Wedging, using the LABs file cache feature, was essential for fine tuning the values for stiffness, 'chunkiness' and density.
Wedging, using the LABs file cache feature, was essential for fine tuning the values for stiffness, 'chunkiness' and density.
Fun little piece called 'SQUEEZE', all about the consequences of unchecked greed.
Made with Houdini and specifically the mpm solver for the muddy gloop. Flip for the fluid, with using a surface-facing force + gravity to get the gloop to slide down the hand.
Wireframe version. Gloopy.
Simple effect but quite satisfying. Clusters of points linked with saggy splines. Houdini, RedShift.
... and renders are also the best bit ;-)
Uses nifty Houdini cable setup from @entagma.bsky.social
Sometimes the wireframes are the best bitβ>
Going back to my roots :-)
Testing how the branching and de-intersection works for dense meshes, using SimpleTreeTools for Houdini, rendered with RedShift.
2025 letβs gooooo
Stills of the Goat π
Dipping into Copernicus for material building, in Houdini. Like substance designer but a bit more clunky, and crashy. Pretty though! And love to stay in Houdini for texturing & maps.
Infinite tension. Looping vellum sim (with a few thousand iterations ;-), rendered in Octane/C4D. #houdini #octane
Some fun colour sketches, Houdini and RedShift.
Always felt awkward with colour, these simple palettes are fun to work with.
Simple Tree Tools for the trees - although the name is misleading, the tools are really capable and deep!
Just putting my stake in the ground! Hereβs a green goat. Isnβt he handsome?