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Martin Sandin

@msandin

Hobby game dev, currently working on Abysm, an atmospheric retro puzzle game. Play the demo and wishlist on Steam: https://store.steampowered.com/app/4025180/Abysm/

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10.01.2024
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Latest posts by Martin Sandin @msandin

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Abysm today: Prep work for a couple of new achievements, created a demo beta branch, fixed a very minor physics inconsistency, and handled some tech debt.

It's #TrailerTuesday, watch the updated one and play the demo: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #pixelart #bevy

10.03.2026 21:17 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Abysm today: Hunted for the annoyance bug that I can't repro on my machine since it doesn't seem to be fixed, signs pointing to something related to OS key handling because if I replace the offending key with a different binding it stops being problematic. Sigh.

#gamedev #indiedev #indiegame #bug

09.03.2026 21:51 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Abysm on Steam Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. Abysm is an atmospheric puzzle game with Sokoban-like mechanics, insp...

Abysm is my atmospheric puzzle game with Sokoban-like mechanics, deadly traps, and otherworldly monsters, inspired by classics such as Boulder Dash and Supaplex. Play the demo and wishlist:
store.steampowered.com/app/4025180/...

#indiegame #indiedev #gamedev #steamdeck #demomonday #pixelart #bevy

09.03.2026 21:48 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Abysm today: Small fix to the trailer, got a report about a annoyance on somebody else's computers that's not reproducible on mine, attempted a fix which is yet to be verified. Also started fixing a small usability issue but it will have to wait until tomorrow.

#gamedev #indiedev #indiegame #bevy

08.03.2026 21:25 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Abysm on Steam Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. Abysm is an atmospheric puzzle game with Sokoban-like mechanics, insp...

Abysm today: Finalized the new trailer and uploaded it everywhere. Also updated the #Itch.io demo and tweaked the Steam main capsule to better suggest gameplay.

Play the demo and wishlist: store.steampowered.com/app/4025180

#indiedev #gamedev #indiegame #puzzlegame #steamdeck #bevyengine #rustlang

07.03.2026 22:55 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's #ScreenshotSaturday and I'm celebrating by releasing an updated version of the trailer for Abysm, my atmospheric puzzle game inspired by classics such as Boulder Dash.

store.steampowered.com/app/4025180

#indiegame #puzzlegame #indiedev #gamedev #steamtrailer #steamdeck #sokoban #bevyengine

07.03.2026 14:26 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Worked on a new iteration of the trailer, and this is a preview. Same thing but more zoomed in, with updated clips, and slightly revised story beats. What do you think compared to the previous version?
store.steampowered.com/app/4025180

#gamedev #indiedev #followfriday #indiegame #bevy

06.03.2026 20:31 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Abysm today: Small change to the transition timing, started work on a new version of the trailer.

It's #ShowcaseThursday, and this is a clip from the current trailer. Watch it in full and play the demo:
store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #bevyengine #steamdeck #bevy

05.03.2026 21:10 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Added two new achievements and fixed a minor camera bug in a transition sequence.

There are now no mandatory items in my to do list, and I've gotten an approval for the Steam release. Getting close.

#WishlistWednesday: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame

04.03.2026 20:46 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Added testing credits to the game, which included adding support for in-line text links.

It's #TrailerTuesday and you can watch mine on the Steam page: store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #bevy #bevyengine #puzzlegame #lovecraftian #steamdeck #pixelart

03.03.2026 22:54 ๐Ÿ‘ 9 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Fixed a couple of small bugs, and updated the tile set of the final episode to make it more varied and detailed.

#SteamNextFest is over but my demo stays up, so please try it out this #DemoMonday: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #bevyengine #steamdeck

02.03.2026 20:50 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Fixed a late game enemy rendering bug, and took a stab at the reported crash bug, though I still need to reproduce it to verify the fix.

The screenshot is from the #SteamNextFest demo, play it maybe?
store.steampowered.com/app/402518

#gamedev #indiedev #indiegame #puzzlegame #bevy

01.03.2026 20:55 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's #ShowMeSunday, the last full day of #SteamNextFest. This clip is from Abysm, my atmospheric puzzle game with a story, inspired by classics such as Boulder Dash and Supaplex. Play and wishlist!

store.steampowered.com/app/4025180

#indiegame #indiedev #puzzlegame #steamdeck #gamedev #pixelart

01.03.2026 11:50 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Fixed an obscure movement bug. Also did a bit of hunting on a late-game cosmetic bug, and a single report about a crash bug.

Abysm reached 400 wishlists and 200 unique demo players today. Yay! Contribute? store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #puzzlegame

28.02.2026 21:15 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's #ScreenshotSaturday and #SteamNextFest keeps going. Here's a clip from Abysm, my atmospheric puzzle game, inspired by classics such as Boulder Dash and Supaplex.

