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Liminal Space

@brianhanna-behave

Liminal Space Simulator

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03.02.2025
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Latest posts by Liminal Space @brianhanna-behave

Probably worthwhile to tell people to protest fascism

06.10.2025 15:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ty for your feedback!

Top one is original for the game, bottom is for a different professional style dashboard

30.09.2025 14:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thats what im thinking, the other earth is for a more β€œprofessional” dashboard

30.09.2025 14:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Please let me know which of these earths you think is more interesting, what would you prefer to see in a steam capsule?

#indiedev #solodev #gamedev #earth #satellites #management #simulator #scifi #liminal #space #poll #decisions

30.09.2025 00:08 πŸ‘ 20 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

You should build a dyson sphere tho

29.09.2025 20:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Global Conflicts

conflicts-woad.vercel.app

28.09.2025 14:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My first passion is the environment and humanitarianism, took a little break from making a game to start a new little dashboard project for global conflict and major natural disasters

Was able to use a lot of the game assets, and it will help in the game

#gamedev #indiedev #nature #sim #management

28.09.2025 14:32 πŸ‘ 20 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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2d propellers/drone blades

Is this too minimal? Not minimal enough?

Would love thoughts, working with vectors to make assets

#prop #3d #2d #animation #perspective #indiedev #solodev #gamedev #flight #blades #model #gaming

25.09.2025 14:07 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Its close, wanted to add β€œpropellers” to my ball drones, mostly just to start working on a more complex system for objects

Will adjust further, might be worthwhile to find a way to import obj files into voxel world so i can use a proper modeller

#indiedev #space #gamedev #sim #management #liminal

25.09.2025 14:02 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Theyve sold 6m copies they are happy

Theyll sell millions more

22.09.2025 21:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Extra screens was harder than it should have been for sure

But i cant see myself leaving apple now, studio and iphone is a great combo

Airdrop and mirroring is so great imo

22.09.2025 17:30 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That penguin looks like they can party

22.09.2025 03:13 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Actually inspiring but really funny

#gamedev #indiedev #inspo #sim #management #PCgaming #LocalCoop

22.09.2025 02:58 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

This is why apple is unstoppable

22.09.2025 02:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

That parallax effect

22.09.2025 02:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on the flashlight today, right now it follows the player, and other players can see the light move around

Will tweak more, light is an important aspect, thinking you can upgrade the flashlight, and adjusting it for different materials/environments

#indiedev #gamedev #voxel #management #sim

19.09.2025 17:27 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Classic choice sir

19.09.2025 17:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@hiddenasbestos.bsky.social absolutely love it

18.09.2025 20:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Our little voxel engine now supports sphere avatars.

I want to try give them little hinge arms?

Something that would look funny when they explode, maybe propellor hats?

#indiedev #spacedev #CustomEngine #godot #unreal #unity #gamedev #management #sim #roguelike #coop #science #space #satellites

18.09.2025 00:01 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Local coop possible, have your little kid sibling mine asteroids while you manage supply chain and logistics

Think of each rocket as its own life/crew

But anyways, got the voxel world working in all screens, and changes propagates!

#indiedev #gamedev #solodev #space #multiplayer #sim #stars #game

17.09.2025 20:32 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Pierre too, its atrocious that they get published

16.09.2025 17:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Reworked the satellite landing mode, will still have liminal type buildings. But this is a Liminal Space comet being explored with the rocket.

Dont mind the lack of color, internal test build, follow for more! Big steps

#shaders #indiedev #simulator #fractals #liminalSpace #scifi #management #game

16.09.2025 02:28 πŸ‘ 9 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Adjusted the movement to be more like using a jetpack in space, wasd is up left down right, left and right mouse forward, left is look around

Also added something that follows you, but going to remove it all together to work on multistory

#indiedev #sim #gamedev #liminalSpace #cosmic #stars #fly

13.09.2025 23:30 πŸ‘ 16 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Tip to anyone working with random numbers, randomly picking between 10 choices, is much faster than randomly picking any number from 1-10

Doubled our framerate by swapping random.uniform in python with random.choice, among a few other optimizations

#indiedev #gamedev #space #management #simulation

12.09.2025 17:51 πŸ‘ 15 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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So here is the view of the rocket as it orbits earth, and the view of the earth from the rocket, and a view of the earth from you looking through window on said rocket.

Also lighting effects that may or may not be final

#indiedev #gamedev #space #sim #walking #cosmic #mystery #retro #lowPoly #game

10.09.2025 22:31 πŸ‘ 18 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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for rocket interiors, the skybox is the games starmap

When the flashlight is off, the blackness of space makes its way in, space clouds and other objects fill the ship, black surfaces let you see stars

Flashlight on, empty ship, flashlight off, filled with space

#indiedev #solodev #cosmic #horror

10.09.2025 14:31 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I cannot express the temptation i have to add more than a flashlight, but much more to do before we need weapons

09.09.2025 01:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We got space ghosts and creepy liminal spaces with chill lighting.

This wouldnt be a normal rocket interior, ill work on making that customizable and not dark.

But this would be a good start to level design when you board derelict vessels, or abandoned outposts on mars..

#indiedev #gamedev #game

09.09.2025 01:42 πŸ‘ 19 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
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Interiors already look much creepier, you can only see three squares around you by default

Use a flashlight to see more, but when you use the flashlight you cant see the placeholder β€œspirits” on the map, some who arent friendly

#indiedev #simulation #gamedev #management #space #economy #fps #scifi

08.09.2025 15:55 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Made a little tilemap system for ship interiors, will make each rocket window its own FPV game

Time to add encounters, im thinking some spooky story elements would fit well with this

Imagine finding a crew with cosmic dementia

#indiedev #simulation #gamedev #management #space #economy #fps #scifi

08.09.2025 01:59 πŸ‘ 15 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0