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Proto

@protowlf

indie game dev, formerly AAA https://protowlf.com/ | twitch partner http://twitch.tv/protowlf | Making a vtuber app https://kemorig.com | 3D Art | ๐Ÿณ๏ธโ€๐ŸŒˆ๐Ÿบ| He/Him | No NFTs / AI

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24.07.2023
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Latest posts by Proto @protowlf

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#commission for NameNotFoundGER

#3d #model #anthro #dinosaur #scalie #creature #fantasy #render

10.03.2026 04:02 ๐Ÿ‘ 149 ๐Ÿ” 27 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Pokopia is such a banger holy crap.

This is dangerous for my sleep schedule.

09.03.2026 21:19 ๐Ÿ‘ 22 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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๐Ÿ‘€

07.03.2026 02:26 ๐Ÿ‘ 36 ๐Ÿ” 1 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0

It's hard to illustrate, but it's pages of text that feel completely "wrong". Asking about Patreon in ways that a Patreon user would never frame that way.

Or at least not any Patreon user I know.

02.03.2026 22:33 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It's stuff like, who is most likely to convert from free to paid, preventing users from canceling, maintaining the "feel" of personal connection as you grow.

And in general, asking "what is most important to you?" and it's a list of things that matter to a business major, not a creator.

02.03.2026 22:30 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Patreon keeps running surveys where the questions are like, "do you feel you have the tools to trick idiot customers into supporting your soulless business?"

and I fear their leadership may not understand what the word "patron" means.

02.03.2026 22:04 ๐Ÿ‘ 41 ๐Ÿ” 6 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
3d half-body sculpture of a stylized dwarf-werewolf character. He's shirtless and wearing a kilt. He has black eyes with white iris, dark blue fur in his chest, forehead and nose, long white hair and a long bushy beard with 7 braids, the biggest one in the middle. His brows are thick, his ears long and his four fangs are exposed.
He's smiling and waving at the distance.
He also has golden piercings on his nipples, and some other jewelry.

3d half-body sculpture of a stylized dwarf-werewolf character. He's shirtless and wearing a kilt. He has black eyes with white iris, dark blue fur in his chest, forehead and nose, long white hair and a long bushy beard with 7 braids, the biggest one in the middle. His brows are thick, his ears long and his four fangs are exposed. He's smiling and waving at the distance. He also has golden piercings on his nipples, and some other jewelry.

Cerron ๐Ÿ‘‹ - Another hairy sculpt for Bulph

02.03.2026 16:00 ๐Ÿ‘ 231 ๐Ÿ” 45 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

One of the themes burned into my memory permanently

02.03.2026 01:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Do you use Blender for Unreal, Unity, or Godot?

You know all the annoying things about exporting for games?

I made this free add-on to make it not-annoying and instead awesome:
extensions.blender.org/add-ons/prot...

#blender3d #b3d #gamedev

26.02.2026 20:24 ๐Ÿ‘ 333 ๐Ÿ” 102 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1
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Added some automated physics generation for cloth canopies and gave them some poofy feedback effects. Uses just one rigid body - no soft body or cloth simulation.
#GodotEngine #gamedev #indiedev

27.02.2026 07:19 ๐Ÿ‘ 371 ๐Ÿ” 41 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 3

Thanks! I'm not actively working on GLTF / GLB support, no, but if enough people prefer it for their workflows I'll consider it. It would be a large task.

(FYI for Godot users, from my testing in Godot 4.6 it appears that FBX import has parity with GLTF)

27.02.2026 09:03 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

* No weird transforms in exports
* Export Shape Key animations without pulling your hair out
* Export custom property animations
* A batch exporter to let you set up exports and click 1 button to run them

It's free!

(But you can also support me on Patreon: patreon.com/protowlf )

26.02.2026 20:30 ๐Ÿ‘ 15 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Do you use Blender for Unreal, Unity, or Godot?

You know all the annoying things about exporting for games?

I made this free add-on to make it not-annoying and instead awesome:
extensions.blender.org/add-ons/prot...

#blender3d #b3d #gamedev

26.02.2026 20:24 ๐Ÿ‘ 333 ๐Ÿ” 102 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 1

Shoutout to pannenkoek bringing more awareness to PauseChomp

24.02.2026 20:40 ๐Ÿ‘ 27 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Hugs, hang in there Luis

23.02.2026 05:15 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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็™บๆŽ˜ใ€‚ๆ˜”ๆใ„ใŸใ‚„ใคใงใ™ใ€‚

20.02.2026 14:12 ๐Ÿ‘ 585 ๐Ÿ” 137 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We love you Daff, I hope you're okay, and thank you to your mother you're a hero

20.02.2026 10:09 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Its been a few years since I did any keyframe creature animation, so my most recent personal project has been exactly that :)

I referenced Daniel Fotheringhamโ€™s quadruped blog quite a bit while learning his workflow, it was a lot of fun :)

Rig by Yang Xiao and Agora Community

17.02.2026 17:53 ๐Ÿ‘ 579 ๐Ÿ” 142 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 1
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Cadence is out now!

Make music by solving circuits. It took 13 years to figure how to do this well!

Beyond the puzzles:
๐Ÿˆโ€โฌ› Pet Ren, the cat!
๐Ÿ“œ Enjoy Ren's life philosophy (all text is skippable)
๐ŸŽน Use the sandbox to make music
๐Ÿงฎ Or explore turing complete contraptions

12.02.2026 09:06 ๐Ÿ‘ 202 ๐Ÿ” 92 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 13
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Is this an acceptable level of precision for a Unity exporter?

11.02.2026 02:05 ๐Ÿ‘ 49 ๐Ÿ” 5 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0
Post image Post image Post image Post image

The free demo for Clover's Quadrants is now live on Steam!!! Link in the replies.

The demo has 21 select puzzles from the first three chapters. Expect about an hour of playtime.

07.02.2026 15:37 ๐Ÿ‘ 70 ๐Ÿ” 24 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 4
Sculpt of an anthro canine head

Sculpt of an anthro canine head

Coffee break sculpt

05.02.2026 23:55 ๐Ÿ‘ 41 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Just FBX.

If you're thinking of Godot, I'm testing 4.6 with the ufbx importer.

05.02.2026 21:20 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It's nice to once again look forward to engine updates instead of dread them ๐Ÿ˜…

05.02.2026 03:31 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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by the bane of my blade, a mighty spell is made and
far beyond the battle blood shall fall like a hard rain

04.02.2026 21:27 ๐Ÿ‘ 2693 ๐Ÿ” 655 ๐Ÿ’ฌ 22 ๐Ÿ“Œ 6

Doing testing in Unreal, Unity, and Godot.

I've got workflows for all 3 now!

Unity hates Shape Key animations as custom props, and Godot flat-out can't import custom props. So I have a new mode where a dummy mesh is created for Shape Key anim exports.

This has turned into a massive feature ๐Ÿ˜…

05.02.2026 01:32 ๐Ÿ‘ 73 ๐Ÿ” 13 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

This is so cool!

The end result looks fantastic

04.02.2026 00:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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As promised: Faces! ๐Ÿ˜ Here's a thread about some technical details for how stylized faces get made in Spirit Crossing. ๐Ÿงต

The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...

03.02.2026 23:49 ๐Ÿ‘ 102 ๐Ÿ” 31 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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man, I love Blender

03.02.2026 18:07 ๐Ÿ‘ 186 ๐Ÿ” 21 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0

Thanks for the writeup! I really like the end result.

I have a burning question though: why start with metahuman, as opposed to a simple base mesh(es)? Was metahuman a win here?

02.02.2026 23:54 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0