//โจ๐๐ซ๐๐ข๐ฅ๐๐ซ ๐๐๐โจ// "๐๐ณ๐ข๐ช๐ญ๐ฆ๐ณ ๐ข๐ฏ๐ช๐ฎ๐ข๐ต๐ช๐ฐ๐ฏ ๐ช๐ด ๐ค๐ถ๐ณ๐ณ๐ฆ๐ฏ๐ต๐ญ๐บ ๐ง๐ถ๐ญ๐ญ-๐ฐ๐ฏ, ๐ข๐ฉ๐ฆ๐ข๐ฅ ๐ฐ๐ง ๐ฐ๐ถ๐ณ ๐๐ต๐ฆ๐ข๐ฎ ๐ฑ๐ข๐จ๐ฆ ๐ค๐ฐ๐ฎ๐ช๐ฏ๐จ ๐ญ๐ช๐ท๐ฆ ๐ช๐ฏ ๐๐ข๐ณ๐ค๐ฉ. ๐๐ฉ๐ฐ๐ถ๐จ๐ฉ๐ต ๐ธ๐ฆ'๐ฅ ๐ด๐ฑ๐ฆ๐ญ๐ญ ๐ต๐ฉ๐ฆ ๐จ๐ข๐ฎ๐ฆ ๐จ๐ฆ๐ฏ๐ณ๐ฆ ๐ช๐ฏ ๐ฃ๐ช๐จ ๐ฉ๐ข๐ฏ๐ฅ-๐ธ๐ณ๐ช๐ต๐ต๐ฆ๐ฏ ๐ญ๐ฆ๐ต๐ต๐ฆ๐ณ๐ด ๐ณ๐ช๐จ๐ฉ๐ต ๐ง๐ณ๐ฐ๐ฎ ๐ต๐ฉ๐ฆ ๐ด๐ต๐ข๐ณ๐ต."โ ๐ ๐๐๐ฏ๐๐ซ๐ข๐ฌ๐ก๐ฅ๐ฒ ๐๐ง๐ข๐ฆ๐๐ญ๐ข๐ง๐ ๐๐๐๐๐ฏ โฃโฃ
#indiedev #indiegame #screenshotsaturday
28.02.2026 15:45
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Rise of Piracy - Early Access Release Date Announcement ! - Steam News
Rise of Piracy will come to Early Access this MONTH!
Its OFFICIAL, Rise of Piracy Early Access begins: 24 February 2026 !
Check out the full announcement here:
store.steampowered.com/news/app/140...
#earlyaccess #riseofpiracy #pirategame #irish #gamedev
10.02.2026 11:02
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I wrote a blog post about pathfinding and pedestrian simulation: www.psychicsoftware.com/2026/pathfin...
23.01.2026 11:58
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Thank you so much to @screenireland.bsky.social, @imirt.bsky.social, @ardan-ie.bsky.social, and Screen Northern Ireland, to the staff and volunteers, for making IndieDev happen, and for the support you have given to us, and the rest of the brilliant teams. You have helped to make dreams a reality.
23.01.2026 07:27
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I am still a bit overwhelmed by the reaction to Persevere at the @imirt.bsky.social AGM. It was so far beyond any expectation I had, the positivity and energy people had for the pitch, and the demo, just, wow. Getting a little emotional now even thinking about it. #indiedev @ardan-ie.bsky.social
23.01.2026 07:21
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Persevere_PitchDeck_ImirtAGM
I will be doing the first pitch of Persevere at the @imirt.bsky.social AGM in just over an hour, as part of the IndieDev program (shout out to @ardan-ie.bsky.social also!). This marks the end of our IndieDev period, and the start of our road to release! Exciting! docs.google.com/presentation...
22.01.2026 15:11
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Persevere_PitchDeck_WorkingDraft
I've completed the first draft of the Persevere game pitch deck, which has been written for our publisher funding round. I will be presenting at the IMIRT AGM next week! Feedback is very welcome! #gamedev #indiedev
docs.google.com/presentation...
15.01.2026 01:08
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Persevere's Art Direction slide. It states that Persevere's goals include having a strong, immediately recognizable visual identity, and a stylized painterly sci-fi aesthetic that remains grounded.
Work on Persevere's pitch deck continues. Here is the final draft of the Art Direction slide. Writing a deck really is a useful tool for re-focusing your understanding of your game #gamedev #indiedev #narrative #strategy #simulation #pitchdeck
14.01.2026 00:25
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The final draft of the core loop slide for Persevere's pitch deck.
The first draft of the market opportunity slide for Persevere's pitch deck.
