Letβs make sure we can pet that snail.
Letβs make sure we can pet that snail.
Join us in the next Cookbook library jam! We'll probably have another one in a few months or so.
Woah, I did not expect to see this today. Thank you so much guys, this is incredible!
Can't believe I managed to beat GMLive, Scribble, Input, and PPFX. Those are all some of the best tools we've ever had, and any of them could've easily won.
Congratulations to my fellow winners and nominees!
Check out GMRoomLoader here if you're not familiar with it! github.com/glebtseretel...
Hell yeah, congrats dude!
GMRoomLoader just won Best Tool at the 2025 @gamemaker.io Awards! π
I'm honestly blown away, especially with such tough competition this year. Thank you so much to everyone who voted and supported the library!
And congratulations to all the other winners and nominees!
Congrats on the first public Alpha, Joe! π
I've been helping with backend systems, and we've been using my libraries GMRoomLoader, Figgy, and Lookout a lot.
Dungeon building is similar to Blue Prince, with GMRoomLoader handling room previews and loading.
Made with @gamemaker.io, check it out!
Ayyy, shoutouts to your shoutout of my shoutout!
Today's the last day to vote for GMRoomLoader!
If you've ever used it and found it helpful, or just want to support open-source #GameMaker libraries, I'd really appreciate your vote! β€οΈ
Vote here: opr.as/GMA25-Vote
Happy to hear you like it!
Screenshots can be used for non-debug purposes too, e.g. how we do room building previews in @indiegameclinic.bsky.social's Blue Prince-like game DirtWorld Iβve been helping out with.
youtu.be/ZrjbnISKY58?...
added a new debug room select menu, with preview screenshots thanks to @glebtsereteli.bsky.social's GMRoomLoader :)
idk how many people care about debug systems like this but i think its very fun to see how games work and shit, and this has already been immensely useful
This one is also Free and Open Source, as always! It has already helped many people track down issues in their games, and I hope it'll be just as useful for you.
GitHub stars are always welcome :)
github.com/glebtseretel...
The wonderful promo art was once again created by @neerikiffu.bsky.social! Absolutely love how this one turned out with its glowing ImGui windows, and the projector with the GameMaker logo inside.
These views have been invaluable for locating bugs and memory leaks across many projects. Use them alongside the Debugger to quickly pinpoint and resolve issues in your games.
Current views include Resources, Instances, Display, Rooms, and Audio Effects - with more on the way.
Submitting one #GameMaker library for @tabularelf.com's #gmcookbook jam was somehow not enough for me, so here's another one!
Lookout is a set of helpful Debug Overlay views for monitoring game systems and tracking down elusive issues in @gamemaker.io.
glebtsereteli.itch.io/lookout
We're also using Figgy in @indiegameclinic.bsky.social's game DirtWorld! See Joe talk about it in his latest devlog: youtu.be/ZrjbnISKY58?...
Figgy comes from years of working with programmers and designers, all wanting a solid way to balance their games - often without realizing it!
I hope you find it as useful as I do! If so, a good rating on Itch and star on GitHub are always appreciated π
github.com/glebtseretel...
The most amazing and absolutely CUTEST art was made by @neerikiffu.bsky.social! She's done an incredible job, and the library would not be the same without her.
It also includes 3 demo projects based on official @gamemaker.io templates: Platformer, Survivor & Hero's Trail.
Each of them shows just just how easy it is to integrate Figgy into any existing codebase - regardless of genre, project structure, or code complexity!
The library comes with extensive documentation that includes installation, usage examples, best practices, and full API coverage.
I really enjoyed working with VitePress for GMRoomLoader, so using it again for Figgy was a no-brainer.
glebtsereteli.github.io/Figgy/
Figgy in Joe Baxter-Webb's Dirtworld!
Figgy in Thomas Threlfo's tobu!
This keeps iteration fast and effortless once your configs are prepared: no recompiling, all values consolidated, live-editable, and persistent.
Your non-programmer team members can tweak gameplay parameters without ever touching code, allowing them to fully focus on design.
Define your configs in Setup, and Figgy will automatically create a Debug Overlay interface, allowing you to edit values live, and save changes directly to your project's datafiles.
All configs are stored in a centralized struct, which you can access from anywhere in your game.
Hey #GameMaker devs! I just released my second @gamemaker.io library called Figgy for @tabularelf.com's fifth #gmcookbook library jam!
Figgy is a centralized, persistent and live-editable config manager that lets you seamlessly tune and balance your games!
glebtsereteli.itch.io/figgy
Tough indeed! I've poured a lot of time and effort into improving GMRoomLoader over this past year, and I really appreciate you guys picking it once again!
GMRoomLoader has been nominated for Best Tool at the #GameMaker Awards for the SECOND YEAR IN A ROW! π
I'm so proud of how far the library has come, and it's truly an honor to be listed among such amazing tools.
Please vote for GMRoomLoader if it's been useful to you! opr.as/GMA25-Vote
I guess Iβm the only one who likes it huh? Weβll see if that changes as I release more libraries thoughβ¦ the second one is still pretty enjoyable, at least so far π
I don't like this rock. Robert, it's pissing me off.
GMRoomLoader made it to the Shortlist last year, and it would be amazing to win this time around! It has grown a lot since then, especially with the recent v2 release.
If you feel like the library deserves it, please consider nominating it in the Best Tool category!
#GameMaker
We also have our first video tutorial by @dragonitespam.bsky.social! Michael introduces GMRoomLoader basics and goes over a few interesting edge cases. Thank you for making it!
www.youtube.com/watch?v=mZeg...
The documentation has moved from GitHub Wiki to VitePress - an amazing SSG documentation builder made by @evanyou.me.
This was my first time building something like this and VitePress was an absolute pleasure to work with. Thank you Evan!