As soon as i saw the news i thought: I'm so happy for Richie
As soon as i saw the news i thought: I'm so happy for Richie
Little turnaround of a little boat. The sail has some keyed shapes for different wind speeds/directions and fullness from a physics simulation plus a super simple fluttering animation. Not perfect but I should get this into an engine and make it function.
Also blusky continues to be the most annoying place to upload videos and images etc. Tumblr supremacy.
Had a difficult week creatively so decided to do some self-indulgent #transformers fanart which served double-duty as practice.
figured out a quick and easy 5 step method for drawing chainmail, how did I not see this before
I was thinking about trying to actually string this together and making a little test game, but making a side-scrolling action game on my lonesome is a bit too daunting, so I'd rather set my sights on something more achievable.
I think this is as far as I'll take this. Was a good bit of #blender and unity practice.
#3dart #animation #gamedev #art #3dmodelling
Last time i'll post these, but I thought it'd be worth having all the intros back to back. #animation #digitalart #pixelart #gamedev
Final part of the roster (sort of I forgot one of the non-faction characters but WHATEVER) which includes my favourites in the pirate crew.
#animation #pixelart #gamedev #art
Part 6 with the comically evil undercover agent faction. #pixelart #animation #gamedev
it's too easy to exaggerate the poses tooooo much with them though
Part 5 with the refugee faction.
#pixelart #gamedev #art #animation
It's fun to make the man move.
#blender #gamedev
Part 4 of the roster, these three are in a science/exploration faction.
#pixelart #gamedev #art
back in #blender for the first time in 8 months or so
#gamedev #3dart
Also I am very smart and not at all stupid and accidentally deleted the post I made of the Non-combat art for the character.
Combat token for new #drawsteel character.
Part 3 of the roster and the last of the non-faction characters.
#pixelart #gamedev #art
Part 2 of the roster.
#pixelart #art #gamedev
I've spent the last 7 months working on 22 character intro animations & expressions for an indie game project that I hope we can get off of the ground. I'll be making these little demo reels and posting them over the next few days.
#pixelart #gamedev #art
assuming you mean the 1957 movie, that's a classic. I need to track down my father's dvds and see if we've still got it
If i were a real smart-guy i'd have 90% of my PC goings-on on linux and just have a boot option to run windows just for the couple of stubborn programs.
I found the Mint Cinnamon to be completely useable but as soon as I tried to use it to run clipstudio i hit a brick wall of stress. If it weren't for that then I think everything else would be super managable.
Be smarter than me and actually protect your files before trying it out...
The original file isnt very large (only 2000x2000), unfortunately thats still too big to email.
You've a 0.8 sized version going to the mailbag though (if you'd like that extra 0.2 let me know though).
The Tardis Team emerge from a mysterious rectangle, Owen stares blankly ahead, Sean as ever crouches nude holding an art implement, Richie the filmer cranks his camera, and Gavin looms large over his collection of smaller men.
The tardis team emerge from a mysterious rectangle...
@owenod.bsky.social @wretchedmorgan.bsky.social @paperbagbabyboy.bsky.social @gavtrdq.bsky.social
just started work on a tardis team fan-art so this will inspire me no-doubt
Hey, my friends made a FREE Bethesda-Style Compass asset for #Unity!
Out of the box assets by @tiwazmannaz.bsky.social but it is of course completely customizable, so you can use youe own assets!
youtu.be/Cc4mQ1XCbzM
Go get it while it's hot!
#IndieGameDev #GameDev
The roll is peak
That'd be good too, but I wanted t to try out caustic alchemy shadow, using the arcane archer kit we're imagining as little black-powder bombs. I do my best Skeletor impression and have to explain how im covering the constantly exploding skull when doing a hide check.