Hey David, no plans for more levels right now. The main focus is upgrades that help you reach higher scores. I might add an online leaderboard too … if I don’t lose my mind implementing it. ;)
Hey David, no plans for more levels right now. The main focus is upgrades that help you reach higher scores. I might add an online leaderboard too … if I don’t lose my mind implementing it. ;)
Added a title screen for the next playtest phase and gave the end bonus a visual polish. Things are moving along …
Feeling optimistic about a release before summer! :)
#TeaseYaGame #gamedev #indiegames #godot #indiedev #devlog #screenshotsaturday
In addition to the new upgrades, there’s now a flexible in-game message system. Pick or lose an upgrade, earn a bonus, reach a new stage - you’ll know exactly what’s happening!
#gamedev #indiegames #godot #indiedev #devlog #pixelart
#pixelart #ドット絵
I’ve added a new upgrade: “Rabbit Limbo”. If you roll under the rabbit instead of jumping over it, you now get 2000 points instead of a measly 200. Don’t say I’m not generous!
#gamedev #indiegames #godot #indiedev #devlog #pixelart
Uh, sorry … I’m lost. This video is way too complicated! ;)
Sorry, I’m not entirely sure what you’re referring to, but you can finish the game in under five minutes. A 12-hour boost would be slightly overkill! ;)
Just published the first demo of my game!
It’s a 1 bit autobattler roguelike in which you dismember and graft your characters to build your strategy.
I would love to have feedbacks on this, you can try the demo here : lionelmainge.itch.io/mind-vessel-...
#indiegame #roguelike #autobattler #1bit
Pixel art !
Petit dessin perso.
The game now features Bunny Hops! You can either jump over the bunnies or run underneath them. With an upgrade, you’ll earn bonus points for running under them.
Obstacle work is done for now. Shifting full focus to upgrades.
#gamedev #indiegames #godot #indiedev #devlog #pixelart
Up until yesterday, every obstacle could simply be jumped over. No ducking required. That changes now: introducing walls you have to duck under … apparently hanging from a space elevator. Or something. Better not ask.
#gamedev #indiegames #godot #indiedev #devlog #gaming
Here's the intro to infe2tation, also showing the title screen (no menu yet) and map screen (showing only the first area unlocked). Working on the cutscenes next. #c64 #commodore64 #pixelart #8bit #retrogame #indiedev #indiegame
My pleasure @pixel-salvaje.bsky.social ! :)
PixZels by @pixel-salvaje.bsky.social seems like a really cool app. It turns your 2D pixel art into isometric 3D pixel art. Giving it a try …
pixel-salvaje.itch.io/pixzels
#gamedev #pixelart #gameart #2d #3d #isometric
I am working on new environments for the UNDERKEEP game made by Rake In Grass studio. If you like dungeon crawlers, you should try the freshly released demo on Steam! #pixelart #indiegames
Currently downloading the REPLACED demo …
Really curious about this! :)
youtu.be/wcPRhT90u10?...
#gaming #steam #steamgames
Screenshot of the games‘ itch.io page.
Spent the last two days polishing the itch.io page - it’s now live! Pretty happy with the result.
Now all that’s left is finishing the game … before Summer ’26. Fingers crossed.
Here’s the link:
mazeon.itch.io/a-knight-and...
#gamedev #indiegames #godot #indiedev #devlog #itch
Low-res pixelart of what looks like stone monuments of spheres with eyes and mouths.
Also there's now this
Showing here the current state of the itch.io cover image: title typography, a knight, a gnome and spikes.
Here’s what might be the final version of the itch.io cover. It may not pop as loudly as others due to the muted palette and subtle contrast, but maintaining a cohesive visual style is more important to me.
#ドット絵 #pixelart #gamedev #indiegames #godot #indiedev #devlog
A furry OC persona called "Nem" stands on a poorly drawn beach holding up a skinned stuffed animal of the San-X character "Rilakkuma". In the other hand she holds a fishing rod that crosses the back side of her, then hangs it's hook in the reflection of the sun on the ocean. The ocean water laps upon the shoreline. Large puffy clouds engulf the horizon. On the right there is a dock sticking a short way out into the water. On the left, in the distance, there is a lighthouse on a peninsula. The peninsula is lined with a rocky facade, though the rocks are drawn too circular so it looks more like bushes unfortunately. A small flock of birds flies past the lighthouse into the distance. The sense of scale in the image is garbage. There is an Amogus hiding in the grassy sand on the bottom right of the image. Text atop the image says "Year 31: Today I skinned...". This is in referance to Graylure's 31st birthday. The text is formatted based on her daily comics from her journal webseries "Daily Gray". Oh yeah, and she's wearing a dumb lil fishing hat too. :3
Fanart I made for @/Graylure's birthday.
Specs:
-4 Colour Pallette (GameBoy)
-260x140px Canvas (GameBoy Advance)
#Pixelart #GB #GBA
pixel art on a small canvas, four colors (yellowish tan, light green, medium blue and dark blue): top-down perspective of a city scene with apartment buildings, lit by low afternoon sunlight: a street and sidewalk in the foreground, building in the center has a market with awning ("MARKET" written on it) and steps up to an inset doorway to the apartments above. In the windows in the central building and the ones to each side, the windows are variously empty, have decorations, shades drawn, a plant on a balcony, figures in the shadows, and a person leaning out over one window ledge. There is a raised structure on the central building with door access to the roof. Door on the left building, a bird on the roof. Window on the main floor of the building to the right, letters above. Three buildings with windows, in shadow, in the background. In the alleyways between buildings are wires, a laundry line, a dumpster, a fire escape
Afternoon light
#pixelart #ドット絵
Draft of the game’s itch.io cover image.
The release is still a bit away, but I’ve already started working on assets for the itch.io game page.
Since I’m planning to post a few devlog entries there, it would be great to get the page online soon. Here’s a draft of the cover image.
#pixelart #gamedev #indiegames #godot #indiedev #devlog
I reworked the knight’s run animation: it’s now 8 frames instead of 4. Much smoother now! There’s also finally a proper ducking animation, and during the countdown the knight now paws the ground with his hooves.
#pixelart #gamedev #indiegames #godot #indiedev #devlog
Coins aren’t the only thing to collect anymore: rare diamonds are now in the game. A Diamond Hunter upgrade is planned to push scores even higher. Going forward, the game will focus more on rewards than punishment.
#pixelart #gamedev #indiegames #godot #indiedev #devlog
Blinkers are on! Multipliers are now displayed clearly, and thanks to a very sophisticated blinking effect, you can instantly see when upgrades cancel each other out. (Of course, only if you feel like doing math during gameplay: 8x2x1/2 is … wait!?!?)
#gamedev #indiegames #godot #indiedev #devlog
For some reason, my "Tauntaun Rider on Hoth" animation from 2014 is getting reblogged quite a bit on Tumblr lately. Maybe it’s because of the icy temps outside. Who knows …
#pixelart #starwars #scifi #gaming #animation
I still make pixel art... sometimes.
#CAPCOMVSSNK #PixelArt #Psikyo #DarakuTenshi #CRT
Six years ago I had a dream about afterlife and this is what I saw there
#pixelart
Autumn treasures
Revised the game’s speed regulation. Added a new speedometer in the HUD that shows the current speed and clearly indicates when things start getting wild. So much for speedometers only being invented in the 20th century … #pixelart #gamedev #indiegames #godot #indiedev #devlog