Adrian Gomar ๐Ÿ”œ GDC's Avatar

Adrian Gomar ๐Ÿ”œ GDC

@adriangomar

Composer | Audio designer My favorite musical instrument is a game controller ๐ŸŽต๐ŸŽฎ ! Games: Malkyrs, Drift into Eternity, Roots of Tomorrow, Mission: Apocalypse https://linktr.ee/adriangomarmusic

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12.10.2023
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Latest posts by Adrian Gomar ๐Ÿ”œ GDC @adriangomar

๐Ÿ’ช๐Ÿ’ช๐Ÿ’ช

10.03.2026 17:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Day 2 at GDC 2026!

10.03.2026 17:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

100% human music, handcrafted to an insane level of detail

08.03.2026 19:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Merci @hpisound.bsky.social ๐Ÿ™

27.02.2026 22:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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POV: you try to game but your controller has main character energy ๐Ÿ”ˆ๐Ÿ”‰๐Ÿ”Š

27.02.2026 16:30 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

The 2010s were the pinnacle of virtual orchestral game music. Seen from today: uncanny valley feeling everywhere.
We're in a much better place now

25.02.2026 15:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
The 7th Guest - Music Soundtracks Complete
The 7th Guest - Music Soundtracks Complete YouTube video by Soundtracks2U

The 7th guest was the first video-game soundtrack that got me completely hooked when I was 11. It was ahead of its time
youtu.be/__nljZezcbg?...

20.02.2026 15:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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As many of your already know, I'll be at GDC this year. It will be my first time and I'll be looking forward to meet and discuss about game music, the Universe and Everything ๐Ÿš€

18.02.2026 13:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hybrid music. Hybrid music all the way

15.02.2026 14:26 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you aim for the best, good music is not enough. In games we need good music that enhances the gameplay. It has to work both ways

11.02.2026 11:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

When the composer integrates and tests music in the game engine the "breaking immersion" problem disappears. It becomes much clearer how the music can help the game

07.02.2026 11:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What you don't want is a machine that will industrially create wood sculptures because you want your carving to have its own soul. It's about being unique and fascinating in a way that allows you connect with the people who come to see it.

05.02.2026 11:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

In both cases you can achieve a beautiful piece of carved wood, provided you know how to use your tools. Only using some machines is going to spare you some time on repetitive tasks that don't involve creative decisions.

05.02.2026 11:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Your job is to carve a piece of wood to make an sculpture. You could carve it entirely by hand with different tools, or you could use some machines to help you achieve the results you envision.

05.02.2026 11:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Game music really isn't like movie music. Being interactive means that the player isn't just following a character. It is the character. And the music has the power to make this agency feel powerful and personal for every single player

02.02.2026 17:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I love scoring narrative games where you have to balance how much the music serves the gameplay versus how much it follows the story. That tension often leads to the most absurd ideas, which surprisingly turn out to be the ones that work best

30.01.2026 12:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Native Instruments GmbH is in preliminary insolvency - CDM Create Digital Music According to insolvency documents, Berlin-based Native Instruments GmbH (also parent to iZotope, Plugin Alliance, and Brainworx) is in preliminary insolvency proceedings. This is significant news for ...

Not a huge fan of sample libraries myself, but praying for NI to keep providind support for all people in the industry that still uses Kontakt on a daily basis
cdm.link/ni-insolvency/

29.01.2026 14:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
phase8 - ACOUSTIC SYNTHESIZER | KORG (USA) Introducing phase8, an eight-voice acoustic synthesizer that merges the sonic richness of the physical world with precise electronic control. With envelope shaping, sequencing, analogue wavefolding, a...

Very creative blend of acoustic and electronic instrument. Did anyone try it first hand?
www.korg.com/us/products/...

27.01.2026 15:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Low poly, pixel art, realistic, cell shading, hand drawn. Each one is a goldmine for musical ideas. Translate the aesthetic, not the genre, and you'll be set up to create something unique.

20.01.2026 22:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wwise should give composers and audio designers the possibility to map the sounds to a game controller to see how it plays without needing access to the game engine. So much of what we do in music for games depends on how it feels with the controller in your hands.
#vgm #composer #gameaudio

19.01.2026 15:36 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Composers, let your music be not only good, but also something that ressembles you. The games industry needs original and fresh voices, new ideas. Find the thing that only you can do best

13.01.2026 14:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

10000 hours.
That's the amount of time that takes to get good at making music.
Those thinking you can bypass that effort are being fooled by some illusion of competence. It's simply not how it works.

08.01.2026 16:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Creative work is not about exporting, about presets or about adding a mono track.
It is and will always be about finding and developing great ideas.
Making templates for everything will help you to spend your time where it really matters.

05.01.2026 10:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Clair Obscur : Expedition 33 de Sandfall Interactive est sacrรฉ Jeu de l'Annรฉe (GOTY) et remporte 9 rรฉcompenses au total aux #GameAwards2025 !

Une victoire historique pour l'industrie tricolore.
Voici les talents que nous cรฉlรฉbrons ๐Ÿงต๐Ÿ‘‡

#GameAudioFrance #GOTY #FrenchDev

15.12.2025 18:05 ๐Ÿ‘ 7 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

My workflow:
Pencil for drafting
๐Ÿ‘‡
Composition and arrangement on Cubase
๐Ÿ‘‡
Mixing on REAPER

16.12.2025 15:20 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Woodwinds + 2 Harps + string harmonics + low end horn +
Debussy is a treasure trove for beautiful orchestral textures

12.12.2025 15:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Towards the end you shouldn't be using any sound straight from your template. Not because they are bad, but because you found better

10.12.2025 13:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Finding the right palette, creating themes, actually composing the music, making and polishing the arrangements, mixing and mastering. All those things need to be taken care sequentially.
At the end of the day, rushing means that awesome music will be less awesome

09.12.2025 15:26 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Letting go a project is the hardest part. Every time it feels like leaving an awesome place where there is so much left to do

08.12.2025 17:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Your DAW is not a score, it's a virtual canvas to paint with sounds. We composers are like Renaissance oil painters, building layer over layer to create texture, volume and detail

05.12.2025 11:03 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0