figured out a jank but serviceable texture painting workflow for initial rust, paint & mud. behold! a horrible gross piece of metal
figured out a jank but serviceable texture painting workflow for initial rust, paint & mud. behold! a horrible gross piece of metal
Quick audiovisual feedback pass for the rust laser's cooling cycle
This is my fav thing to do by far. Can't wait to have actual stencils you use to spray patterns on the mech's armor
#gamedev #indiedev
This is all crammed into an 8 bit blue channel on my "paintable" render target. Using 5 bits to index a 32-color palette, and 3 bits for alpha
Spent the last few weeks working on the paint tool #gamedev #indiedev
The rust laser tool now handles object occlusion / shadowing! Fun, tough little technical puzzle to figure it out but it lends such a sense of physicality to the tool
#screenshotsaturday #screenshotsunday #gamedev #indiedev
improved my cable slack management system so you can pull slack through taut/"zipped up" sections of cable (beforehand you could only pull slack through solitary cable ties)
youtu.be/EwfJwUqDqXM
Hoping to post here more often w/ my little updates instead of exclusively sharing them in discords. You can now "slide" your grip along cables if you want to manipulate a different section! I promise this will be useful
I did make an algorithm that figures out the optimal initial placement of your ratchet handle so that the arc you can swing it in is the largest available one! Fun little programming puzzle that no one will probably even know is there
Your ratchet handle now can bump into stuff! which. kinda just makes it worse to use tbh. But hopefully it makes it cooler too?
Hello & thanks for your question! We're definitely planning to have a story & setting for the game. The idea is you'll chat with the mech's pilot & it's onboard AI while you fix it between battles.
Mech Repair will be at ROC Game Fest in.... oh god 10 hours! Come check us out if you're in the area β¨π¦Ώπ©βπ§
mech game
mech game
CHECK THIS SHIT OUT. WOULD YOU BELIEVE ME IF I SAID THE CODE FOR THIS WORKED THE FIRST TIME
Working on some cable management systems for the mech's hydraulic tubing
#screenshotsaturday #gamedev #indiedev
Three hydraulic cylinders sit on the floor, with a maze of hydraulic tubing connecting them to a control box. A ribbon cable connects the control box to a laptop that sits on the floor. Generally just a birds nest of tubes.
I might need to add cable management sooner than I thought
Made a rough framework for plugging your laptop into a component to control it. No functionality yet but its already so fun to mess around with the laptop
#gamedev #indiedev #wip
youtu.be/cpEeiSMCRPY?...
ok this actually feels kinda awesome
made a parts organizer! for organizing parts!
youtu.be/NN5iaYchPew?...
I refactored the interactable spline-based objects so they all share functionality but thats boring. so I made a ribbon cable. robot fettuccine
we're costco guys of course we simulate each individual phosphor to produce moire visual artefacts from CRT displays
a screenshot of Unreal Engine's Material Graph, showing some node-code and a CRT-lookin screen
feeling pretty good about this CRT shader #screenshotsaturday
Mostly been working on unsexy foundational system stuff lately, but check out these fun little latches I made yesterday
Finally made a social account for mech repair game! I'll mostly be uploading devlog-y stuff, short clips of new features I'm working on, screenshots etc.
Here's a clip of some mounting/bolting/compound object tech I'm working on