oh what im still logged in here
oh what im still logged in here
the default battle background gets a bit of a facelift
#indiedev | #solodev | #gamedev
whatre they yapping about
#indiedev | #solodev | #gamedev
trying to make things a bit punchier, for the player and Da Enemies
#indiedev | #solodev | #gamedev
the harmeeplings are LEARNING, they actually use attacks now instead of just sliding around
#indiedev | #solodev | #gamedev
moooore menus oh mooooore menus o-
#indiedev | #solodev
Scongili, an overweight italian-polish-american man walks through the streets of a downtown metropolis while carrying a large arabic numeral 2. He is followed close behind by Borby, his talking dog companion that wears a snail shell like hat for protection and comfort. Scongili is turned to the viewer, claiming "Like It's Nothin!" in reference both to how the large stone 2 is a managable weight for his strength, and how, in the real world, game development has been progressing smoothly. To the left of the composition the main antagonist, Spondooli drops a hapless banana peel in Scongili's path. Scongili, gaze averted towards the viewer, is unaware of the devious trap. The ever observant Borby becomes aware of the obstacle mear moments before disaster.
Can you believe it? I've been making this dog gone game for two years now! Never really thought I could put this much work into one thing, but thanks to all of you guys, I've had more motivation than ever!
Thank you for your continued support, and look out for a demo sometime this year!
in the process of making it suck less actually
look out for that there harmeepling
#indiedev | #solodev
shaping up more animations
splendid
updating the battle UI to look more cohesive with the rest of the UI and the pause menu
which harmeepling will receive the dividends of scongili's giant fist
hey youre supposed to like the gif this tweet is attached to you bunch of dopes
thank you Robert "toby fox" Moses
oh yeah #gamedev and #indiedev and #graphics and uhhhh #IndieAnimation and fuckin uhhhhh #SargentoCheese
usually I think tagging stuff looks super tacky but apparently people on bluesky actually USE tags
thinks with finger on chin hmmm
this is exactly what the videogame will look like
soon...
keeping our eyes peeled for someone to make GROTTO ANECDOTE in a few years to complete the trilogy
battles are gonna start looking soooooooooooooooooooo good :DDD
killing all of us!!
now they do weoooooow
enemies almost have heatlh bars now, wow!
guess i should say #gamedev #indiedev too hey
the "for you" tab on this site is still kinda hotdog water but at least its mostly milquetoast comics and not molten feces
the tilemap house also uses a lot more tris and verts which is kinda nuts that just *drawing* the house is way more efficient than packing it into a tilemap
New Fun Game: can you guess which of these two houses took way less time to make the assets for and actually assemble in game
-2
Have real time footage of two hamsters running around their enclosure to celebrate the move to the slightly more square blue site