Terminal 1.1D Added another bomb spawn location. Added information about fixing an electrical panel without a toolset. Some overlay adjustments. Available on my site reemr.se & the EFT wiki #EscapefromTarkov
Terminal 1.1D Added another bomb spawn location. Added information about fixing an electrical panel without a toolset. Some overlay adjustments. Available on my site reemr.se & the EFT wiki #EscapefromTarkov
Shoreline 2.4e Icon visibility improvements (size+color). Added on-map description about how to approach Railway bridge. Removed admin PMC spawn (was removed shortly after the update it seems). Available on my site reemr.se & the EFT wiki #EscapefromTarkov
Terminal 1.0d
I think it's a balancing act that can easily go too far in its suggestions/help. Too much & it starts feeling like you are just following instructions & not really solving anything yourself. Had that happen in many newer titles & it made me stop playing just the same
I forgot to put publish the last map updates here so here they are. I have started updating the layout for my older maps so that they match the same legend icons as the newer maps.
www.youtube.com/watch?v=-_5l...
Aaand another warehouse completed for the Terminal 3D community map.
Another warehouse building completed for the Terminal 3D community map.
WIP Terminal map. I finished another warehouse.
Music loop by ImproveWithError. Timelapse of how I made this here: www.youtube.com/watch?v=JfJN...
Tarcone Managers Office
WIP Terminal map. Completed a warehouse located near the infiltration area. www.youtube.com/watch?v=_9um...
WIP Terminal map. Another building done. A hangar near infil area. www.youtube.com/watch?v=pZ0u...
Interchange 0.1C Added more water & a camping site. Added cache markers. Improved the marker for the signal area at Path to River exfil. Rearranged hidden exfil legend. Some smaller adjustments. Available on my site reemr.se & the EFT wiki. #EscapefromTarkov
Shoreline 2.4 Added the Terminal transit. Added the approach zone for the Terminal transit & a new minefield east of it. Changed v-ex price 5K -> 20K. Plus some smaller adjustments. Available on my site reemr.se & the EFT wiki #EscapefromTarkov
Labyrinth v 0.5D Adjusted marker placements slightly & made corpse markers a bit brighter. Added descriptors for corpses & for the facility report. Available on my site reemr.se & the EFT wiki #EscapefromTarkov
Factory 1.7C Removed one PMC spawn from the tunnels. Available on my site reemr.se & the EFT wiki #EscapefromTarkov
I have released the PSD for my new Interchange map. You can use this to make translations, make your own overlays or improve on mine. Everything should be easy to navigate & adjust. Replace the 3DRENDER folder when I update it. Available on my site reemr.se
Interchange 0.1 I added the expanded areas & remade the layout. There are a few things I will update later (mostly some props moved around) but the bigger changes should be on there. Available on my site reemr.se & the EFT wiki. #EscapefromTarkov
WIP Interchange. I was hoping I'd slam this one out in 3 days but I am still working on it. I want the rocks to be accurate so I spent some time on them & prepped a scatter system for pebbles to make it look a bit nicer. Also modeled another canopy & a type of pipe container
I also added a slope mask & 2nd heightmap for nicer dirt sections. Added water where that new larger lake is on the west side. Painted in some more dirt roads. Moved powerlines more west. Fixing outdoor vehicle placement next & adding new camps.
I think I finished the mall parking area. Not much changed aside from the underground section & Tagillas cozy corner in the Goshan parking. I turned BSG's tree placement into a mask that I could use to scatter my own trees into similar positions for accuracy.
Still working on updating my Interchange map. It's taking a bit longer than I would have liked but making steady progress. This is the updated portion of the Goshan parking. Tagilla can spawn in here & there's a lot of high value spawns. High risk w limited exits