I try to attend multiple times a year!
I try to attend multiple times a year!
Thank you! It's interesting to compare mountain geology between coastal Taiwan and stuff I see more in Japan
Not at GDC this year, doing some stuff in Taiwan/Japan! Learning a bit about burial culture (I like to call these "spirit suburbs" lol), feng shui... Dragon veins... Cemetery real estate politics...
I didn't call them flat out bad, but I do generally find metacritic 90+ games to be less interesting to me overall, often because they are much more focused on being products for wide audiences (thus sloptown), vs. something smaller and more artistically focused
early on in anodyne 1's life a puzzle game dev vocally quit the 8-bit maze. 13 years later a user review said the game was mid but they loved the 8 bit maze. people will have preferences for different parts of your game. that's why metacritic 70-80 is god's territory while metacritic 90 is sloptown
It's funny like.. trying to explain it to beginners makes it clear how bizarre it is. but somehow you just understand it and it becomes The Ether
Actually the 3rd one is more ok as an outfit but it still doesn't feel very character designy
Completely swagless LMAO
I like this quote:
that friend who changed...
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#indiegames #cozygames #nostalgia
Yeah same I think ultimately it's a general class of tool that can be used well (or poorly!)
It is certainly A Task... that i'm not in a rush to do again soon lol.. althuogh it is satisfying in some ways
i dont want to generalize about playtesting but i have found it useful to use it to verify that my game's design language is communicating well, before choosing to make the 2 hour game into a 20 hour game where the game's design language is used in more complicated/weird permutations
Mocap is one thing that would make cutscenes take longer, but it's not much of a factor in OoT/Trails. It's mostly that there's a lot of detail-oriented work with posing characters/deciding their "stage directions" during the cutscenes, often in a way that is not as easy to re-use as art or an enemy
one of my hobbies is ballparking team sizes to make classic games. It's interesting, I think modern tools have made OoT much easier to make (esp if you cut cutscenes), but there's nothing that can make a big classic JRPG faster to make bc of the mountain of stuff (Field/Battles/Cutscenes)
ok its out now
true bloom
thank you
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I will release my 300th album in 10 days, i posted a new... post on my Patreon, available for everyone as always.
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Haven't played it, but there is a fan translation of the original that's pretty good if you can get it running. Personally I think the originals art and music are much better but I'm not sure how the rest of the game differs!
TAIWAN NOOOOO LOL
Romancing saga is a tough recommendation haha, it requires a very particular mood
It's the only one I've played (the one with dad not the brother) Not sure how much it differs from the other versions tho! I liked nier ps3 quite a bit more than automata fwiw
9 with a great sense of story-adventure or sense-of-place i think about from time to time!
The Anubis super jump lol
this quote can be interpreted as thinking about Animal Crossing, but even in the original AC, a lot of its social sim stuff could have been pushed further or made weirder. Instead the series went the way of the tame, more about decorating than social/neighbor stuff now
i feel 1980's Nintendo was an artistic circle whose leaders wanted to look respectable for mass appeal.
Which is why "The Nintendo School" of design (despite its achievements) has a tameness that's become pronounced in past decades. Keeping games too 'approachable' results in too many guard-rails
yeah what an odd quote! It's interesting that the same fan dynamics are cycling today with games.. i feel it a lot when a player bounces off of a game bc they wanted it to be like something else they've played for 1000 hours
Miyamoto/itoi interview from 1989 is neat. Interesting how these issues of of player taste becoming rigid, then others pushing back on it, seems to be an timeless part of games culture
Also interesting miyamoto liked hypercard games! I see the influence on 90s zelda
shmuplations.com/itoimiyamoto
In the latest patch we now recommend