They'll come around in time. They haven't had that much time to game yet.
They'll come around in time. They haven't had that much time to game yet.
Eww, Harry Potter is in Fortnite now? Groas plus gross equals more gross.
Few people under 30 are old enough to even remember 9/11. Is he suggesting none of them should vote?
...that last one I probably should really take to heart.
I know that but the 3D rendered Brother is ... concerning XD
What is that art though oh my god
There's a couple more quirks to it - I don't want to spoil the entire thing in one go, now. But I like the idea of a sweet game having such a dark undertone to it, but still turning out positive in the end.
I swear not everything I want to make is dark and creepy.
Just, uh, most of it, apparently.
There is also a crafting mechanic: items can be gathered and crafted into dresses, which can be changed at a wardrobe, granting new abilities. Naturally, some areas can only be reached with certain dresses, and materials can be gathered in specific places.
If you've played The Messenger, the meta is a little similar to that - the game acts roughly linear to a certain point, and then turns into a full-on MV with the right abilities, which will open up several subquests, some optional and some required for an ending.
The meter also causes visual differences. I envision this with low-poly PS1-era graphics with some animation to them, but each texture has a 2D array of animations, so that as the meter shifts the texture can transform gradually while still remaining animated.
Upon completing the second loop and facing the boss there, the player gains the ability to control the meter directly, shifting the world at will, opening it up entirely.
Core to the gameplay is the Happiness/Denial/Resolve meter. As the meter shifts, the environment will change and move, opening new paths and closing existing ones. In the first loop, the meter stays high with occasional dips; in the second, it stays low with occasional rises.
So how does it play? It's a platformer. A bit like Crash Bandicoot at first glance: you have a long path forward and the camera follows a fixed path. But, there's no discrete levels, it's a continuous network of paths, branching and reconnecting in an MV-like network.
She returns to the castle and confronts the truth. The Denial changes again, this time to Resolve. Hell is a kingdom with a castle. She is a princess. And she will become its queen.
A new loop begins, in a field where once were flowers, but now remain only headless stems. The path back to the fortress winds differently and has new challenges, but where once was a fragile young woman grows something much, much stronger.
And once she reaches the castle ... everything shatters. The Happiness meter turns to Denial. The sky turns red and the water turns black. The ground itself snarls at her.
Pansy is dead and is in hell, and has been letting her eyes lie to her.
Some of the smiling faces flicker a bit. Blots of red appear where they really shouldn't. A Happiness meter appears on the screen, and when things get challenging it starts to dip and things get a little darker. Everything has a face and some of them start glaring at her.
A princess named Pansy wakes up in a field of flowers and sees a castle in the distance, and takes off on an adventure through an almost sickeningly sweet land of rainbows and cookies and unicorns. But something seems ... off.
In light of finding out American McGee is back in gamedev, tonight's game idea ramble is the game I have (thus far) most inspired by his work on Alice and Madness Returns.
Aka the "well if EA's gonna kill the series, I'll just make my own."
Potential spoilers for a game years away.
I know I say this too much but I am contractually obligated to point out that this was my very first exposure to the man. youtu.be/A-eacYzZrBU?...
Welp, didn't think I needed to find my next app already. Nothing good ever comes of venture capital.
AHHHHHH WHAT DO YOU MEAN AMERICAN MCGEE IS MAKING AN ALICE SPIRITUAL SEQUEL
Inflatable hookers?
Honestly this scares me because I've known Israel's *government* is a bunch of fascists but so is ours and it's clearly not actually representative of our whole population. So many of them are positive about this though ... Is that what we will look like if the GOP gets their way?
All by design. I'm still convinced car and gas companies being owned by the same investors as everything else is half the reason RTO even happened.
Our voluptuous anticapitalist queen โ
Low key wondering if I need to rewrite my entire worldview because I was so convinced that the ultimate goal of these people was world domination through fascism and turns out this entire time the goal was just doing insanely bad things to children without consequences
Tbh I'm shocked on two fronts, one that out of the abundance of childhood nostalgia mascot horror these days I haven't seen anyone take on the slime studio, two that nobody has tried making a VR-like game based on these game shows yet.
I wish I could say this was the darkest idea I have at this point. At one point it probably was. But so many of my ideas are based off capitalism and fascism as villains, and if the past few months have taught me anything, I was BADLY underestimating the extent of their evils...