playing a set in Knoxville Tennessee on March 28 if anyone is around there!
playing a set in Knoxville Tennessee on March 28 if anyone is around there!
session with an important playtester
this is happening in a few weeks in new lebanon, ny and am honored to be playing a set at it!
I once found a beautiful in-game book that I loved and read over and over. A year later, I tried Golgotha and found myself in a situation where I was sure I was beyond dead. Then I remembered what happened in the book and it gave me an idea and I managed to survive Golgotha for the first time!
~some kitten game progressβ¦getting back into it after a short break. trying to get all the mechanics working before adding more art/music/animations/creepy dreamy parts but super happy that itβs working so far!
on feb 4, weβll have my game, bear in the snow, up on the cabana at @wonderville.nyc and i will be there hanging and helping people find secret things. please come and hang out
if you can!
wanting to make weekly updates here:
~momentum to falling
~learned more about sin waves to make that bouncepad
~learning how the music/sound editor works
~condensed code the best I can to reduce token use
feeling pumped because I think I have the whole game mapped in my head and am learning so much
~learning pico 8 and making a game starring our kittens, onion and oyster, where you leap through space
~hoping to learn more about animation and pixel art in the process of making it and feeling excitement
I really love that you wrote about βtrying to subtly influence people to reconnect with realityβ. I feel like many independent games I encounter are missing this opportunity and are blocking out the outside world. Itβs really cool to speak to a magic we can experience both with and without screens.
itβs super wonderful and so inspiring
Cube-based environment art (along with melosβs βauto-cuberβ tool) allows for the efficiency and complex secrets-hinting of 2D tilesets combined with the benefits of 3D lighting and atmosphere. Large βEnviroChunksβ with flexible triplanar materials quickly establish setting in the background of scenes. Gestural vertex colors quickly and beautifully define characters that pop against the environment and look good small or large onscreen. iNaturalist.org can be an amazing resource for game artists, featuring species id and many public domain community photos of life on Earth! Matcap materials are good for creating shiny or translucent objects while maintaining a simplified/stylized look.
Angeline Era is out NOW!!! ^.^ here's a breakdown of some elements and techniques I used to create the HUGE visual world of Era. Ultra-dense action and secrets meant a bigger focus than ever on visual clarity and communication! βοΈπ
See it in action!!
store.steampowered.com/app/2393920/...
next weekend on long island!
So excited!! I love the demo for this
some shows coming up
thursday