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@pauliehughes
43 years of programming games; from Vic-20 to PS5! The LEGO game guy, The Ocean Loader Guy. 56 shipped titles, 240M sales. Retro Game Code archiver/documenter. Happy Chappy. Occasional Magician. Typography snob. BAFTA member.
Add to basket!
I remember typing this in from Your Computer. Genius.
You should go to ZZap live - you'd love it - retro heaven!
Happens to me all the time! Its a great "surprise" ๐
That is stunning. Christ, what a talent.
I had one jazz drive disk it lasted a couple of months! Dreadful things. I was well miffed when I couldnโt recover a bunch of source backups from them. Not a single disk would read.
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
Blimey, I couldn't get any of my zip disks to read across multiple drives. I've got a bunch of Z2 stuff from the old Warthog backups preserved too. Must see if John or Ste would like it.
Similarly - the Ocean loading music...
I wrote many an 8 bit driver back in the day - had zero music skills, but I could modulate sound like a demon :o) Tim's stuff on NES was untouchable.
Nailed it!
Prophylactics for tongues! Who knew!
The 8086 segment registers used to drive me potty. Life got a lot easier with the flat memory protected mode. I'm with you on 68000, though. Loved it.
I used it back in the day too - Ste and I were both reading the Sybex 8086 manual en route to Manchester whilst learning the op codes! It was the first assembler I found!
Y'know, "Learn C++ By Example" is a cracking book, especially if, like me, you learned the language in the late 80s and haven't fully followed all the new syntactic foibles of the modern-day version. Very readable, and an antidote to my "why on earth would you want to do that" (mostly!).
These articles are wonderful. An incredible programmer in Geoff Crammond, and the number one reverse engineering wizard, Mark Moxon. Some truly beautiful code in here.
Sold!
Snasm for me on Amiga with Brief + macros as an IDE.
Good old devpac! Still have my copy in the attic. Brief is up there too!
He taught you countless great lessons about the business - long may the lessons be paid forward. I love hearing those stories!
Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...
I built my first ZX81 in kit form at the tender age of 13! The machine gave me my game dev career - I'm still at it 44 years later. Bless Uncle Clive!
...and so, today, game #56 is out. Please enjoy - we're so very proud of it.
Heaven!
Ahhh, you're far too kind! I learned so much from our numerous conversations and letters (yes, actual handwritten, posted letters!) I still have them too. Uridium and Paradroid were game changers - both masterpieces (even if I could never complete the former).
Nah, we run at 120fps at 4K too ;o)
Check out the Native 8K trailer too!
๐ฑ Standby for some BIG Pure Pool Pro News Tomorrow! ๐
Wishlist Now: linktr.ee/RipstoneGame
#PurePoolPro #IndieGames #GameDev #PS5ProEnhanced #Steam #Xbox #EpicGamesStore #PoolGames #WishlistNow
Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...
I miss cranking out sprite grabbers and what have you!