Odd Realm's next update in the works has a bunch of improved UI and sprite art. I loved working on the biome sprites in particular
#indiedev #gamedev #pixelart
Odd Realm's next update in the works has a bunch of improved UI and sprite art. I loved working on the biome sprites in particular
#indiedev #gamedev #pixelart
If you're getting into shaders in Godot, I've written a 3 part guide where I try to explain things for a beginners perspective:
bun3d.com/tutorials/uv...
#godot #gamedev #godotengine #indiedev
Could that solve leap years as well with enough variance?
🐊Sewer and ⚰️Crypt dungeons
#pixelart #pixelartist #indiegame #indiegames
Hey gang! I am currently rolling out the first version of GodotSteamKit to sponsors. You can read the full version on either the GodotSteam Steam community or the GodotSteam website news:
steamcommunity.com/groups/godot...
godotsteam.com/blog/2026/03...
for preservation purposes, I put up the Bobo Bay Alpha from 2024, the Summer Demo from 2025, and the recent Next Fest Demo on itch.io. At some point before April 29th, I'll be taking down the Steam demo, but wanted the builds to live online somewhere still.
Experimenting with parallax mapping in shaders
#godot #godotengine #godotshaders
Working on even more config options for immersive steering, so you can tailor the experience to fit you like a glove!
#gamedev #indiegames #indiedev #unrealengine #virtualreality #metaquest
Graphics Programming weekly - Issue 430 - March 1st, 2026 www.jendrikillner.com/post/graphic...
You're stealing data and powers from the richest corporations on earth - expect consequences. The cyberstakes are high. Don't bite off more than you can chew, Hacker.
👾 Play the free 868-BACK demo on Steam!
Doing great!
Our next game is Verminsteel!
You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun
PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: store.steampowered.com/app/4352280/... #indiegame #indiedev #gamedev
Since so many people have asked about physical copies - we're prioritizing digital sales to cover production costs first but will update you when we're ready.
On that note, Sword of the Sea is on sale today!
store.steampowered.com/app/2453160/...
Feeling lost? 🧭
Use your map in Starseeker: Astroneer Expeditions to help traverse the land! You can use it to find creatures, other players, and more 🗺️
hope this helps @okremiok.bsky.social c:
Would you all like another teaser of my upcoming boomer shooter creator? Alright! #gamedev
It's only been three days since we launched Demon Tides and 5% of you 100% completed Demon Tides with 20-30 hours of playtime. That's... Insane and I LOVE IT!
this wasn't planned, it just started happening when i was doing implementation. but now i am really excited about pieces of food waste and other physical traces of events.
Found this great video on why demoing early and on sites like Itch is a good idea and wanted to share
"On itch, you've got all these weirdos that are just digging through the bargain bins at Walmart looking for the hidden gem..." is such a good quote of a quote lol
#gamedev
youtu.be/aY15f9oZxpE
lean runners
web pages shouldnt have for loops once it has a for loop it is despoiled and u should delete it
Had some utility autoload tools for game mode in Godot tied to editor plugins.
The EditorInterface can add and remove autoloads, but you can't check for an autoload.
You can use the ProjectSettings object though.
I've finally put together a dedicated web page about the Village Building Game I'm working on! It
🟩 Reflects on the origins of this idea ✨
🟧 Touches on my gamedev history 🗒️
🟦 Describes my vision of this project 💡
🟥 Hints at the expected timeline 🕗
lisyarus.github.io/blog/project...
Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.
The thing is, I haven't even started implementing this mechanic yet... 🤣
#indiedev #gamedev #indiegames
Btw I don't think I've shown my game's terrain LODs earlier, so here they are!
#indiedev #gamedev #indiegames
Bobo Bay releases April 29th!!! Check out the release date trailer below for some new stuff!
Approaching game networking naively. Godot has been pretty easy to prototype with.
Spawn and Sync node documentation was a bit bare but still very helpful.