blog.computationalcomplexity.org/2026/03/tony...
it was going to happen, death comes for us all. but man. what a legend
@seancribbs
Husband, Cat Daddy, BBQueueing theorist, distsys geek, KC soccer fan, foodie, musician, holder of things. he/him/his β3 Seans make a rightβ Opinions are my own, not that of my employer π https://hachyderm.io/seancribbs πΉ https://youtube.com/@seancribbs
blog.computationalcomplexity.org/2026/03/tony...
it was going to happen, death comes for us all. but man. what a legend
pink graphic with text "tell us about your Gleam project" and a pink star looking at their laptop and smiling
You're building so many great things with Gleam, we decide to make a showcase site!
Tell us about your project here:
β forms.gle/Yu6QZfnxNKXM... β
Nice
Nice
How did it go over? Sink any yachts?
Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.
Join me at the same time next week for more #GleamLang: youtube.com/@seancribbs
#GameDev #Splines
Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use BeziΓ©r, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:
youtube.com/live/09Gijrg...
#GleamLang #GameDev #Tiramisu #Splines
Algebraic data types are good, actually π
Me and @ehcribbs.bsky.social are on Team Orca
Iβm starting to get a better idea of what bugs me about Golang, which I often have to use in my day job:
The guardrails are on the path I am not interested in taking, and the path I want to take is overgrown with weeds.
We are not well aligned.
Gleam v1.15.0-rc1 is out for testing!
github.com/gleam-lang/g...
I CAN MAKE IT ON MY OWN!
Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:
hex.pm/packages/spl...
hex.pm/packages/mat...
See you next week: youtube.com/@seancribbs
#GameDev #GleamLang #Splines
Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:
youtube.com/live/SR-eJgm...
#GameDev #Tiramisu #GleamLang #Splines @gleam.run
Navy background, pink headline "New ways to support Gleam!"; below the headline there's a graphic that shows screen of the "Sponsor" page from gleam.run and its text: "Sponsorship and donations. Support Gleam's development by sponsoring us! he Gleam project" and the description as well as 3 pink buttons: Github Sponsors, Bank Transfer, Liberapay.
Thanks to one of the discussions at the #GleamGathering, we decided to add more options to support Gleam development financially: now you can do it via direct bank transfer β
All the details: gleam.run/sponsor
Oof
OH: βprovidence trackingβ
Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. πͺ
See you next week for more matrices and splines shenanigans:
youtube.com/@seancribbs
#GleamLang #Tiramisu #GameDev #Splines @gleam.run
Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:
youtube.com/live/pPbCx1y...
#GleamLang #GameDev #Tiramisu #Splines @gleam.run
Winning
It looks great ππ₯³
I much prefer the βwholesome dadβ who cleans the house at 4am before going to work
Is it the woman telling her husband raunchy pickup lines and he always groans and then she cracks up laughing?
Yeah I get those too π€
Guess what's their stack! Come on, guess π€
curling.io/blog/the-nex...
What a great session, thank you for attending and giving feedback in the chat! We published the first version of our library to Hex: hex.pm/packages/spl...
Join me again next week! youtube.com/@seancribbs
#GleamLang #GameDev #Graphics @gleam.run
Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:
youtube.com/live/bh7lz_1...
#GameDev #Graphics #Tiramisu @gleam.run
Isomorphic projection in 3d?
A 2D visualization of a Catmull-Rom spline plotted with green control points and the curve in red on a gray background.
Fixed the bugs off-stream, we'll be set up nicely for next week!
Thanks for attending! We got the basic mathematics of Catmull-Rom splines implemented but weren't quite able to visualize them. See you next week when we pick that back up:
youtube.com/@seancribbs
#GleamLang #GameDev #Tiramisu