Please play and wishlist: store.steampowered.com/app/4025180

#indiegame #indiedev #puzzlegame #steamdeck #gamedev #bevy #rustlang

28.02.2026 15:38 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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After feedback in a Game Wisdom stream yesterday (youtu.be/qfdMydCzels?...) I updated the store page and tweaked a couple of demo chambers. Also fixed a movement bug.

Check out the result? store.steampowered.com/app/4025180/

#gamedev #indiedev #indiegame #SteamNextFest #NextFest #FollowFriday

27.02.2026 20:40 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Abysm on Steam Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. Abysm is an atmospheric puzzle game with Sokoban-like mechanics, insp...

Abysm today: Fixed a small VFX that didn't look good, fixed a movement bug when pushing, watched Game Wisdom play and critique my game, and started making some changes.

Play the #SteamNextFest demo: store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #puzzlegame #pixelart #bevy

26.02.2026 23:26 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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On the fourth day of #SteamNextFest, a #ShowcaseThursday, I'm bringing another clip from Abysm, my atmospheric puzzle game, inspired by classics such as Boulder Dash and Supaplex.

Play and wishlist: store.steampowered.com/app/4025180

#indiegame #indiedev #puzzlegame #steamdeck #gamedev #bevyengine

26.02.2026 07:40 ๐Ÿ‘ 13 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Abysm today: Made a change in how exploding enemies work, in line with other games in the genre, and with the aim of making timing easier. After testing I updated the #SteamNextFest demo with this improved logic. Try it out maybe?

store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame

25.02.2026 22:19 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's #WishlistWednesday, and the #SteamNextFest keeps on going. This clip is from Abysm, my atmospheric #puzzlegame, where you push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles.

store.steampowered.com/app/4025180

#indiegame #indiedev #gamedev #steamdeck

25.02.2026 06:50 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Abysm on Steam Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. Abysm is an atmospheric puzzle game with Sokoban-like mechanics, insp...

Abysm today: Did #SteamNextFest stuff: couple of posts in various fora, edited a couple of small videos, tweaked the store page slightly.

And obviously I'm grateful for anybody willing to try the demo :-)
store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #puzzlegame #thinkygame

24.02.2026 21:15 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Another day of the #SteamNextFest has begun, so I'll add another clip from the demo of Abysm, my atmospheric retro puzzle game. Push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles!

store.steampowered.com/app/4025180/...

#indiegame #indiedev #trailertuesday

24.02.2026 19:02 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm vying for the much covered title of best-retro-cosmic-horror-real-time-sokoban-puzzle-game:
bsky.app/profile/msan...

23.02.2026 22:17 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Today is the start of the #SteamNextFest, so I've made an image and a small video related to that, as well as some posting.

If you're reading this but haven't tried the demo yet, today is a good day:
store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #demo #bevy

23.02.2026 21:59 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The #SteamNextFest has started, and Abysm, my atmospheric cosmic horror puzzle game, is part of it! Wishlist?

store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #puzzlegame #pixelart #steamdemo #steamdeck #wishlist #thinkygame #boulderdash #lovecraftian #bevy #bevyengine #rustlang

23.02.2026 18:46 ๐Ÿ‘ 10 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Preview
Abysm on Steam Explore the Catacombs of Portsmoor, push boulders, avoid deadly traps, face otherworldly monsters, and solve mind-bending puzzles. Abysm is an atmospheric puzzle game with Sokoban-like mechanics, insp...

Abysm today: Mostly testing and releasing a new version of the demo ahead of the #SteamNextFest, and also making sure the Itch.io version of the demo is up to date.

Please play the demo and wishlist the full game: store.steampowered.com/app/4025180/...

#gamedev #indiedev #indiegame #puzzlegame

22.02.2026 21:34 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This #ShowMeSunday I'm showing a new feature of Abysm, my atmospheric #puzzlegame: dying can leave behind a small pile of bones which stay there while you keep retrying the chamber.

Play the #SteamNextFest demo today: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #puzzlegame

22.02.2026 17:11 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Some tweaks, but mainly added a small feature where if you die, you sometimes leave behind a small pile of bones, leaving the chamber looking like this after a few tries.

#SteamNextFest very soon, play the demo today already?

#gamedev #indiedev #indiegame #puzzlegame #bevy #rustlang

21.02.2026 21:36 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This #ScreenshotSaturday I'm serving up a clip from the second episode of Abysm, my atmospheric puzzle game, inspired by classics such as Boulder Dash.

Play the #SteamNextFest demo and wishlist today: store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame #puzzlegame #thinkygame #bevy

21.02.2026 12:33 ๐Ÿ‘ 10 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Abysm today: Put the smallest number of remaining dirt for each chamber in the stats, and added more achievements to the full game, including one for completing this #SteamNextFest demo chamber without any dirt left. Can you do it?

store.steampowered.com/app/4025180

#gamedev #indiedev #indiegame

20.02.2026 21:46 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0