So, Threat.
We added it as a reflection of how dangerous the world currently is. You know how it works in many isekai stories. The stronger the chaos, the more things crawl out of somewhere deeply unsanitary. Caves, dungeons.., the tax office.
In our case, they crawl out as card replacements after spins.
Threat Points come from monster symbols, statuses, and certain synergies that your therapist would call โred flags.โ Gather enough, and your Threat Level rises. Every level replaces one of your symbol choices after a spin with a monster or an instance. The card shows up in red, which is the game politely saying, โYou might not like this, and this is intentionalโ.
Taking that card reduces the Threat Level by one.
Which sounds goodโฆ until you realize monsters eat synergies the way slimes eat beginners (in our game, they do not, but slimegirls do, but only in the story, not on the playfield, at least now). Ignore them, though, and the Threat keeps rising. Fewer options. Worse builds. Sad spinning.
So sometimes, you take the monster early, before it becomes a midlife crisis. And sometimes of sometimes itโs even helpful, e.g., a dungeon appears, and you happen to have adventurers who would love to loot it. Convenient, everyone wins.
Unless, of course, youโre not the noble hero from another world.
Sometimes you areโฆ <redacted>.
And then? Filling your board with monsters isnโt just fine... I would say itโs character development.
Hey, have a great day!
Today is Tuesday, so over coffee, I want to tell you about the Threat mechanic in our game. Sometimes it gets in your way, and sometimes you can be the troublemaker yourself ๐น
More in the image alt text.
#gamedev #indiedev #devlog #roguelike #GameMechanics
10.03.2026 17:24
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This week, weโre focusing on new chibi characters. Hope youโll like them. If all goes well, weโll gradually start replacing the old ones in the game.
Weโre also cleaning up the dialogues in Volume 3 and adding more variations.
As usual, there will be bug fixes and polish across the game, thanks to your reports and ideas.
And yes, you can also expect some visual updates on the playfield.
Phew, I think thatโs everything. Looks like a busy week ahead.
Monday again, and weโre back working on Re: Spin. Die. Repeat.
We wrapped up last weekโs tasks, and now itโs time for a new batch. Stay tuned for more updates, and thanks for your support.
#gamedev #indiedev #devlog
09.03.2026 14:55
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Either works, whatever youโre most comfortable with. Thank you!
08.03.2026 20:49
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Thanks a lot for the offer! But the VO scope is honestly huge, and I donโt feel right asking anyone to do that much work unpaid.
But let me think, maybe thereโs a small fun thing we could try. Do you have a voice sample or reel I can listen to?
08.03.2026 20:44
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Thanks a lot for trying the game!
ATM, unfortunately, weโre not looking for voice actors. The game has a lot of text, and full VO would be expensive. The game is funded only with my own money, so I just canโt afford it.
If the game does well, though, itโs definitely something Iโd love to consider.
08.03.2026 07:33
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Thanks for hosting! Here are our new characters from Re: Spin. Die. Repeat.
07.03.2026 19:58
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Thanks for hosting!
Here are our new characters from Re: Spin. Die. Repeat.
07.03.2026 16:35
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Happy #ScreenshotSaturday!
This time, weโre showing off some of our newest characters! Artists literally finished a few of them just yesterday.
#gamedev #indiedev #indiegame #roguelike #isekai #animegame #character
07.03.2026 16:19
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Hey, happy Friday and have a good weekend.
We just updated the demo to v0.84, with lots of bug fixes and QoL improvements. Full patch notes are on Steam.
One of QoLs: we replaced a bunch of text with icons in many places. It should be much easier to read now.
#gamedev #indiedev #devlog #roguelike
06.03.2026 16:30
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As part of our plan, weโre continuing to improve tooltips. We think they now need way less text and are much easier to read.
Weโre planning to ship this change this Friday. Thanks for supporting us and keeping the feedback coming!
#WishlistWednesday #gamedev #indiegame #indiedev #roguelike
04.03.2026 14:50
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In a lot of games similar to ours, any extra score you earn carries forward to the next levels. If you play well, this can create a โsnowballโ moment where, halfway through a run, you already know youโll win. From that point on, itโs just a matter of time, which is long and boring.
We wanted to avoid that. And since our whole theme is isekai and reincarnation, we decided that score should not carry over to the next stage.
But that created a different problem. On higher difficulties, you could end up losing because you were short by just a few points, even though you massively overperformed on the previous level. That felt unfair and annoying.
Thatโs where Health comes in. It fits the world, it saves you from those โI was 2 points shortโ losses, and it still doesnโt let you coast forever. You canโt under-score by a lot, and you canโt keep missing the target by a little every time either, because sooner or later your Health runs out.
Thatโs the idea behind the mechanic.
Have a great end to your day!
Today, weโre sharing the Health mechanic, which helps when youโre just a few points short of clearing a level, and was made as part of a system that prevents building a score buffer.
More in the image alt text.
