The one thing to understand about Resident Evil is that it's built off of fantasy dungeon logic by means of the influence of Sweet Home and other early dungeon crawler JRPGs. Everything else flows from there.
The one thing to understand about Resident Evil is that it's built off of fantasy dungeon logic by means of the influence of Sweet Home and other early dungeon crawler JRPGs. Everything else flows from there.
Just βResident Evil: The Greatest Hits: The Gameβ.
Well, the OSR is a zombie, so maybe they're on to something there!
The balance was *close*. Tighten up that extended Leon section a bit and maybe put a bit more variety in it and I think it would have been golden. Needed a bit more tension.
Honestly, I'm just glad one of the tentpole franchises is willing to keep trying new things.
I donβt need every game to do this of course, but thereβs something interesting about playing someone with built in connections to the scenarios will be engaging in rather than coming up with a custom character and trying to fit them into the world.
I would like to see more TTRPGs follow the example of Lady Blackbird, where youβre playing a predefined character rather than a purely custom one.
It's an interesting series where the first three books were all released within an 8 month span, yet are very different from each other.
The movie is a stranger beast, as the rights were acquired before the books released and Garland was adapting "a memory of the book" rather than the text itself.
Perched at the very tip of my hierarchy of needs is the Resident Evil 4 chainsaw controller. I fear I will not reach self-actualization without it!
From the beginning, Resident Evil has made a critical error: not coming up with some alternate name for zombies! Walkers, biters, roamers, infected, etc.
βZombieβ implies a corpse reanimated through supernatural means. This is pseudoscience, get technical with it!
You know, I kinda thought the same thing at first. But the novel was published in August of 2023 while PA dropped to the public in March of 2023. Seems unlikely that there was enough time in there to have done a
PA campaign and then write/edit/manufacture a novel. Seems like just a concurrent idea.
Apparently Requiem was primarily done by the RE7 team, and RE8 was under development before the prior game was finished. But Requiem initially started development right after RE2R launched.
All this ramble to say RE3R was left out to dry, so I donβt see them doing anything else with it.
Probably not. One of the more convincing theories Iβve heard is that the goal of the remakes was to create a βLeon Kennedy trilogyβ of 2, 4, and Requiem. Itβs a bit hard to track Capcomβs dev teams, but I know RE2R and RE4R were done by the same team, while RE3R was shifted to a different one.
For fans of Public Access, this may be of interest.
In tonight's Mythic Bastionland: it has taken all of my will not to sing this (the second part, specifically) as it is QUITE relevant.
youtu.be/v5x4yVkjNjQ?...
The only thing that really distinguishes a metroidvania from a standard 2D platformer is locked or blocked paths that require keys or abilities to pass, which promotes and facilitates exploration and backtracking. Thatβs just good dungeon design!
I would argue that the metroidvania spawned as an attempt to replicate the experience of an old school D&D dungeon, with its more unique properties a result of hardware limitations at the time and the general limited freedom of action in video games.
Capcom seems to really love using water treatment plants as dungeons in Resident Evil given how many times they appear.
And they are correct for doing so, as that shit rocks.
Does it make sense how they use them? Not really, but theyβre still places that have a lot of utility as a dungeon.
It feels⦠wrong that the Backrooms stemmed from a 2019 post. That concept feels so much like a late 2000s piece of internet bedrock in the vein of the SCP Foundation.
Hardlight Station is live! I wrote a scenario for this, but Iβve also read all of the others and can confirm thereβs some certified gems in here!
I really like Muto Station, which is part of the Dissident Whispers anthology book. Itβs a classic βspace station with a creatureβ, but a good iteration of the concept. Most of the MoSh scenarios in DW are great though.
I hate this news, but love Bruce Campbell in more ways than I can count. Ashley J. Williams and Evil Dead 2 was my childhood introduction to "adult" horror films. I'm always so happy to see his face in a film. He's one of those actors that just makes me happy. Hoping for the best
The PC is sacred territory where that never happens. But my phone? I think I've got 100 tabs in the browser currently. Why? "I want to read this later", followed by not reading it later.
I'm counting on all of you to get this pushed to that last stretch goal. I'm dying to see what a Kieron Gillen Trophy Dark incursion looks like. Don't let me down!
Ruin, an Anthology of One Shot Incursions for Trophy, launches today and has been funded in under an hour!
I'm contributing to this one, and I think we've cooked up something special. Check it out!
www.kickstarter.com/projects/fir...
Resident Evil 2 sketch
(Yes, I know there's also other horror formats like the immersive sim, visual novel, walking simulator, puzzle platformer, or RPG, but those tend to be outliers rather than mainline industry trends.)
When it comes to horrors games, there are largely three axioms that define the core gameplay loop: Survival Horror, Stealth Horror, and Action Horror. Resident Evil: Requiem is the first game I've played that directly bridges all three without feeling jarring. It's quite impressive.
A kinda shitty photograph of a small laptop with a markdown editor on its screen and some red-pencilled map sketches on basic A4 paper next to it. The largest text on the laptop reads: Pont du Gau (Spinward Headquarters).
Spent the afternoon location writing for Paramour, the Orbital Blues project @unenthuser.bsky.social invited me to work on with him.
Maybe I'm cheesy, but time alone in a cafe to write iceball planet adaptations of places I used to love 10-20 years ago is a great break from end-of-crowdfund stress.
the Burger King in Yellow creating a whopper so profane all who consume it are driven to madness