Work on Persevere's pitch deck continues. Here is the final draft of the Core Loop slide, and the first draft of the Market Opportunity slide (there will be a separate Market Analysis slide with metrics). #gamedev #indiedev #narrative #strategy #simulation #pitchdeck
12.01.2026 23:52
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I'm working on the pitch deck for Perservere, our narrative strategy game. This is the most technical slide in the pitch deck. It's designed to show our competence, how well we have considered the design and the moment-to-moment gameplay of the player. I'd love to hear feedback on it. #gamedev
11.01.2026 22:07
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Neat write up of @psychicsoftware.com's The Necromancer's Tale here: medium.com/@Froswald/th...
27.12.2025 01:08
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Save 30% on Axyz on Steam
Axyz is a retro gravity switching puzzle game that asks the player to use their environmental and spatial awareness to beat every level. Soak in the vaporwave, switch gravity, collect tapes, and more ...
Axyz is a fantastic puzzle game based on the PS1 classic Kula World (Roll Away). One of the rare 'indie homages to an old game' that understands what made the original fun and builds on it in a smart way. Highly recommend!
20.12.2025 18:09
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The Sรฉance of Blake Manor has been nominated for Best Art Direction in the @thinkygames.com Awards!
19.12.2025 16:54
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Here's the first draft of the "Ballistics" train carriage for Persevere, our narrative strategy game. When added to your train, it gives you access to basic projectile towers. Train cars aren't just for tower defense though, there will be cars for research, medical, training, scouting, and more.
17.12.2025 00:27
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@harvey1966.bsky.social Hey Harvey. I had been meaning to reach out and say hello, but I deleted my Twitter account, and I only have your old arkane-austin.com email. I took the plunge this year and started my own studio, to create a narrative strategy game, Persevere. I'd love to catch up!
16.12.2025 23:19
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I do really like your pronoun notation, particularly when it comes to the more complex <doctor.they+trails/trail>, it is fairly easy to follow/read.
13.12.2025 19:30
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Really, I feel we have to write a lot more scripts for Persevere before I have a handle on what will work on terms of traits, the personality system, and scripting features. I think the bones of the system are good, but I am not sure if it's enough.
13.12.2025 19:26
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Oh, cool! I've signed up to be notified of the release. Thanks.
13.12.2025 19:13
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We limited pronoun generation to he/she for the prototype, for simplicity. Our writers for the prototype had never written for a game before. I will need to extend the system during production in order to support a full range of pronouns, much as you have with <doctor.they+trails/trail>.
13.12.2025 19:12
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It just happened to be that the secondary character was written without gender in this case. We still need to work on consistency between writers, some drifted towards they/them explicitly, instead of using the pronoun function, as it was easier for them to write. I'm learning as I go.
13.12.2025 19:12
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And yes, pronoun implementation is an ongoing topic of discussion!
13.12.2025 18:39
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Will your essay be public? I'm keen to read it.
13.12.2025 18:36
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We'll have more depth in the character motivations, which are collections of narrative events which tell a more authored story for that crew member. In the motivation data, we specify what traits are compatible with the motivation, and use that when generating the character's traits.
13.12.2025 18:36
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Yes, the poles design was very much a trade-off between the needs of the mechanics, and the narrative. In the end, we decided that this should be fine for our use-case, as we don't expect to have a lot of depth within the procedural events.
13.12.2025 18:36
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This may be of interest to you @radiofreelunch.bsky.social. I'd love to hear your thoughts on it.
13.12.2025 16:34
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Persevere Dev Log - Trait/Personality System Introduction
YouTube video by Universe or Nothing
I recorded a dev log for Persevere, giving an introduction to how crew traits are used to generate personality profiles, and how those personality profiles are used in our narrative scripts to fill roles, and adjust behaviour, within the story.
youtu.be/0IDsIvnasz0
#narrative #strategy #gamedev
13.12.2025 16:33
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GameSpot's 10 Best Games Of 2025
We've tallied the votes, debated the games' merits, and chosen our top 10 games of the year.
This is cool. The Sรฉance of Blake Manor made GameSpots 10 Best games of the Year list! We're up there with some big games.
www.gamespot.com/gallery/game...
12.12.2025 12:32
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The Necromancer's Tale is Mortismal's favourite indie RPG of 2025. This means a lot to me, Mortismal being a very in-depth RPG reviewer with high standards!
Well done @unfetteredmuse.bsky.social @zgpope.bsky.social @michaelthomet.com @davetheallthing.bsky.social Damir and all the voice actors! :-)
12.12.2025 12:47
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The Necromancer's Tale is in the #ChooseWiselyFestival this week, celebrating branching narrative games where choices matter! Thanks @studioephua.bsky.social for hosting!
20% discount this week... time to dabble in the occult and raise an undead army ๐๐๐๐๐
store.steampowered.com/app/1315320/...
08.12.2025 18:45
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