que genial este encuentro.
que genial este encuentro.
volveremos y seremos millones (?)
my MSDOS collection
Esta es mi primer novela visual interactiva hecha en Twine. Inspirado por el juego "Seedship" intentΓ© darle un twist a la experiencia.
This is my first interactive visual novel made at Twine. Inspired by the game Seedship with a different taste.
daskrank.itch.io/gaia-proximus
It's a one way ticket.
I agree on this. I've left twitter for the same reason you're pointing out. Unhealty toxicity. We must naturalize taking care of our mental health on the Internet.
Margareth
Stalker, Shadows of Chernobyl and The Isle are my comfort zone.
That's not being old, that's knowing what is good. ; )
this is nice! 90s back!
πΏNEW RELEASE
La collab chiptune que hicimos Cinematronic + Glimpz. una sesion de composiciΓ³n y perfo live, de la que surge este single doble lado.
Publicado por el surgente sello Dork Collective.
dorkcollective.bandcamp.com/album/deploy...
Nintendo Game Boy Color (pro sound modded) running LSDJ live.
The sound processor of the console is the Sharp LR35902, that combines the CPU and sound functions. It features a sound system with 4 channels: two square wave generators, a noise channel, and a PCM sample channel. 8 fucking bits.
Nintendo Game Boy DMG, Game Boy Color and Sony PSP. Ready to play a live concert.
πHahah
#glitchart #glitchartist #acid #databending #surealism
Me encanta, me hace acordar a la vieja internet. Twitter estΓ‘ muy zarpado en odio y no saca lo mejor de uno. No lo extraΓ±o ni a palos.
Hola Javier, quΓ© bueno verte por acΓ‘. Bienvenido.
Thank you very much!
"Eunostos" is a game about an accident during the first Soviet trip to Mars.
The idea came from a fragment of Salyut 7 movie where a first-person shot appears with the character looking down to check his pressure gauge. I though it could be a good mechanic for a suffocating game inside a suit.
it actually looks tasty
That's good to hear. Sometimes, small developers don't take into account how important a good pitching is. Something new to learn.
Pitching and socialising in general.
Also, I've not used a fps template, I've wrote the entirely FPS system on Unity 4.5.0's Javascript. To learn.
"Lluvia" is an art game im working
You have to find the orbs to trigger the thunders.
Technically, it's an exploration about spaces in internal emotions, and dynamic sound . Sound in game is not just an audio file in both channels, but it's mixed in real time, positionally.
daskrank.itch.io/lluvia
Hola, bienvenida!
Hello Leonard, welcome!
An image featuring a variant of the Godot Engine's logo, with the icon themed after the intersex-inclusive progress pride flag, and the "Godot" text replaced with "Wokot".
I created a few #Wokot themed splash screens, in support of @godotengine.org following the waves of hatred they had to face last weekend on Twitter.
Link: github.com/Voxybuns/wok...
ππ€π©·π©΅π€π€β€οΈπ§‘ππππ
Wow, this is awesome.
Working on the latest 'Gaia Proximus' update.
v0.8.9
- More interactivity! Crew Selection. More random events.
- Some bugs fixed
- Spanish language
Now you have to select your crew, a decision that will impact the success of the mission.
daskrank.itch.io/gaia-proximus
Gaia Proximus is a text-art visual novel about space colonization I've created in Twine, in collaboration with La Bonsai.
Pre-release version, a sneak peek of the generative narrative and text-art graphic.
daskrank.itch.io/gaia-proximus
Your feedback and support are invaluable to me. Thank you!