having played the demo and known the dev for years
one of the best ways I can describe Lucid is an "old-style game with modern improvements."
I could go on about this, but anyone familiar with any 90s games will immediately get what I mean from the first few minutes of playing the demo
02.03.2026 15:20
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I getcha, it's a LOT of stuff to decide when you're an indie dev lmao
do you already know how to make music?
31.12.2025 01:24
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Oh, I see!
So it's a temp track. It works well, though! Good reference for the game's future music
What are your plans regarding that, btw? Commission someone? Make it yourself?
26.12.2025 21:36
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This is one of the biggest reasons why I work with indie devs.
Could I make bigger bucks if I landed an AAA job? Maybe. But nothing beats working with people who treat others as people
19.12.2025 18:27
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I can help you with that sound design! Feel free to send me a DM whenever you want
19.12.2025 18:22
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man, this looks so good. You're a solo dev, right? Doing all the art, code, sounds yourself?
15.12.2025 14:42
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Lone Wulf Studio 2025 Indie Showcase Submission
Submit 15 seconds of game footage from games you worked on in 2025!
Attention Indie Devs!
I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.
The anti-spam key is "kook".
lonewulfstudio.com/indieshowcas...
11.11.2025 03:53
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pru6 รฉ bem estranho tbm
e "mp3" ser considerado giria kkkkkk po รฉ sรณ um formato
o que mais me pega dessa lista รฉ que tem vรกrios q existem mesmo, mas de repente uns inventados
18.11.2025 00:06
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Oooh yeah, it's because I see the white light from the pillar and assume "outdoors" ๐
so trippy
18.11.2025 00:05
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oooo definitely
also WHY IS THAT MUSIC SO GOOD in the "connecting" screen?!
It sounds like something between 8bit and 16bit, almost? so good
18.11.2025 00:03
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I've been procrastinating on it because I'd have to import the hardware - we don't make it here in Brasil - but you're right, I should!
Btw, whenever you need a composer, let me know!
I haven't worked with GB specifically, but I HAVE used chiptune trackers! And learning a new tool is always fun ๐
18.11.2025 00:01
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Is that geometry non-Euclidean? It looks vaguely mind-bending
16.11.2025 21:17
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eu literalmente NUNCA vi alguem falar "pgrma"
16.11.2025 21:15
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Any graphic/UI designers can explain why this actually looks kinda great?
16.11.2025 21:14
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I was gonna shit on the graphic/UI design, but I find myself LOVING it the more I stare at it.
For some reason, this goes hard as fuck
16.11.2025 21:13
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yeah, it's SUPER puzzling how there still isn't a real-life version!
I gave it a quick google, and seems like the best we have are *some* models that can be piloted via phone app... which steps on my pet peeve of companies needlessly introducing Wi-fi as an useless middleman in things lmao
16.11.2025 19:43
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If you want some help with the sound and music side anytime, including middleware stuff, let me know!
I'm open to actual freelance work, of course, but I also just like chatting about it, helping people figure it out themselves haha. Made a handful of dev friends that way, even
16.11.2025 19:40
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oh, that's fun! So you just went for it!
Do you have a GB and the necessary hardware to actually play it on the GB? Or is that a thing for later, for now?
I had a little look at it some time back, when I wanted to know if I could play my GBA's soundchip like a musical instrument haha
16.11.2025 19:38
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Those little animal pens with turf roofs are so lovely. I wish turf roofing was more common
12.11.2025 20:42
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Man, there's SOMETHING really interesting you're doing with the sound design there...
I might be imagining it cuz I just watched Red's trailer and loved the bitcrushed music, but that's not just an EQ on the engine sound, is it?
12.11.2025 20:40
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Oh damn, that looks GREAT.
Transparent black is such a great design! I imagine it ages a lot better than other transparent colors, doesn't it? Though the yellowing can be kinda charming on its own...
12.11.2025 20:36
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being an adult is looking at a game concept like this and thinking "this rocks actually. I bet it'd be so satisfying"
Actually, hold on. Why the FUCK don't we have roombas that we can drive wirelessly with a game controller? Maybe even slap a camera on it, so I don't even have to follow it around!
12.11.2025 20:34
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Wait, so it's ACTUALLY an official part of the franchise?!
That's crazy! How'd you land this opportunity?
12.11.2025 20:02
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This is a very 90s main mechanic.
I mean that EXTREMELY positively.
The 90s/00s had these games where the main mechanic/concept just made me ask "why?" but then gave me so much fun that I forgot the question entirely.
It's kinda like the feeling of reading Douglas Adams
12.11.2025 19:50
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Hehe, they're fun! It makes me miss my GBC.
I wanna know more abt Dead Mines btw!
You're working on it solo? When did you start the project, and how'd you decide on GB specifically?
12.11.2025 15:35
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I noticed the voice acting! It's a really nice touch
Whenever you need some help on the audio side btw, let me know!
I've been in the indie audio field for quite a while now, but working on an N64 game is a challenge I haven't had yet, and it sounds fun ๐
12.11.2025 15:31
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I love how the pilot is basically just a helmet with lil limbs. It's so fun
09.11.2025 22:01
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Are you doing the sounds yourself, then?
09.11.2025 22:00
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You did good! I assume you're a composer too, then?
09.11.2025 20:59
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For sure! I always love meeting new fellow musicians haha. There's a ton of really cool folks working in game music
Are they making the sound effects, too? I noticed the game does have some, but what really caught my attention was the music!
09.11.2025 00:33
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