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Jascha Wohlkinger

@jaschaw

Senior Technical Artist @ Studio Gobo. Character Rigging, Tools, Pipeline Development.

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21.12.2024
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Latest posts by Jascha Wohlkinger @jaschaw

>_>

14.05.2025 09:43 πŸ‘ 6 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Just released a simple open-source tool that uses classical ML to blend regions from multiple 3D meshes into new ones
Pick source meshes, paint regions, interpolate in latent space.

Great for learning how ML can work with geometry.

πŸ‘‰ github.com/lopezmauro/m...

#ml #3d #opensource #techart

16.05.2025 07:26 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Senua Rigging Reel: Hellblade II
Rigging, deformation, and facial systems. This reel focuses on Senua, I contributed to the rigging and tech for all characters:

youtu.be/pYhNsC2JFIc?si…

#Hellblade2 #Rigging #TechArt #FacialRigging #GameDev #Maya #UnrealEngine #XboxGameStudios

04.05.2025 17:09 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Today we'll look at the FABRIK algorithm. It's a really nice and easy to understand algorithm, easy to implement and can have a lot of uses
Here I'm showing it in a simple form

Here's the sketch
editor.p5js.org/admiralra/sk...

09.03.2025 14:36 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
How To Never Rig The Same Thing Twice
How To Never Rig The Same Thing Twice YouTube video by GCAP

My GCAP talk "How To Never Rig The Same Thing Twice" is now available to the public! I was really happy with how well it was received at the conference, especially with students. So if you want to learn my super secret techniques to make rigging easier, make sure to check it out

27.02.2025 00:07 πŸ‘ 30 πŸ” 10 πŸ’¬ 4 πŸ“Œ 0
GCAP 2024: How To Never Rig The Same Thing Twice
GCAP 2024: How To Never Rig The Same Thing Twice YouTube video by Robbie Reid

I've reuploaded my GCAP talk "How To Never Rig The Same Thing Twice" to my YouTube channel. Thanks to those who let me know the original video and GCAP's channel are down (They will hopefully be up again soon!) So if you missed the upload last week, you can check it out again now #rigtip

04.03.2025 03:01 πŸ‘ 20 πŸ” 7 πŸ’¬ 0 πŸ“Œ 1

Can you add me too please? Thank you in advance!

19.02.2025 06:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - lopezmauro/ml-example-nodes: This repository contains Python machine learning nodes for instructional use onlyβ€”NOT for production. All inferences are based on pure math, with no external lib... This repository contains Python machine learning nodes for instructional use onlyβ€”NOT for production. All inferences are based on pure math, with no external libraries, to help you understand the ...

πŸš€Repo Update!
Based on your feedback, I’ve added:
✨ Import/Export functionality
⏰ Custom train time range (for non-animated inputs)
πŸ”„ Linear Regression often struggles with Euler rotations. I’ve added rotation matrix support
github.com/lopezmauro/m...
#MachineLearning #AutodeskMaya #ML #Rigging

10.02.2025 04:42 πŸ‘ 3 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
I Tried Putting my Fluid Simulation on a Planet
I Tried Putting my Fluid Simulation on a Planet YouTube video by Sebastian Lague

I've been doing some more fluid sim experiments lately, and just uploaded a video about it!
youtu.be/8nIB7e_eds4

29.01.2025 13:25 πŸ‘ 328 πŸ” 49 πŸ’¬ 15 πŸ“Œ 3

If you are interested in machine learning in relation to maya and character TD aspects. Like, follow, share and talk about this amazing resource!

27.01.2025 18:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
GitHub - lopezmauro/ml-example-nodes: python machine learning nodes mean to be used as instructional material NOT FOR PRDUCTION USE python machine learning nodes mean to be used as instructional material NOT FOR PRDUCTION USE - GitHub - lopezmauro/ml-example-nodes: python machine learning nodes mean to be used as instructional...

πŸ€– Dive into ML in Autodesk Maya
I’ve made a repo with example ML nodes for Maya, starting with a Regression Node for linear regression inference. Perfect for learning & experimentation!

πŸ“‚ Check it out: github.com/lopezmauro/m...

#MachineLearning #AutodeskMaya #ML #Rigging #CharacterTD

27.12.2024 15:57 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0