melos han-tani's Avatar

melos han-tani

@hantani

Hello I am making video games like anodyne, angeline era and danchi days. Welcome to my Blue sky. email analgesicproductions at gmail blog: https://buttondown.com/melodicambient/ They/them

6,128
Followers
503
Following
2,197
Posts
07.09.2023
Joined
Posts Following

Latest posts by melos han-tani @hantani

I try to attend multiple times a year!

10.03.2026 03:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you! It's interesting to compare mountain geology between coastal Taiwan and stuff I see more in Japan

09.03.2026 23:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image Post image

Not at GDC this year, doing some stuff in Taiwan/Japan! Learning a bit about burial culture (I like to call these "spirit suburbs" lol), feng shui... Dragon veins... Cemetery real estate politics...

09.03.2026 23:47 ๐Ÿ‘ 62 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

I didn't call them flat out bad, but I do generally find metacritic 90+ games to be less interesting to me overall, often because they are much more focused on being products for wide audiences (thus sloptown), vs. something smaller and more artistically focused

09.03.2026 23:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Post image

early on in anodyne 1's life a puzzle game dev vocally quit the 8-bit maze. 13 years later a user review said the game was mid but they loved the 8 bit maze. people will have preferences for different parts of your game. that's why metacritic 70-80 is god's territory while metacritic 90 is sloptown

09.03.2026 06:15 ๐Ÿ‘ 238 ๐Ÿ” 28 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

It's funny like.. trying to explain it to beginners makes it clear how bizarre it is. but somehow you just understand it and it becomes The Ether

09.03.2026 04:38 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Actually the 3rd one is more ok as an outfit but it still doesn't feel very character designy

08.03.2026 21:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Completely swagless LMAO

08.03.2026 21:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I like this quote:

08.03.2026 21:55 ๐Ÿ‘ 34 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

that friend who changed...

store.steampowered.com/app/3107530/...
#indiegames #cozygames #nostalgia

08.03.2026 12:15 ๐Ÿ‘ 29 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yeah same I think ultimately it's a general class of tool that can be used well (or poorly!)

08.03.2026 09:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It is certainly A Task... that i'm not in a rush to do again soon lol.. althuogh it is satisfying in some ways

08.03.2026 09:17 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i dont want to generalize about playtesting but i have found it useful to use it to verify that my game's design language is communicating well, before choosing to make the 2 hour game into a 20 hour game where the game's design language is used in more complicated/weird permutations

08.03.2026 09:11 ๐Ÿ‘ 46 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Mocap is one thing that would make cutscenes take longer, but it's not much of a factor in OoT/Trails. It's mostly that there's a lot of detail-oriented work with posing characters/deciding their "stage directions" during the cutscenes, often in a way that is not as easy to re-use as art or an enemy

08.03.2026 09:10 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

one of my hobbies is ballparking team sizes to make classic games. It's interesting, I think modern tools have made OoT much easier to make (esp if you cut cutscenes), but there's nothing that can make a big classic JRPG faster to make bc of the mountain of stuff (Field/Battles/Cutscenes)

07.03.2026 23:09 ๐Ÿ‘ 36 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
true bloom, by fotocopiadora 9 track album

ok its out now

true bloom

thank you

fotocopiadora.bandcamp.com/album/true-b...

05.03.2026 20:31 ๐Ÿ‘ 30 ๐Ÿ” 23 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2
Preview
Releasing my 300th album in 10 days ! | Loyalty Freak Music Get more from Loyalty Freak Music on Patreon

I will release my 300th album in 10 days, i posted a new... post on my Patreon, available for everyone as always.

If you like my things, consider supporting me here if you want to =)

www.patreon.com/posts/releas...

06.03.2026 14:26 ๐Ÿ‘ 17 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Haven't played it, but there is a fan translation of the original that's pretty good if you can get it running. Personally I think the originals art and music are much better but I'm not sure how the rest of the game differs!

06.03.2026 23:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

TAIWAN NOOOOO LOL

06.03.2026 10:51 ๐Ÿ‘ 14 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Romancing saga is a tough recommendation haha, it requires a very particular mood

06.03.2026 08:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It's the only one I've played (the one with dad not the brother) Not sure how much it differs from the other versions tho! I liked nier ps3 quite a bit more than automata fwiw

06.03.2026 08:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

9 with a great sense of story-adventure or sense-of-place i think about from time to time!

06.03.2026 05:14 ๐Ÿ‘ 85 ๐Ÿ” 1 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

The Anubis super jump lol

04.03.2026 09:52 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
I played 24 Souls-Like games you've never heard of
I played 24 Souls-Like games you've never heard of YouTube video by Iron Pineapple

fuck it, 24 games

youtu.be/4VyfUq2ZHBE

02.03.2026 20:34 ๐Ÿ‘ 1218 ๐Ÿ” 203 ๐Ÿ’ฌ 50 ๐Ÿ“Œ 22
Post image
04.03.2026 05:53 ๐Ÿ‘ 91 ๐Ÿ” 25 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image

this quote can be interpreted as thinking about Animal Crossing, but even in the original AC, a lot of its social sim stuff could have been pushed further or made weirder. Instead the series went the way of the tame, more about decorating than social/neighbor stuff now

04.03.2026 00:08 ๐Ÿ‘ 29 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i feel 1980's Nintendo was an artistic circle whose leaders wanted to look respectable for mass appeal.

Which is why "The Nintendo School" of design (despite its achievements) has a tameness that's become pronounced in past decades. Keeping games too 'approachable' results in too many guard-rails

04.03.2026 00:08 ๐Ÿ‘ 45 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yeah what an odd quote! It's interesting that the same fan dynamics are cycling today with games.. i feel it a lot when a player bounces off of a game bc they wanted it to be like something else they've played for 1000 hours

03.03.2026 23:53 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image

Miyamoto/itoi interview from 1989 is neat. Interesting how these issues of of player taste becoming rigid, then others pushing back on it, seems to be an timeless part of games culture

Also interesting miyamoto liked hypercard games! I see the influence on 90s zelda
shmuplations.com/itoimiyamoto

03.03.2026 14:34 ๐Ÿ‘ 134 ๐Ÿ” 32 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 4
Post image

In the latest patch we now recommend

03.03.2026 12:02 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0