#gamedev #indiedev #roguelike #GameMechanics
04.03.2026 00:42
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100500% agree with you! ๐
Demo feedback is pure gold for us. We try to take all feedback into account and reply whenever we can.
Thanks a lot for the support! ๐
02.03.2026 17:36
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This week, weโre focusing on a bunch of practical polish.
First, weโre going through tooltips and fixing descriptions that are unclear, misleading, or just outdated. At the same time, weโre adding icons and small hints across the UI so you can understand things faster.
On the gameplay side, weโre also working on interactions between items, followers, and symbols. Some of these are fixes for cases where the logic doesnโt behave the way the description implies. Others are new interactions that should open up more build options and make runs feel more dynamic.
Weโre also preparing a replacement for part of the AI-generated character art, created by real artists. Thatโs part of our bigger plan to move the project toward fully human-made character visuals.
And of course, weโre continuing to fix bugs you find and report.
Happy Monday! We're back at it, continuing our work on Re: Spin. Die. Repeat.
If youโre playing the demo, your feedback would be very helpful right now.
#gamedev #indiedev #devlog
02.03.2026 15:20
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Sorry, but this pic is pure fire... what is it here: nothing / mold / Calvin Klein? ๐ญ๐ฅ
28.02.2026 20:12
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Looks insanely good. Is this all in 3D, or not?
28.02.2026 15:22
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Whoa, whoa, whoaโฆ is this even legal to post? ๐ฅ๐๐
28.02.2026 15:18
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Sorry, we havenโt posted anything.
Our X account was suspended. After multiple reminders and more than a month of waiting, they finally replied, they wonโt restore it due to โrule violationsโ (without sharing details).
But weโre moving on. We now have a publisher, and weโll try to post more often!
27.02.2026 19:17
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Thanks! The room slowly turns into a scrapbook of the MCโs journey: photos on the wall, souvenirs, plushies, and even waifus he meets. Big achievements show up as real changes in the hub, not just badges. Weโre also considering unlock-based room customization, kind of like Lofi games.
10.01.2026 15:28
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#ScreenshotSaturday - check our new main menu: an interdimensional room where the MC spends time between isekais. Itโs a hub thatโll grow over time.
#indiegame #indiegame #roguelike #deckbuilder
10.01.2026 15:20
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#FollowFriday: meet Luna - our catgirl maid and one of the main faces of Re: Spin. Die. Repeat. Cozy smile, sharp claws.๐พ
What would you prefer, Cider or Milk?
09.01.2026 20:33
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LoopMage: The Infinite Trials - Official Reveal Trailer
YouTube video by DreamwaveLabs
I'd love more eyes on my announcement trailer, so here it goes! Do your magic, #ShowcaseThursday!
www.youtube.com/watch?v=_5nV...
08.01.2026 17:49
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Thank you for hosting #ShowcaseThursday! Here's a look at my game, which is a mix of SpellBreak and Avatar: TLA!
08.01.2026 13:08
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Thanks for hosting!
#ShowcaseThursday's one-spin epic fight from our game Re: Spin. Die. Repeat.
bsky.app/profile/resp...
08.01.2026 18:34
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#ShowcaseThursday clip: a whole boss-fight worth of epic fantasy drama in a single spin. โ๏ธ๐ฑ๐
#gamedev #indiedev #deckbuilder
08.01.2026 18:05
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Thanks for hosting! ๐
๐ In our isekai deckbuilding game: you die โ you learn โ you die again ๐
Hereโs a Vol. 1 death I love from Re: Spin. Die. Repeat.
How do you like it? Wishlist on Steam to see more soon!
bsky.app/profile/resp...
07.01.2026 18:50
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Thanks for hosting! ๐
๐ In our isekai deckbuilding game: you die โ you learn โ you die again ๐
Hereโs a Vol. 1 death I love from Re: Spin. Die. Repeat.
How do you like it? Wishlist on Steam to see more soon!
bsky.app/profile/resp...
07.01.2026 18:49
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Thanks for hosting! ๐
๐ In our isekai deckbuilding game: you die โ you learn โ you die again ๐
Hereโs a Vol. 1 death I love from Re: Spin. Die. Repeat.
How do you like it? Wishlist on Steam to see more soon!
bsky.app/profile/resp...
07.01.2026 18:47
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Thanks for hosting! ๐
๐ In our isekai deckbuilding game: you die โ you learn โ you die again ๐
Hereโs a Vol. 1 death I love from Re: Spin. Die. Repeat.
How do you like it? Wishlist on Steam to see more soon!
bsky.app/profile/resp...
07.01.2026 18:47
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๐ชฆMy favorite and most embarrassing death in Vol. 1 for #WishlistWednesday ๐
๐Follow, like + wishlist on Steam to keep up with reveals.
What do you want more updates on: followers, builds, encounters, writing, or something else?
#indiegame #isekai #humor
07.01.2026 18:44
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