Just wanted to drop a deep dive I ended up doing for Howl: www.reddit.com/r/destinyend...
Most of the big interactions were already found, but this is a more thorough breakdown and covers stuff not directly related to Howl as well.
Attached a table as well for quick reference.
26.10.2025 20:50
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Boss Health Heresy
Last things:
M. Witness was weird since it was only m. boss that broke the -7% baseline health rule. Might be pixel measurement error since his bulky hp makes stuff hard.
I used ddt like Aegis, normal estimates were within 1% of his.
link to my spreadsheet: docs.google.com/spreadsheets...
06.07.2025 21:02
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If you want to test rotation on normal for master mode: 33% of master mode health corresponds to about 53.12% of normal (does not account for activity surges).
You can roughly convert normal hp->master by doing 52/50 * 0.93 (accounts for power differences, will change in EoF).
06.07.2025 21:02
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For raw Ultimatum hp values (there is small error margin):
Phalanx: 4,816,912
Kell: 11,587,330 (wipe screen doubles)
Akelous: 7,271,181
Persys: 9,329,090
Ecthar: 9,985,667
Simmumah: 8,664,570
Proph about 2x baseline hp.
SotW about +25%
GotD about +8% (shields reduced).
06.07.2025 21:02
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Wanted to get a better idea of boss health before EoF.
This table lists values at baseline (accounts for power levels to compare different activities).
Interestingly, M. bosses have ~7% LESS baseline health than normal.
Ultimatum/contest bosses are heavily custom tuned.
06.07.2025 21:02
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Can we get clarification of Exotic Class items?
In creator preview they were consistently rolling according to an archetype determined by left column perk.
I.e. Inmost->Paragon archetype regardless of right col perk (30 super & 20 melee).
I'm also interested inv stat going away & new ammo gen stat.
23.06.2025 17:54
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As usual big credit to MossyMax's outgoing sheet: docs.google.com/spreadsheets...
And clarity's KT explanation: engram.blue/clarity/item...
20.03.2025 23:03
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If we ever get a burst HC or other sidearms, they would definitely be very potent (assuming no changes).
For my timing data, I used a mixture of community sources (Mossy or Foundry has info) and some of Aegis's tests.
20.03.2025 23:03
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For fun, I added a few plausible archetypes not yet available (like rocket sidearm, trace, etc.).
Special & primary (some entries cut off) tables attached.
For most specials I assumed 2 shots like snipers. For traces/area GLs I assumed SMG activation amount.
20.03.2025 23:03
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Swap dps refers to (weapon dmg+KT)/activation time.
While SMGs are on lower end of KT dmg to minors, they have better scaling for other enemies and very quick activations.
On the flip, HCs have very high dmg but molasses level activation.
20.03.2025 23:03
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If you've ever wondered why KT is so good on Multimach here's why:
KT inherits lots of different combatant scalars and some other stuff.
Multi has one of the quickest activation times and good scalars for all enemies.
Most fast firing archetypes perform well regardless of family.
20.03.2025 23:03
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Freezing Singularity gets weaken normally, so I would assume it works the same against Lockset.
Maybe they unequipped dominance or the freezing portion of it was the part that was damaging (which shouldn't apply dominance).
22.02.2025 22:10
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VERY IMPORTANT:
Various legendary perks are not properly buffing damage.
While testing area gls, my lost signal hit 1038 to shriekers, but 901 to clone.
Base rocket: 20451+71663
Surr. Rocket: 28632+71663
Very much locked to using exotic weapons/supers.
Needs further investigation.
22.02.2025 21:55
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Withering Gaze is the sole debuff source that doesn't even change your on screen damage (and doesn't effectively debuff either). Quite weird.
22.02.2025 21:02
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Under the hood it functions the same as undermining, so it does work (also manually verified again to be sure).
22.02.2025 21:00
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Table for buffs/debuffs on Zoetic Lockset.
What buffs does Zoetic Lockset take?
In general very similar to atraks (both clones): www.youtube.com/watch?v=0OMC...
Empowering buffs work.
Surges don't.
Most debuffs do not work (undermining and artifact mods work).
The 16% from the artifact was just some stray extra dmg.
22.02.2025 19:50
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Super Combatant Scaling
my spreadsheet for reference, Celestial table added in another tab: docs.google.com/spreadsheets...
17.01.2025 04:16
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Also, there may have been an earlier buff this season.
Aegis's dps spreadsheet previously had celestial at less than what my sheet+compendium would predict which makes it seem like a 10% buff since then.
All I know is from my tests in mid-December, GG is unchanged and celestial is slightly better.
17.01.2025 04:16
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Combined with radiant nerf celestial's damage gets slightly buffed by 0.32% compared to earlier in the season.
This may be intentional to prevent celestial getting hurt by radiant nerfs or it could be a bug, who knows.
17.01.2025 04:16
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Data for Celestial buffs, details in post.
Celestial only (not base GG) seems to have gotten a net 4.5% buff. Hearing reports this happened with recent patch 8.1.5.3
Compendium has that it was previously a 7.5x buff and now it is 7.8375x for a net 4.5% buff to its damage.
17.01.2025 04:16
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I'm also planning on adding basic total damage/dps tab that scales with enemy type, so you can truly figure out optimal dps against vehicles.
Some supers are a little complex to deal with, will do eventually.
07.01.2025 01:00
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For the nerdy folks in the community, I also have baseline scaling instead of boss scaling on the far right of the sheet.
There's still quite a few values that are a little hard to get baseline values for. Will switch to that scaling once I get them.
07.01.2025 01:00
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Pre-8.1.5.2
Sentinel shield was dealing ~3.5x damage it does now.
And fist of havoc light attack was dealing about ~2x.
Assuming old compendium values were correct, then the buff to spectral and sentinel shield went through for non-champions (nobody tracked champion values, so idk).
07.01.2025 00:48
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I'm sure most people knew this already, but tcrash got such a large buff.
Previously, detonation value was about 3900 (a few old sources had this value). With a 33% buff it should have been about 5200.
Instead it got boosted up to 9177 for about a 2.35x buff to detonation.
07.01.2025 00:48
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While most supers deal heavily reduced vehicle damage, some deal full damage. Potentially noteworthy if facing vehicles.
Stormtrance managed to underwhelm my low expectations. Compendium initially had slightly high values for it and it deals less damage to non-boss enemies. Absurd for a roam super.
07.01.2025 00:48
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Random interesting notes:
Found additional damage value associated with direct impacting burning maul. Deals 1.25x damage of the cyclone creation, so it's not insignificant. Not buffed by pyrogale.
Within a super every component tends to scale the same.
Most supers deal -25% dmg against champions.
07.01.2025 00:48
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Scaling of components of example supers using boss damage as a baseline.
Finished up Super combatant scaling.
If you're familiar with MossyMax's outgoing weapon scaling this is the same idea, but for super values.
Frankly, not many interesting results for average person.
docs.google.com/spreadsheets...
07.01.2025 00:48
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