Re: Spin. Die. Repeat.'s Avatar

Re: Spin. Die. Repeat.

@respingame

๐ŸŽฎ Deck-building roguelike isekai game | Steam | Made with Unity Game Demo: https://store.steampowered.com/app/3543540/Re_Spin_Die_Repeat_Demo/ Made by indie dev: @orring.bsky.social

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18.12.2025
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Latest posts by Re: Spin. Die. Repeat. @respingame

So, Threat.

We added it as a reflection of how dangerous the world currently is. You know how it works in many isekai stories. The stronger the chaos, the more things crawl out of somewhere deeply unsanitary. Caves, dungeons.., the tax office.

In our case, they crawl out as card replacements after spins.

Threat Points come from monster symbols, statuses, and certain synergies that your therapist would call โ€œred flags.โ€ Gather enough, and your Threat Level rises. Every level replaces one of your symbol choices after a spin with a monster or an instance. The card shows up in red, which is the game politely saying, โ€œYou might not like this, and this is intentionalโ€.

Taking that card reduces the Threat Level by one.

Which sounds goodโ€ฆ until you realize monsters eat synergies the way slimes eat beginners (in our game, they do not, but slimegirls do, but only in the story, not on the playfield, at least now). Ignore them, though, and the Threat keeps rising. Fewer options. Worse builds. Sad spinning.

So sometimes, you take the monster early, before it becomes a midlife crisis.  And sometimes of sometimes itโ€™s even helpful, e.g., a dungeon appears, and you happen to have adventurers who would love to loot it. Convenient, everyone wins.

Unless, of course, youโ€™re not the noble hero from another world.

Sometimes you areโ€ฆ <redacted>.

And then? Filling your board with monsters isnโ€™t just fine... I would say itโ€™s character development.

So, Threat. We added it as a reflection of how dangerous the world currently is. You know how it works in many isekai stories. The stronger the chaos, the more things crawl out of somewhere deeply unsanitary. Caves, dungeons.., the tax office. In our case, they crawl out as card replacements after spins. Threat Points come from monster symbols, statuses, and certain synergies that your therapist would call โ€œred flags.โ€ Gather enough, and your Threat Level rises. Every level replaces one of your symbol choices after a spin with a monster or an instance. The card shows up in red, which is the game politely saying, โ€œYou might not like this, and this is intentionalโ€. Taking that card reduces the Threat Level by one. Which sounds goodโ€ฆ until you realize monsters eat synergies the way slimes eat beginners (in our game, they do not, but slimegirls do, but only in the story, not on the playfield, at least now). Ignore them, though, and the Threat keeps rising. Fewer options. Worse builds. Sad spinning. So sometimes, you take the monster early, before it becomes a midlife crisis. And sometimes of sometimes itโ€™s even helpful, e.g., a dungeon appears, and you happen to have adventurers who would love to loot it. Convenient, everyone wins. Unless, of course, youโ€™re not the noble hero from another world. Sometimes you areโ€ฆ <redacted>. And then? Filling your board with monsters isnโ€™t just fine... I would say itโ€™s character development.

Hey, have a great day!

Today is Tuesday, so over coffee, I want to tell you about the Threat mechanic in our game. Sometimes it gets in your way, and sometimes you can be the troublemaker yourself ๐Ÿ‘น

More in the image alt text.

#gamedev #indiedev #devlog #roguelike #GameMechanics

10.03.2026 17:24 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
This week, weโ€™re focusing on new chibi characters. Hope youโ€™ll like them. If all goes well, weโ€™ll gradually start replacing the old ones in the game.

Weโ€™re also cleaning up the dialogues in Volume 3 and adding more variations.

As usual, there will be bug fixes and polish across the game, thanks to your reports and ideas.

And yes, you can also expect some visual updates on the playfield.

Phew, I think thatโ€™s everything. Looks like a busy week ahead.

This week, weโ€™re focusing on new chibi characters. Hope youโ€™ll like them. If all goes well, weโ€™ll gradually start replacing the old ones in the game. Weโ€™re also cleaning up the dialogues in Volume 3 and adding more variations. As usual, there will be bug fixes and polish across the game, thanks to your reports and ideas. And yes, you can also expect some visual updates on the playfield. Phew, I think thatโ€™s everything. Looks like a busy week ahead.

Monday again, and weโ€™re back working on Re: Spin. Die. Repeat.

We wrapped up last weekโ€™s tasks, and now itโ€™s time for a new batch. Stay tuned for more updates, and thanks for your support.

#gamedev #indiedev #devlog

09.03.2026 14:55 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Either works, whatever youโ€™re most comfortable with. Thank you!

08.03.2026 20:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks a lot for the offer! But the VO scope is honestly huge, and I donโ€™t feel right asking anyone to do that much work unpaid.

But let me think, maybe thereโ€™s a small fun thing we could try. Do you have a voice sample or reel I can listen to?

08.03.2026 20:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thanks a lot for trying the game!

