This was very difficult !:)
9 favourite Racing Games ๐จ
@playnao-games
#GameDev working on #StreetHornets, a game inspired by 90's-2000's Arcade Racers. 90ๅนดไปฃใใ2000ๅนดไปฃๅ้ ญใฎใขใผใฑใผใใฌใผในใฒใผใ ใซใคใณในใใฌใผใทใงใณใๅพใใฌใผในใฒใผใ ใในใใชใผใใใผใใใใใ้็บใใฆใใใใใชใฒใผใ ้็บ่ ใงใใ
This was very difficult !:)
9 favourite Racing Games ๐จ
Oh that's a repost of someone else's '9 games that made me'. But I do appreciate Daytona USA too! It's very different to Outrun 2 and Burnout 2's drift, it can feel a little more clunky at first, there's a steeper learning curve and is more suited to manual for gear-drifting. But my list of 9 are:
Highly recommended! And I haven't checked myself, but I think it's also playable via the PPSSPP emulator.
Yeah agreed!
If they were to remaster just 1 Burnout game and 1 game only... I would have chosen Burnout Legends (PSP version not the DS game), since that encapsulates the best bits of Burnout 2, with the stylish over-the-top visual effects of Burnout 3, into one sleek package.
Great picks! Those two really captured me too, they perfected the drift feel.
Oh yeah, Ridge Racer 3D is pretty awesome, often underlooked, I almost skipped out on it because of my disappointment with Ridge Racer DS. But the 3DS game is on par, and even superior to the PSP game in some aspects.
Yeah makes sense, gameplay wise those all have the same core mechanics underneath.
Yeah, both the PSP games, Ridge Racers and Ridge Racers 2 are pretty enjoyable. The're not as hardcore as the earlier games in the series, but they share a lot of DNA with Ridge 6 and 7.
I always preferred Ridge Racer 6 to Ridge 7 too, most people tend to prefer 7. I found the color palette and vibe of Ridge 7 to be a little too cold and sterile, but Ridge 6 has a nice warm and vibrant tone that you'd expect from classic arcade games.
Hereโs mine. I wanted Test Drive 2 instead of 1.
off the top of my head...
Here's my favourites as far as my brain let's me. These are the ones I can pick up anytime and enjoy
Only criticisms I have of PN03 is that it feels unfinished since a) Itโs fairly short, and b) level designs and enemies are repetitive. But the gameplay and combat mechanics are flawless, making it a perfect arcade-action game. I love it despite its shortcomings.
็งใๆงๆใใ9ใคใฎใฒใผใ
#My9Games #็งใๆงๆใใ9ใคใฎใฒใผใ
my9games.com/s/2d9809197d...
When I dumped the Unreleased Japanese version of Burnout 1 PS2, unaware it never came out in Japan, I left it in my โnon-priorityโ prototype pile for nearly a year
When I finally revisited it, I realized it was a important build๐
www.sega-dreamcast-info-games-preservation.com/en/unrelease...
I would love to see a new Wave Race, and a new 1080 snowboarding. Loved both Wave Race Blue Storm and 1080 Avalanche on Gamecube, never would I have thought those would be the last ever entries in the series back then. We took good games for granted ๐ญ
Yeah Ridge Racer 64 isn't very polished. The handling was a little wobbly? But I think the 3rd person view drifting in that one is better than the PS1 version.
I think that was Daytona Championship USA (aka Daytona 3)?
Never played that version, completely flew by me. I had Sega Rally and Virtua Fighter for PC, but never even knew about a Daytona USA port back then. I will have to look it up! I do love the Xbox Live Arcade version though, it's even playable with a gamepad since steering is thumbstick friendly!
I say it's broken because I can't see why they'd add that snap on purpose if it wasn't in the arcade original. I know in 1st person view it's mostly avoidable, but playing in 3rd person view feels very broken to me, especially compared to Rave Racer, which was the first arcade game with 3rd person.
I can forgive the single track, since it was supposed to be just the arcade experience at home. But I can't forgive the butchered drift mechanic. They should have at the very least fixed it for the Ridge Racer Hi-Spec version that came bundled with R4, I would have played that version a lot more.
I could be wrong about Rage Racer, will give it another play through again, but yeah it's definitely fixed in R4. The one thing I do remember about Rage is the walls and sidewalks often had the collision area offset by quite a bit, as if they were coated by 1/2 meter thick invisible barrier.
Which baffles me because for decades PS1 Ridge Racer has been considered a very good arcade-home port. The core thing in a racing game is the handling feel, and they didn't replicate that correctly for the home version...
That's only the 2nd time (after @gamingforages.bsky.social) I've seen anyone mention that abrupt snap, always wondered why not many notice. I thought it was just poor implementation/rushed port for PlayStation console launch. It only affects RR1 & RR Revolution. They fixed it for Rage Racer & RRT4.
So good at wasting our boost
I know this will be an unpopular opinion, but I thought the PS2/EA Black Box ver. of NFS: Hot Pursuit 2 had the best handling in the series from that era, especially when picking the Extreme handling type. I find Underground handling to be sluggish in direction changes, and cars pivot from center.
As for the PS2 port of Model 2 Sega Rally, it works perfectly on the PCSX2 emulator ๐
The Xbox 360 version of Daytona USA was through Xbox Live Arcade, and no longer available. The best way to play it right now is through the Xenia-Canary emulator. If you get the XBLA Daytona USA demo ROM, then change one line in the Xenia-Canary config, it unlocks the demo to play the full game.