Ed Kay (The DinoBoss)'s Avatar

Ed Kay (The DinoBoss)

@dinoboss

Game developer who likes procedurally generated tentacles, working on an action-horror roguelite inspired by 80s monster movies: www.demonspore.com The Boss at www.dinoboss.com

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19.09.2023
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Latest posts by Ed Kay (The DinoBoss) @dinoboss

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Watch out for those Crawlers! Leave them alone and they might start eating a cow and transform into something much more horrifying...
My game Demon Spore is coming very soon!

05.12.2025 09:34 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Prophet Margin on Steam The Gods hunger for tribute! Build settlements and weave trade routes, feed temples and earn divine boons in this Eurogame-inspired strategy game.

Announcing my pagan trading game Prophet Margin
Wishlist now on Steam! store.steampowered.com/app/3624110/...

Sharing appreciated!

13.11.2025 07:56 ๐Ÿ‘ 55 ๐Ÿ” 37 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 8
Demon Spore - Official Demo Trailer
Demon Spore - Official Demo Trailer YouTube video by IGN

New Demon Spore co-op trailer landed on IGN!
www.youtube.com/watch?v=xZX0...

19.02.2025 10:14 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This Tesla Coil Gun I just made for Demon Spore is SHOCKING.
Sorry, I'll grab my coat...

24.01.2025 14:43 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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T. Rex Evolution xkcd.com/3042

24.01.2025 14:13 ๐Ÿ‘ 13241 ๐Ÿ” 942 ๐Ÿ’ฌ 466 ๐Ÿ“Œ 101

Why does 'finding the fun' fail so often as a design strategy?
#gamedesign

New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.

27.11.2024 19:18 ๐Ÿ‘ 928 ๐Ÿ” 199 ๐Ÿ’ฌ 43 ๐Ÿ“Œ 40