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Just released a simple open-source tool that uses classical ML to blend regions from multiple 3D meshes into new ones
Pick source meshes, paint regions, interpolate in latent space.
Great for learning how ML can work with geometry.
π github.com/lopezmauro/m...
#ml #3d #opensource #techart
Senua Rigging Reel: Hellblade II
Rigging, deformation, and facial systems. This reel focuses on Senua, I contributed to the rigging and tech for all characters:
youtu.be/pYhNsC2JFIc?siβ¦
#Hellblade2 #Rigging #TechArt #FacialRigging #GameDev #Maya #UnrealEngine #XboxGameStudios
Today we'll look at the FABRIK algorithm. It's a really nice and easy to understand algorithm, easy to implement and can have a lot of uses
Here I'm showing it in a simple form
Here's the sketch
editor.p5js.org/admiralra/sk...
My GCAP talk "How To Never Rig The Same Thing Twice" is now available to the public! I was really happy with how well it was received at the conference, especially with students. So if you want to learn my super secret techniques to make rigging easier, make sure to check it out
I've reuploaded my GCAP talk "How To Never Rig The Same Thing Twice" to my YouTube channel. Thanks to those who let me know the original video and GCAP's channel are down (They will hopefully be up again soon!) So if you missed the upload last week, you can check it out again now #rigtip
Can you add me too please? Thank you in advance!
πRepo Update!
Based on your feedback, Iβve added:
β¨ Import/Export functionality
β° Custom train time range (for non-animated inputs)
π Linear Regression often struggles with Euler rotations. Iβve added rotation matrix support
github.com/lopezmauro/m...
#MachineLearning #AutodeskMaya #ML #Rigging
I've been doing some more fluid sim experiments lately, and just uploaded a video about it!
youtu.be/8nIB7e_eds4
If you are interested in machine learning in relation to maya and character TD aspects. Like, follow, share and talk about this amazing resource!
π€ Dive into ML in Autodesk Maya
Iβve made a repo with example ML nodes for Maya, starting with a Regression Node for linear regression inference. Perfect for learning & experimentation!
π Check it out: github.com/lopezmauro/m...
#MachineLearning #AutodeskMaya #ML #Rigging #CharacterTD