ATM, unfortunately, weโ€™re not looking for voice actors. The game has a lot of text, and full VO would be expensive. The game is funded only with my own money, so I just canโ€™t afford it.

If the game does well, though, itโ€™s definitely something Iโ€™d love to consider.

08.03.2026 07:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Thanks for hosting! Here are our new characters from Re: Spin. Die. Repeat.

07.03.2026 19:58 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for hosting!

Here are our new characters from Re: Spin. Die. Repeat.

07.03.2026 16:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy #ScreenshotSaturday!

This time, weโ€™re showing off some of our newest characters! Artists literally finished a few of them just yesterday.

#gamedev #indiedev #indiegame #roguelike #isekai #animegame #character

07.03.2026 16:19 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2
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Hey, happy Friday and have a good weekend.

We just updated the demo to v0.84, with lots of bug fixes and QoL improvements. Full patch notes are on Steam.

One of QoLs: we replaced a bunch of text with icons in many places. It should be much easier to read now.

#gamedev #indiedev #devlog #roguelike

06.03.2026 16:30 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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As part of our plan, weโ€™re continuing to improve tooltips. We think they now need way less text and are much easier to read.

Weโ€™re planning to ship this change this Friday. Thanks for supporting us and keeping the feedback coming!

#WishlistWednesday #gamedev #indiegame #indiedev #roguelike

04.03.2026 14:50 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
In a lot of games similar to ours, any extra score you earn carries forward to the next levels. If you play well, this can create a โ€œsnowballโ€ moment where, halfway through a run, you already know youโ€™ll win. From that point on, itโ€™s just a matter of time, which is long and boring.

We wanted to avoid that. And since our whole theme is isekai and reincarnation, we decided that score should not carry over to the next stage.

But that created a different problem. On higher difficulties, you could end up losing because you were short by just a few points, even though you massively overperformed on the previous level. That felt unfair and annoying.

Thatโ€™s where Health comes in. It fits the world, it saves you from those โ€œI was 2 points shortโ€ losses, and it still doesnโ€™t let you coast forever. You canโ€™t under-score by a lot, and you canโ€™t keep missing the target by a little every time either, because sooner or later your Health runs out.

Thatโ€™s the idea behind the mechanic.

In a lot of games similar to ours, any extra score you earn carries forward to the next levels. If you play well, this can create a โ€œsnowballโ€ moment where, halfway through a run, you already know youโ€™ll win. From that point on, itโ€™s just a matter of time, which is long and boring. We wanted to avoid that. And since our whole theme is isekai and reincarnation, we decided that score should not carry over to the next stage. But that created a different problem. On higher difficulties, you could end up losing because you were short by just a few points, even though you massively overperformed on the previous level. That felt unfair and annoying. Thatโ€™s where Health comes in. It fits the world, it saves you from those โ€œI was 2 points shortโ€ losses, and it still doesnโ€™t let you coast forever. You canโ€™t under-score by a lot, and you canโ€™t keep missing the target by a little every time either, because sooner or later your Health runs out. Thatโ€™s the idea behind the mechanic.

Have a great end to your day!

Today, weโ€™re sharing the Health mechanic, which helps when youโ€™re just a few points short of clearing a level, and was made as part of a system that prevents building a score buffer.

More in the image alt text.

#gamedev #indiedev #roguelike #GameMechanics

04.03.2026 00:42 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

100500% agree with you! ๐Ÿ˜„

Demo feedback is pure gold for us. We try to take all feedback into account and reply whenever we can.

Thanks a lot for the support! ๐Ÿ™

02.03.2026 17:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
This week, weโ€™re focusing on a bunch of practical polish.

First, weโ€™re going through tooltips and fixing descriptions that are unclear, misleading, or just outdated. At the same time, weโ€™re adding icons and small hints across the UI so you can understand things faster.

On the gameplay side, weโ€™re also working on interactions between items, followers, and symbols. Some of these are fixes for cases where the logic doesnโ€™t behave the way the description implies. Others are new interactions that should open up more build options and make runs feel more dynamic.

Weโ€™re also preparing a replacement for part of the AI-generated character art, created by real artists. Thatโ€™s part of our bigger plan to move the project toward fully human-made character visuals.

And of course, weโ€™re continuing to fix bugs you find and report.

This week, weโ€™re focusing on a bunch of practical polish. First, weโ€™re going through tooltips and fixing descriptions that are unclear, misleading, or just outdated. At the same time, weโ€™re adding icons and small hints across the UI so you can understand things faster. On the gameplay side, weโ€™re also working on interactions between items, followers, and symbols. Some of these are fixes for cases where the logic doesnโ€™t behave the way the description implies. Others are new interactions that should open up more build options and make runs feel more dynamic. Weโ€™re also preparing a replacement for part of the AI-generated character art, created by real artists. Thatโ€™s part of our bigger plan to move the project toward fully human-made character visuals. And of course, weโ€™re continuing to fix bugs you find and report.

Happy Monday! We're back at it, continuing our work on Re: Spin. Die. Repeat.

