I'll be at GodotCon in Amsterdam and I'm bringing goodiebags! Inside is a keychain, sticker, button, an exclusive set of game assets and some candy (I'll be buying later, of course). I'll be handing them out for free π
@makertech
Game dev mom. Makes Godot tutorials and is working on a cute little Zelda-like with programmable robots. Dreaming of one day doing game dev full-time. Youtube: http://youtube.com/makertech Patreon: https://www.patreon.com/MakerTech
I'll be at GodotCon in Amsterdam and I'm bringing goodiebags! Inside is a keychain, sticker, button, an exclusive set of game assets and some candy (I'll be buying later, of course). I'll be handing them out for free π
Echo now has a few menus.
And now I'm realizing I forgot to add a pause menu with an option to exit to the main menu...
Next is exporting and uploading to Itch.
And then hopefully I will have time to make the player a bit slower for a while when the wall is hit.
#madewithgodot #gamejam #godot
Echo is now playable (-ish).
With a random start and random goal.
The cave system is connected.
And we can create a new random game or replay the same.
Next up is creating a main menu and make it possible to create a game from a specific seed.
#madewithgodot #godotengine #gamejam
Yup, things happen :)
Life and a kid that didn't want to go to school stole 2-3 days of the game jam.
I guess this is going to be a very limited scope gameπ
Anyways, I just managed to get the algorithm to connect rooms to work.
#proceduralgeneration #madewithgodot #godotengine #gamejam #cellularautomata #cavegeneration
We now have access to powerful and complex tools at no cost, it can be overwhelming. Sometimes the best way to spark creativity is to add contrains. Try restricting your color palette, or work with just cubes, or even try a more limited tool. Boundaries can push you!
Thatβs a great idea!
Thanks
Yay!
I just need to add a goal of some sort and then make sure that the start and end are connectedπ
I think Iβm going to make my own multiplayer jam week later and try to see if I can get it to work.
I wa so confused since the code is almost identical to something Iβve made before.
I double checked again and again and then⦠wait a minute!!!
And now we have the water cave drawn using simple marching squaresπ€©
#madeusinggodot #godotengine #gamejam #marchingsquares #proceduralgeneration
Sometimes you just need to spend two days working on a bug that just doesn't make sense.
In the end you will see that you wrote 'pos' instead of 'n_pos' and thus didn't really count the number of neighbour walls as you thought...
Cellular automata is now working for Echos level generation.
#godot
We play a lot of Mario Party with the kids.
I think that is where the idea sort of comes from.
I can totally see them rushing through the levels trying to beat each other (and their parent) to the goal.
I'm contemplating if it would also be possible to do split screen as well as local multiplayerπ€
Echo dev, day 2.
I didn't have much time to work on this today, but I implemented a basic cellular automata cave generation.
Or I though I did - each iteration isn't actually changing the initial noise and I'm to tired to figure out whyπ
To be continued!
#gamejam #madewithgodot #godotengine
I'm also going! Yay!
And I need to figure out some good places my husband can take the kids while I'm at the conference, since we are using the conference as an excuse to spend a week in Amsterdamπ₯³
I've though about something like that as well.
And I'm also starting to realize, that this game has a lot in common with the last game jam project I madeπ
If I ever got around to making local multiplayer, then I would add pickups that can make things difficult for your opponents somehow.
Using the sonar should either slow down the player, have a cool down or something like that.
So it should be used wisely.
The goal is then to balance using the sonar and remembering the level to get through as fast as possible.
If I had more time, I would also like to add simple local multiplayer.
I think I'll try out both and see what I like.
There isn't going to be many enemies as such (I think ;) ).
It's more about finding the goal as fast as possible / before the time runs out (without getting killed).
You can then use the generation seed to replay the level or challenge friends.
Instead of moving on the level generation as planned, I drew two water tiles and looked for shaders, that could help improve the water feel of the game.
I'll look at level generation to night (if the kids fall asleep quickly) or tomorrow.
#gamejam #madewithgodot #godotengine
Thanks.
Iβm thinking the visibility should be in a wide cone in front of the player instead of all around.
And then next up is leve generation which is going to be a bit similar to what it did in the last (firstπ
) game jam I participated in.
Okay, here we go @jackiecodes.bsky.social
Jackie Jam #3 - Signal
I'm not sure I'll have time to finish this jam, but inspiration struck, and here we are.
This is two hours in.
The player is a small underwater vessel using sonar (signal) to navigate.
#madewithgodot #godotengine #gamejam
It is finally time for a new voxel tutorial & devlog!
In this video we are looking into how the RayCast3D node works, how we can use this to find the block the player is looking at, and then make it possible for the player to add and remove blocks at runtime.
youtu.be/EfNwclZ4x7g
#madewithgodot
Aaand now I created a Trello board for it and put all my ideas in there...
π€«
I don't have time for a game jam right now.
I don't have time for a game jam right now..
I don't ha... wait signal? Sonar?? Underwater...
Wait, no! I don't have time for new ideas this weekend - I need to prep a Minecraft partyπ
(Go check out Jackies game jam!)
I finally sorted out all the things that went wrong in the fragment shaderπ₯³
Now the colors are added correctly from the shader.
And I can move on to optimizing the binary meshing using bit tricksπ€©
#greedymeshing #godotengine #voxeldev #madeingodot
Binary Mesh and transferring voxel data to the fragment shader using 3D textures to add colors isn't that difficult!
Right?
Right???
(I might need a bit more than the 30 minutes I had to myself this morning to figure this outπ
)
#madewithgodot #godotengine #voxelterrain #shaders
GodotCon Amsterdam here we go!
π
23-24 of April
ποΈ Get your tickets: tickets.godotengine.org/foundation/g...
π£ Submit your proposals: talks.godotengine.org/godotcon-ams...
Multi tasking day.
Watching the winter olympics while recording video for a voxel tutorial/devlog and editing a Scratch video.
Iβm hoping to also find time to work a bit on my little puzzle game for my math hungry youngest child!
#madewithgodot #godotengine #voxelterrain #gamedev
This is why shaders are always so fun to work with.
The end result might not always be that difficult to understand. But you get fun results while you try to remember how everything works!
#madewithgodot #voxeldev #voxelterrain #shaders #godotengine