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rburing

@rburing

Experimental mathematics researcher, contributor to Godot Engine.

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12.09.2024
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Latest posts by rburing @rburing

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Let's make this leash actually do something!

(You play as the truffle pig.)

Live: twitch.tv/rburing

#gamedev #indiedev #godotengine #twitch

24.02.2026 18:52 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We did it! Putting a leash on a truffle pig. #GodotEngine #gamedev #indiedev

twitch.tv/rburing

16.02.2026 23:12 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Putting a leash on my truffle pig | Godot indie gamedev stream: twitch.tv/rburing

#GodotEngine #gamedev #indiedev

16.02.2026 19:57 ๐Ÿ‘ 12 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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My truffle pig game is progressing

Follow the development at twitch.tv/rburing

#GodotEngine #gamedev #indiedev

11.02.2026 23:23 ๐Ÿ‘ 20 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Continuing working on my truffle pig game for Oink Jam soon:

twitch.tv/rburing

#GodotEngine #gamedev #indiedev

08.02.2026 19:12 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Personally I would animate only the graphical nodes (and not the physics body) in that case.

23.01.2026 19:28 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Why freeze and move? Try setting the (local) transform (position and rotation) of each physics body node before adding it to the scene tree instead.

23.01.2026 19:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A cookie in the shape of the Godot logo (more or less)

A cookie in the shape of the Godot logo (more or less)

Happy old year!

#GodotEngine #baking

31.12.2025 17:51 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Solar eclipse be like: yes no yes

14.11.2025 08:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My latest jam game: Witch Mode #GodotEngine #gamedev #indiedev

rburing.itch.io/witch-mode

14.11.2025 00:56 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

GEKOLONISEERD (Dutch word for 'colonized', referring to the Dutch colonial history, used as a joke when Dutch memers see something Dutch outside the Netherlands)

04.11.2025 18:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Valid issue worth reporting.

It just needs one line to change to fix it: github.com/godotengine/...

11.10.2025 14:11 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Add ability to use 3D physics engine in 2D by rburing ยท Pull Request #111093 ยท godotengine/godot Adds a new option for the 2D physics engine: This allows e.g. using Jolt Physics in 2D. Something like this can be desirable e.g. for stability compared to GodotPhysics2D. Internally it just locks...

Draft PR: github.com/godotengine/...

30.09.2025 22:38 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Have you used Jolt Physics in Godot... in 2D? #GodotEngine #JoltPhysics #gamedev #indiedev

30.09.2025 22:38 ๐Ÿ‘ 27 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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a man in a red jacket is holding a frisbee on a pole Alt: a man in a red jacket is holding a plate and rotating a pole under it to prepare for spinning the plate on top of the pole
03.09.2025 07:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice work adapting the engine for this colorful use case!

31.08.2025 14:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The penguin looking at the frequency is a great touch!

26.08.2025 20:51 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice concept! Is there a story why the player would be doing this? (Not that there has to be one.)

26.08.2025 16:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Nice! What was the PR about?

07.08.2025 19:44 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That's an excellent jam theme. The submissions look great!

23.07.2025 23:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

It's also a useful pattern in C: define a struct big_struct and then typedef big_struct_t to be an array of big_struct of length one; then you can write functions taking big_struct_t to conveniently pass the big struct by reference.

24.06.2025 12:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wind Waker Water โ€“ NO Textures needed! - Godot Shaders Recreation of the water from the Legend of Zelda โ€“...

It's a free shader! godotshaders.com/shader/wind-... (Also credited on the game page.) I actually modified it to use world coordinates and applied it to a plane attached to the player duck, so that the ocean could be infinite, but in the end I did add bounds to the level.

26.05.2025 06:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Looks good! How did you optimize the collisions?

26.05.2025 06:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Duck Coupling by rburing Lead baby ducks back to their mamas

rburing.itch.io/duck-coupling

25.05.2025 23:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Duck Coupling is my submission to the Chonky Duck Jam #GodotEngine #gamedev #indiedev

25.05.2025 23:30 ๐Ÿ‘ 26 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Godotย 4.4, a unified experience โ€“ Godot Engine Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes - spotting all the optimizations that have been applied in...

#GodotEngine 4.4 is finally here! ๐Ÿš€

Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

godotengine.org/releases/4.4/

03.03.2025 17:08 ๐Ÿ‘ 1958 ๐Ÿ” 521 ๐Ÿ’ฌ 55 ๐Ÿ“Œ 105

The current way is the easiest way to have *optional* type hints.

18.02.2025 12:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The hardest pills to swallow in 3D game physics with SAT are the cylinders.

05.02.2025 16:41 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My submission to #GDKO round 1: Basketball Breakout 3D

rburing.itch.io/basketball-b...

#gamedev #indiedev #godotengine #joltphysics

14.01.2025 01:08 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I made a game for Trijam 303: Elastic Crawler

rburing.itch.io/elastic-craw...

#gamedev #indiedev #GodotEngine

07.01.2025 22:26 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0