Anton Schreiner's Avatar

Anton Schreiner

@aschrein

Gfx and ML

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22.10.2024
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Latest posts by Anton Schreiner @aschrein

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Excited to see the ML technology I've been working on being released ๐Ÿ˜Š

14.11.2025 15:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Running AutoGrad on GPU

New short blog post:

"Running AutoGrad on GPU"

aschrein.github.io/jekyll/updat...

30.08.2025 18:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Image encoding using AutoGrad

New short blog post:

"Image encoding using AutoGrad"

aschrein.github.io/jekyll/updat...

29.08.2025 17:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Adding MLP support to AutoGrad

New short blog post:

"Adding MLP support to AutoGrad"

aschrein.github.io/jekyll/updat...

28.08.2025 16:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Adding tensor support to the toy AutoGrad

New short blog post:
"Adding tensor support to the toy AutoGrad"
aschrein.github.io/jekyll/updat...

26.08.2025 19:15 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Adding vector support to the toy AutoGrad

New short blog post:
"Adding vector support to the toy AutoGrad"
aschrein.github.io/jekyll/updat...

24.08.2025 17:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Notes on AutoGrad

New short post:
"Notes on AutoGrad"
aschrein.github.io/jekyll/updat...

23.08.2025 17:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Thinking about convolutions for graphics

New short post:
"Thinking about convolutions for graphics"
aschrein.github.io/jekyll/updat...

22.08.2025 16:06 ๐Ÿ‘ 14 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
GPU Software Development Engineer in Warsaw, Poland | Advanced Micro Devices, Inc AMD | Careers Home is hiring a GPU Software Development Engineer in Warsaw, Poland. Review all of the job details and apply today!

Sharing this job opportunity at my team: development and productization of ML+Graphics technologies for games. EU remote. careers.amd.com/careers-home...

18.06.2025 16:50 ๐Ÿ‘ 23 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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I will be presenting our "GATE: Geometry-Aware Trained Encoding" at HPG on Wednesday at 9:50AM. See you all in Copenhagen soon! Paper link is here: diglib.eg.org/bitstream/ha...

21.06.2025 11:40 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
44-Issue 8 High-Performance Graphics 2025

All HPG 2025 papers are now available on the EG digital library.
CGF papers: diglib.eg.org/handle/10.23...
Conference papers: diglib.eg.org/handle/10.23...
It has been a huge honor to act as HPG papers chair and guest editor and I look forward to an exciting program in Copenhagen.

21.06.2025 08:12 ๐Ÿ‘ 52 ๐Ÿ” 24 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Working on the next generation frontier technologies for denoising, supersampling, frame generation, radiance caching, GI, path tracing etc. etc.

18.06.2025 22:00 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
GPU Software Development Engineer in Warsaw, Poland | Advanced Micro Devices, Inc AMD | Careers Home is hiring a GPU Software Development Engineer in Warsaw, Poland. Review all of the job details and apply today!

Sharing this job opportunity at my team: development and productization of ML+Graphics technologies for games. EU remote. careers.amd.com/careers-home...

18.06.2025 16:50 ๐Ÿ‘ 23 ๐Ÿ” 8 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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I wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m...

10.05.2025 16:19 ๐Ÿ‘ 227 ๐Ÿ” 53 ๐Ÿ’ฌ 11 ๐Ÿ“Œ 1
A screenshot of RenderDoc where one can see calls to the WebGPU API

A screenshot of RenderDoc where one can see calls to the WebGPU API

Who would be interested in a version of #RenderDoc that captures and replays calls to the #WebGPU API (rather than calls to the underlying DirectX/Vulkan/Metal API)?

This is an early test that only lists the API calls, but already promissing! Will share when usable.

30.04.2025 07:38 ๐Ÿ‘ 29 ๐Ÿ” 3 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
Preview
Shadertoy

TIL.
I've been using Moeller-Trumbore's ray/tri intersection almost everywhere, for ages. It includes several culling tests, including: u<0, v<0, u>1, u+v>1.
Then I encountered this Shadertoy yesterday:
www.shadertoy.com/view/wlsfRs
This one skips the test for u>1.
Which totally makes sense now.

25.03.2025 13:21 ๐Ÿ‘ 30 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

wow looks awesome! there's actually quite a bit of free space left even. insane!

19.03.2025 19:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

@fcama.bsky.social and the other wizards from the FSR team should be very proud!

05.03.2025 17:36 ๐Ÿ‘ 70 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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AMD's machine learning powered FSR4 on RNDA4 is a monumental leap forward for its GPU division. FSR4 thoroughly obliterates FSR3 making it so that having an AMD GPU no longer means compromising on IQ. But how does it compare to DLSS old and new? Find out in my video!
youtu.be/nzomNQaPFSk

05.03.2025 14:01 ๐Ÿ‘ 279 ๐Ÿ” 34 ๐Ÿ’ฌ 19 ๐Ÿ“Œ 7
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Graphics Programming weekly - Issue 381 - March 2nd, 2025 www.jendrikillner.com/post/graphic...

03.03.2025 15:18 ๐Ÿ‘ 86 ๐Ÿ” 24 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

ML in gfx is quite a switch, you need to align a lot of figures to begin getting it to work. There's a clear percolation threshold - a lot of the times it's unclear it should work at all, and on top of that there's not a ton of papers out there(for realtime), almost tribal knowledge at this point.

03.03.2025 12:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

With the cooperative matrices starting to standardise I'm kind of starting to wish for a cross-studio cooperation to see an open ML upscaler good enough to kill proprietary solutions.
I don't have the power to start something like that unfortunately.

03.03.2025 10:02 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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target is patches from the noisy sampled image, similar to the image compression

21.02.2025 21:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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different input encoding

21.02.2025 21:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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21.02.2025 18:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Same MLP applied in world space to learn lighting

21.02.2025 18:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Ported my old WebGPU MLP image compressor toy to my new d3d12 framework aschrein.github.io/mlp_compress...

20.02.2025 21:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I wrote about the journey to make GPU texture compression work everywhere, including some history on how I got into this field. Check it out!

www.ludicon.com/castano/blog...

20.02.2025 10:03 ๐Ÿ‘ 52 ๐Ÿ” 18 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Got basic soft direct shadows going with blue noise eheitzresearch.wordpress.com/762-2/

19.02.2025 21:07 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Enabled AGS for the shader clock extension

19.02.2025 19:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0