Marcel Klee [WuotanStudios]'s Avatar

Marcel Klee [WuotanStudios]

@wuotanstudios

GameArt & #Game #Developing | #Godot Game Engine Website: https://wuotanstudios.com

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02.09.2024
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Latest posts by Marcel Klee [WuotanStudios] @wuotanstudios

Magic !

10.03.2026 19:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i've reached a point where it doesn't feel like creating a game anymore.... it now feels more like modding my own game ๐Ÿ˜…

10.03.2026 18:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Me too,... but it makes things more complicated if you want mouse , keyboard and controller support....

I really want to travel back in time to slap myself for that design decision.

03.03.2026 22:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#RIAD [WIP]

Hey,
currently i am working on the boring
but very important things:

- controller support for the gameplay (fps)
- controller support for the main menu
- easy to use main menu, with auto save setting and reset function

#godotengine #fps #indiegame #indie #gamedev

03.03.2026 19:34 ๐Ÿ‘ 17 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yeah, that's what i often need but never made a solution for... keep going - make me jealous

25.02.2026 22:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

well.... controller integrated now,
also input mapping for keyboard and the controller.

Just a few more things to dio for the main menu,
and i can goe back to the
- npc ai
- close combat system
- creating 2 more arenas for the early access

#godotengine #fps #indiegame
#indie #gamedev #RIAD

24.02.2026 17:14 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@miziziziz.deeproot.dev when next fps game ?

24.02.2026 10:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a cartoon cat wearing sunglasses has the word omg on its chest ALT: a cartoon cat wearing sunglasses has the word omg on its chest
23.02.2026 12:52 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I hope not hahahaha.

China also builds more and more on linux as basis.

I hope our bureaucrats know that US companies like IBM is also involved in linux kernel development, and make sure they build on a really neutral one ๐Ÿคฃ

22.02.2026 15:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Not much to explain here from my side.
I only have all the linux distros and variations in mind.
Minix as micro kernel example.

I am simply curious how those OS will progress since the EU want to reduce US dependencies.

22.02.2026 15:18 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

That too

21.02.2026 17:25 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

i am more thrilled about the OS wars

21.02.2026 13:45 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#RIAD [WIP]

This spikes could make the arena game more interesting ๐Ÿ˜†

#godotengine #fps #indiegame #indie #gamedev

18.02.2026 12:59 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

My enemies need more dynimac in their animations, attacks, and hit response.... and they are missing defense completely,... and some basic tactics...

13.02.2026 23:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
a close up of a man 's face in a car . ALT: a close up of a man 's face in a car .

good eyes, hawkeye

13.02.2026 22:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#RIAD [WIP]

even with super powers ON,
the last orc send me to the floor...

#godotengine #fps #indiegame #indie #gamedev

13.02.2026 22:25 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#RIAD [WIP]

in slow motion mode, the player is not just faster,
the player is also stronger....
maybe too strong...
one fist hit and the orc splits into chrystal fragments...

๐Ÿ˜…๐Ÿ˜…๐Ÿคฃ

#godotengine #fps #indiegame
#indie #gamedev

13.02.2026 20:03 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a sign that says impressive very nice in gold ALT: a sign that says impressive very nice in gold
10.02.2026 09:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ha, i haven't used it that way yet!
I learned something new now.

Thanks!

08.02.2026 12:13 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#riad

That is not blood. That is green virtual particle effects, because those orcs aren't real but virtual.

#godotengine #fps #indiegame
#indie #gamedev

06.02.2026 15:16 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#RIAD [WIP]

... blocking out some ideas for the arena level and testing it instantly :-D

#GodotEngine #gamedev #indiedev #fps not #DOOM

05.02.2026 10:54 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#RIAD [WIP]

testing Camera POV ~100, and fisheye...
i don't like it at all, but might make it optional.

#GodotEngine #gamedev #indiedev #fps

02.02.2026 22:33 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#PlaytestParalyse
#GameDevLife
#indiedev
#indiegame

bad news for gamedevs i guess

02.02.2026 12:58 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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bugs....

#GodotEngine #gamedev #indiedev #fps

01.02.2026 09:17 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Playtest RIAD (Godot Engine 4.6) full round
Playtest RIAD (Godot Engine 4.6) full round YouTube video by WuotanStudios

#RIAD [WIP]

playtest my game a full round with 15 enemies.

These Orcs can only do close combat attacks for now.
But they only need to hit me once or twice to end me ๐Ÿซก

#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev #gamedev

youtu.be/naoxu9jdxck

31.01.2026 21:35 ๐Ÿ‘ 16 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#RIAD [WIP]

NPC ai update:

now my npc ai has no issue anymore with obstacles YAY

Next i will fix some other little things and start to add more combat and animation related things to the npc ai.

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev

31.01.2026 13:16 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Is this already playable on Meta Quest ?

31.01.2026 08:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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#RIAD [WIP]

NPC ai update:
enemy search player,
if health level = too low, enemy tries to hide,
if health = good and player in sight -> attack

The game dynamic already changed a lot.
(enemy can't overcome obstacles yet)

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev

30.01.2026 11:10 ๐Ÿ‘ 22 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#RIAD [WIP]

Little playtesting my game.
The round based mode works so far.
But i really need to make the npc ai
far more interesting now.
Just running straight to the player is..... ๐Ÿฅฑ

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev

27.01.2026 21:43 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

i really like the loud voice screaming "DWARVES!!!"
Sounds funny and makes it interesting... i note this for my future trailers :-D

27.01.2026 09:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0