If youโ€™re playing the demo, your feedback would be very helpful right now.

#gamedev #indiedev #devlog

02.03.2026 15:20 ๐Ÿ‘ 12 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Sorry, but this pic is pure fire... what is it here: nothing / mold / Calvin Klein? ๐Ÿ˜ญ๐Ÿ”ฅ

28.02.2026 20:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks insanely good. Is this all in 3D, or not?

28.02.2026 15:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Whoa, whoa, whoaโ€ฆ is this even legal to post? ๐Ÿ”ฅ๐Ÿ˜๐Ÿ‘

28.02.2026 15:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Post image Post image Post image Post image

๐Ÿ˜ฑ ๐Ÿ–ผ๏ธ We wanted to share that our game intro now has a comic that shows how our MC got isekaiโ€™d.

It was drawn by our publisherโ€™s awesome artists, no AI, no weird stuff.

โ“Now guess what he actually died from? ๐Ÿ˜‚

#ScreenshotSaturday #gamedev #indiedev #isekai #comic

28.02.2026 15:02 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sorry, we havenโ€™t posted anything.

Our X account was suspended. After multiple reminders and more than a month of waiting, they finally replied, they wonโ€™t restore it due to โ€œrule violationsโ€ (without sharing details).

But weโ€™re moving on. We now have a publisher, and weโ€™ll try to post more often!

27.02.2026 19:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! The room slowly turns into a scrapbook of the MCโ€™s journey: photos on the wall, souvenirs, plushies, and even waifus he meets. Big achievements show up as real changes in the hub, not just badges. Weโ€™re also considering unlock-based room customization, kind of like Lofi games.

10.01.2026 15:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#ScreenshotSaturday - check our new main menu: an interdimensional room where the MC spends time between isekais. Itโ€™s a hub thatโ€™ll grow over time.

#indiegame #indiegame #roguelike #deckbuilder

10.01.2026 15:20 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#FollowFriday: meet Luna - our catgirl maid and one of the main faces of Re: Spin. Die. Repeat. Cozy smile, sharp claws.๐Ÿพ

What would you prefer, Cider or Milk?

09.01.2026 20:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
LoopMage: The Infinite Trials - Official Reveal Trailer
LoopMage: The Infinite Trials - Official Reveal Trailer YouTube video by DreamwaveLabs

I'd love more eyes on my announcement trailer, so here it goes! Do your magic, #ShowcaseThursday!

www.youtube.com/watch?v=_5nV...

08.01.2026 17:49 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Video thumbnail

Thank you for hosting #ShowcaseThursday! Here's a look at my game, which is a mix of SpellBreak and Avatar: TLA!

08.01.2026 13:08 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for hosting!

#ShowcaseThursday's one-spin epic fight from our game Re: Spin. Die. Repeat.

bsky.app/profile/resp...

08.01.2026 18:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#ShowcaseThursday clip: a whole boss-fight worth of epic fantasy drama in a single spin. โš”๏ธ๐Ÿ˜ฑ๐Ÿ’€

#gamedev #indiedev #deckbuilder

08.01.2026 18:05 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Thanks for hosting! ๐Ÿ™

๐Ÿ’€ In our isekai deckbuilding game: you die โ†’ you learn โ†’ you die again ๐Ÿ˜… Hereโ€™s a Vol. 1 death I love from Re: Spin. Die. Repeat.

How do you like it? Wishlist on Steam to see more soon!

bsky.app/profile/resp...

07.01.2026 18:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for hosting! ๐Ÿ™

๐Ÿ’€ In our isekai deckbuilding game: you die โ†’ you learn โ†’ you die again ๐Ÿ˜… Hereโ€™s a Vol. 1 death I love from Re: Spin. Die. Repeat.

How do you like it? Wishlist on Steam to see more soon!

bsky.app/profile/resp...

07.01.2026 18:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for hosting! ๐Ÿ™

๐Ÿ’€ In our isekai deckbuilding game: you die โ†’ you learn โ†’ you die again ๐Ÿ˜… Hereโ€™s a Vol. 1 death I love from Re: Spin. Die. Repeat.

How do you like it? Wishlist on Steam to see more soon!

bsky.app/profile/resp...

07.01.2026 18:47 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks for hosting! ๐Ÿ™

๐Ÿ’€ In our isekai deckbuilding game: you die โ†’ you learn โ†’ you die again ๐Ÿ˜… Hereโ€™s a Vol. 1 death I love from Re: Spin. Die. Repeat.

How do you like it? Wishlist on Steam to see more soon!

bsky.app/profile/resp...

07.01.2026 18:47 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐ŸชฆMy favorite and most embarrassing death in Vol. 1 for #WishlistWednesday ๐Ÿ˜‚

๐Ÿ™Follow, like + wishlist on Steam to keep up with reveals.

What do you want more updates on: followers, builds, encounters, writing, or something else?

#indiegame #isekai #humor

07.01.2026 18:44 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 4