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@sinlea

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07.11.2024
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Based on available information, we are looking at 70-100mil dev. costs + 34mil in marketing costs. Assuming that those numbers are accurate, it’d break even in 3.5-4.5mil range. Ultimately it sold considerably better over longer period of time, but it’s quite apparent that it’s risky business model

03.02.2025 20:33 👍 2 🔁 0 💬 1 📌 0

Thing is, games got really expensive to make. Say a game that costs 100mil to make and then sells 1-2mil copies -did- sell poorly. I think that isolating any of those numbers to make a point just doesn’t make sense.

03.02.2025 20:25 👍 0 🔁 0 💬 0 📌 0