuest and the world of Glorantha have had many highs and lows. After flying high in the 1970s, it looked like the 1980s might be even better thanks to a business deal. But in some ways, the game would never recover.
Explorateur #2 is live and in your inbox. It's a curation of links for #ttrpg designers. November was packed with sharp writing, ideas, and theory, so it was hard to leave anything out.
I'll share some of the highlights here on BlueSky...
www.explorersdesign.com/the-explorat...
For ages I've been trying to come up with a bulk transport/trading rules. I did try to build on Traveller/Mercator rules, and on UVG and I'm still unhappy with the results
What's a general idea for that city Hex Flowers?
I do love Hex Flowers for things that I expect to change gradually, so I'm wondering what you are cooking up :D
I think my disagreement stems from the idea that itβs not a single playstyle anymore. Iβm not sure it ever was, because there have always been different understandings of its core tenets, pillars, or principles. But those interpretations were definitely much closer to each other than they are now
I might need to start a blog just to explain that one thing :D
To clarify: When I hear or see OSR, I more and more often donβt know what someone means. I usually figure it out from context, but not always. If itβs someone I know and follow (game materials, blogs, or podcasts), itβs clear. But from a random person on Reddit, socials, or a convention? Much harder
I got into OSR shortly after one of the releases of Swords & Wizardry (I think around 2008), and the space has changed a lot since thenβespecially post-G+. To me, the term has lost much of its meaning (if it was ever more than marketing) as an umbrella for everything it now tries to encompass
Oh, cool. I never thought about it, but itβs really handy to have a term for grouping games like Liminal Horror, Cthulhu Hack, and Cthulhu Dark (which I donβt think anyone would even call NSR, but DIY CoC fits)
A great post, worth reading for anyone who missed it, just like I did - even though I donβt really agree with the conclusion
Na szczΔΕcie to zin, wiΔc Εatwa robota!
It's a very beautiful book!
I rarely go for limited covers because I usually prefer the standard ones. But I did choose a limited cover for Into the Cess & Citadel. Itβs really eye-catching!
Is the cover brighter than the previous print, or is it just the lighting?
Chyba z EF z paroma innymi rzeczami, ktΓ³rych nie mogΕem dostaΔ gdzie indziej
To setting i zbiΓ³r narzΔdzi inspirowany m.in. podhalaΕskim folklorem i ogΓ³lnie legendami polskich gΓ³r.
Autorem jest @coorac.bsky.social
Two books on the table: Ave Nox - A system-neutral mega dungeon of forgotten history and folly, and Wind Wraith - a generative wavecrawl setting toolkit
Two RPG books on the Table: Cryptid Creeks and Parthenogenesis of Hungry Hollow
Two books on the table: polish one Hen! Za Corny GroΕ - Przewodnik Awanturniczy, and Wonderland - A Fantasy Role-Playing Setting
One book and two zines on the table: Beyond the Pale in the middle, The Dream Shrine on the left, and Fabien's Atelier on the right
I didnβt have time lately to look through the stuff Iβve go, but here are some new(ish) #TTRPG releases that arrived for me in the last few weeks.
Not sure when Iβll have time to read them, though!
How Jennell Jacquays rocked the dungeon design world, continued from part 1. In part 1 we talked about some major premade dungeons that predate Thracia and what each added to the craft. Let's now move to how Thracia both combined and completely evolved these concepts.
Great thread on early dungeon design
A 25% tarif? That will increase the price of approximately 85% of all TTRPGs, and that's accounting for people switching to US printers.
The Wizard of Oz had the ideal D&D party composition:
β’ character whose entire personality is having a pet (human ranger)
β’ character that makes more sense in another setting (warforged fighter)
β’ a furry (tabaxi bard)
β’ character who wanted to play as a monster (scarecrow)
A new 100+ page WIP version of DURF Expanded is now up on my Patreon!
This version includes:
- New art
- Reworked travel procedure and magic
- Rules for converting other OSR creatures
www.patreon.com/emielboven
A screenshot of my portfolio website showing a section titled "Freelance Writing & Game Design". A single row of text beneath this shows that I've been working on two forthcoming adventures for the Discworld roldplaying game.
I can't talk about exactly what these are yet but I've had the okay to say that I'm working on them, so I guess I get to add another dream gig to my portfolio now
I'm a strong proponent of CC BY-SA, but I guess CC BY is still fine. I don't like NC licenses.
I would love to be added here!
Did you consider doing it digital only?
Trans rights are human rights