Branislav Grujic's Avatar

Branislav Grujic

@grujicbr

co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer

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10.06.2023
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Latest posts by Branislav Grujic @grujicbr

Happy New Year! 2025 was a year of building so many cool things and improving a lot of our base tech, but looking forward to releasing the game on Steam and PS5 this year! Let the optimizations begin!

01.01.2026 15:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

They made online gambling in Canada recently like 1-2 years ago, and all of the ads everywhere are for gambling now, kind of crazy

28.12.2025 16:47 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Now that we have announced that we are releasing TankRat on PS5, feels good to finally be able to talk about it. Optimizing for PS5 always helps me find things to fix also on the PC build, so looking forward for people to check out both versions!

18.12.2025 17:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

TANK you!

Make sure to check out the steam and ps5 pages to wishlist it :)

17.12.2025 18:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Definitly a bit worse now on quality, but if I never have to bake lighting again, I will take it. Something else quite interesting for things like lumen, it has a bunch of artifacts, but most people dont seem to care

28.12.2024 02:39 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That looks so good, I tried to make this for our terrain displacement long ago but never got that far

14.12.2024 01:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you are looking for a good game for your steam deck, you can check out this review of @playtankhead.bsky.social running on steamdeck if you launch it through EGS.

14.12.2024 01:36 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
TankHead PATCH 1.0.69756 Fixed elevator key outline not being visible which can cause a player Walkthrough Break

Attention TankHeads! Our first patch is live. You can read the full patch notes here:
https://www.tankhead.com/patch-notes-1-0-69756

Happy Hunting!

13.12.2024 16:24 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have been working on this for 5+ years, its amazing to finally release it! #TankHead

11.12.2024 18:33 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wake up.
#Tankhead

09.12.2024 19:32 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

It also looks like the ran into the same limitations we ran into on FarCry 5, which we fixed in FarCry 6, but unfortunately I never got to the present all the fixes from FarCry 6, which is a shame, as our water tech was quite amazing

09.12.2024 00:43 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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We shipped the screen space water technology in FarCry 5 and since than Doom has used the same idea after my GDC talk and it's awesome to see the same thing make it into the new indiana jones game as well.

09.12.2024 00:42 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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06.12.2024 18:00 ๐Ÿ‘ 9 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

I learned today that if you accidentally disable per bone motion blur on a skeletal mesh, it will disable writing motion vectors completely and your skeletal mesh quickly becomes a giant blob on the screen. Might need to rename that flag

27.11.2024 02:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

FastBuild is pretty sweet compared to the alternatives if you have a choice

23.11.2024 23:11 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Been playing with the steam deck lately, I can capture an unreal insights on device and upload it through desktop mode but has anyone managed to connect to it live?

08.11.2024 13:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

One of the last remaining custom engine indie game studios of that size

06.11.2024 12:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looks like everyone is making their way to here! Welcome!

06.11.2024 12:41 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0