Graphics Programmer at Sucker Punch Productions
Worked on Ghost of Tsushima and Ghost of Yotei
Graphics & ML Programmer
19yo | he/him | Paris, France 🇫🇷
Français/English/Norsk OK + 日本語 N5
Tinkering with Metal and TBDRs
Final year of BSc Student Game Dev
Software Engineer/Programmer currently working on making diffing binary files easier. Former Techland, CD Projekt RED, Wargaming employee.
Currently playing The Witcher 3, BG3. Ender Lilies 🏹 Aloy & Talanah enthusiast
✌️❤️🏳️🌈🌮
🍉Fun Stack Vibing at @xogot.bsky.social
Started Xamarin, Mono, Gnome. Prev: Microsoft/.NET/Xamarin/Mono/VSMac/MAIA http://mastodon.social/@migueldeicaza
Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
A fan of film. Favorite genres are Sci-Fi & Fantasy. I'm also into comics and video games.
🏳️🌈 (bisexual)
https://youtube.com/@Cinemabu11?si=ibAso1DK5TzR
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Graphics programmer wannabe | Student @ Istanbul Technical University
Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Pretends to be a Graphics Programmer, multiplying by -1.0f. I like video games and people who make them. Ex R*. Helped out a little bit with Horizon Remaster and TLOU2 port. All opinions are my own and not rated by the ESRB. He/him.
Senior VFX Artist at Guerrilla on Horizon Forbidden West & The Burning Shores 🏹🌿 || Views ™️|| she/her
PS5 raytracing and shader compiler at ATG
Principal Release Manager @ Guerrilla, Formula 1 fan, TTRPG enjoyer.
Lead Producer Franchise Development @ Guerrilla | Former Nintendo 2nd Party | #SnipperClips #MetroidSamusReturns (views are my own)
🎮 Game Product/Project Manager
🔹Did Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Quantic Dream
xRoblox, xUnity
She/Her
Studio Narrative Director at Guerrilla: Horizon Zero Dawn, Horizon Forbidden West, Horizon Call of the Mountain, Horizon Lego Adventures. Book Guy: fantasy, sci-fi, westerns and especially crime. Poetry too!
Principal Game Tech Programmer | Visual programming system for scripts/shaders/anim/fx/... in DECIMA @Guerrilla
Prin. Game Designer @Guerrilla on the Horizon Online Project.
Past projects: #HorizonForbiddenWest #HorizonFrozenWilds #KillzoneShadowfall.
Opinions are my own.
Professional escape artist.
Gamdev. Currently Nixxes, formerly Guerrilla, Sticky/Talespin. Loves: UI/UX, shaders, tool dev, Godot, audio design/engineering. Also loves to cook.
Code Lead @ http://www.screenburn.com/ working on Silent Hill: Townfall
https://www.youtube.com/watch?v=bpqRBs
own_views.emplace(make_unique<View>());
Creative Director at Wild Sheep Studio.
Previously: Game Director at Guerrilla
Killzone | Rigs | Horizon Zero Dawn | Maestro | Adorable Adventures
A substack: https://steventerheide.substack.com/
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Software engineer interested in graphics, distributed systems, networking, c, zig, go, asm and solving real problems.
Husband, dad of amazing girl and boy.
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Senior Graphics Programmer at Larian Studios
Guitarist 🎸, pianist 🎹, trying drums 🥁
🖤 Coding, science, cats, horror
Co-Founder & Graphics R&D at Amplify Creations, Game Developer, worked on Disco Elysium, Rust, Decay of Logos, Brink.
Retro gaming, Homebrew and Demoscene enthusiast. RTS, RPG fan. Son of the 80s.
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Senior Engine Programmer @rockstargames.com | Previously: @splash-damage.bsky.social and @mountandblade.taleworlds.com
Toolchain and build tools for games. Previously at Ubisoft. LLVM Release Manager.
Code janitor/CEO at ControlZee making https://dotbigbang.com prev: Google, Linden Lab, Paragon Studios, CCP, Realtime Worlds, Absolute Studios, DC Studios, Steel Monkeys. Like making fun things that let people make fun things.
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Horror/SFF and game writer in Amsterdam
Graphics Engineering Lead @ Bungie on Marathon
3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
Principal Optimization Programmer at Nixxes Software.
Addicted to optimizing, reading sci-fi, puns, dogs and modifying cars.
All opinions expressed here are my own.
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Technical Art Director @ Spliced Inc.
Ex. PlayStation London Studio
https://answer.cc
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
senior principal rendering engineer @ PlayStation
VR/AR Game Dev 🎮 | Tech/Rendering/R&D Lead @hololabs.bsky.social
https://linktr.ee/8bitbob
Architect at Intel working on 3D graphics (previously at AMD doing the same)
Senior Rendering Engineer WetaFx
Prev Unity, Graphine, Buas
________(:з」∠)________
Graphics Programmer
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Lead Game Tech Programmer at Guerrilla Games, creator of the Jolt Physics library.
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals.
Opinions r from an alien operating inside my head👽
Rendering Engineer at Traverse Research
VFX Lead @ GuerrillaGames
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Hey, I'm Nick, a realtime vfx artist from NZ. Looking forward to getting in touch with my fellow devs!
Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Graphics Software Engineer. Currently at Plastic, previously at AMD, Intel, Microsoft, gamedev, television... Developer of VMA, D3D12MA, D3d12info projects.
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Principal rendering engineer at Frostbite.
These views are my own.
Rendering Dev - Doing the R&D thing at
@SEED. Formerly of NetherRealm Studios (Mortal Kombat and Injustice Franchises).
Senior Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
Lead Programmer on Red Dead Redemption for PC/Switch/PS4 @ Double Eleven. Also creator of Tanglewood for SEGA Genesis. Graphics programming, game engine architecture, optimisation. Ex-Crytek/TT Games.
Lead Rendering Engineer at That's No Moon. Prev: Epic, Unity, Disbelief, PlayStation, Intel. Agender GPU goblin. They/Them
Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
• Creator of Radical Pie equation editor, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
I push the pretty pixels 🖌️✨ I move my body in fun ways ⛸️⛷️🤸♀️🏍️ I do rendering, engine stuff, and tech art with Rust at Embark Studios 🦀👩💻
Engineer at Valve | Free 3D Math book: gamemath.com | GameNetworkingSockets: github.com/ValveSoftware/GameNetworkingSockets | NOT doing support on discord!
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Quadbender, nice nice.
Environment technical artist @ThatsNoMoon.
Previously environment technical artist @Guerrilla & @Shapefarm.
Technical Director @ Epic Games, Stockholm
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Lead Game Programmer Guerrilla.
#HorizonHuntersGathering, #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Senior principal graphics programmer at Guerrilla
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
🇮🇹(Life Lover/Life surfer) Principal Rendering Engineer @multiplayerdev.Guitarist in RomeInMonochrome.Ex ReadyAtDawn, Codemasters, Avalanche and others. Only personal views here.
Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
Developer at @notchvfx. Previously PlayStation R&D