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The Astral Empire

@theastralempire

Current Game In-Development : Shrimp Fries Rice

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13.11.2024
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Latest posts by The Astral Empire @theastralempire

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kermit the frog is wearing a black hoodie and standing next to a muppet . ALT: kermit the frog is wearing a black hoodie and standing next to a muppet .
20.02.2026 01:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah! Nice. Love yarn spinner

31.01.2026 20:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Are you writing your script in VSCode? I’ve never seen that before

31.01.2026 02:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

El muchacho de los ojos tristes πŸ₯Ί

18.01.2026 05:50 πŸ‘ 170 πŸ” 45 πŸ’¬ 2 πŸ“Œ 0

I love this. He looks like a sad puppy πŸ₯Ί

18.01.2026 23:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
how to price a video game 101
how to price a video game 101 YouTube video by Aggro Crab

youtube.com/shorts/7f_kx...

14.01.2026 17:26 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s really great. Ive been somehow primarily focusing on making UI in godot and I just whipped out a full working settings menu in a day. Been learning godot for 2 years and still live learning it!

14.01.2026 16:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The limiting factor in shipping indie games isn't the engine - it is the willpower and/or life situation of the developer(s).

10.01.2026 16:05 πŸ‘ 89 πŸ” 11 πŸ’¬ 5 πŸ“Œ 2

Hitting that point in development where I'm like "I want to make a game! ...but nobody told me I have to make the entire thing!".

10.01.2026 18:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

08.01.2026 18:02 πŸ‘ 1845 πŸ” 577 πŸ’¬ 51 πŸ“Œ 65

I don’t know why people are only saying Minesweeper, it’s also Sudoku/Picross

06.01.2026 01:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I actually like it. I got really good at it after a while and sometimes I’ll boot up HG just to play that and nothing else.

04.01.2026 20:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love godot! Been great for me these past two years! I recently managed to remake a game jam game that took me three days in Unity, in a day in Godot. Workflow game changer for me.

30.12.2025 16:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The definition of β€œChallenge Accepted”

23.12.2025 02:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Maybe even the Facilitating Bottleneck depending on how you want to spin it

20.12.2025 18:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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@localthunk.com

Hey so I wasn’t sure how to submit a bug report for mobile but I found a bug when returning to a saved run where I had apparently opened up an arcane pack but the shop UI is still visible and things aren’t placed where they’re supposed to be. Canβ€˜t remove without starting a new run

16.12.2025 21:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nala took two steps outside and said nah lol

14.12.2025 00:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Getting stuck causes players to explore the world.

Dying causes players to think about what they're doing.

An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.

We need to be able to design *some* games around these fundamental ideas.

28.11.2025 19:51 πŸ‘ 1284 πŸ” 226 πŸ’¬ 31 πŸ“Œ 16
Video thumbnail

Love it when my own app absolutely nails a game suggestion for me. Crescent County looks fab!

We’re hitting crunch time, so now is the time to use and share(!) Ludocene.com if you don’t want to loose it.

It’s free and supports game experts from all walks of life: www.ludocene.com/tutorial

26.11.2025 18:06 πŸ‘ 60 πŸ” 28 πŸ’¬ 2 πŸ“Œ 2

Why does my code work? It's not supposed to work, it's missing so many lines that it actually needs but it works perfectly?

(Finds no faults)

...

WHY DOES IT WORK?!

28.11.2025 04:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Deborah Georg, destroyer of toasters

27.11.2025 14:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Good luck with flappy bird and talking to god

24.11.2025 14:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

She came in wearing a dress the color of pastrami, a blouse the color of rye bread and a scarf the color of sauerkraut. Some would say she was...

Reubenesque.

17.11.2025 03:14 πŸ‘ 29 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

Sauce on the side is DLC

17.11.2025 16:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

GDC Analytics just came out. Hopefully these numbers are put to good use for the betterment of the industry...Mainly because I would like a job. 4 years out of school, couple of games made, and still have hope!

15.11.2025 00:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

what show is this?

09.11.2025 23:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I think this bears reposting

09.11.2025 02:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I calculated this a while ago. Although I have a million and ten ideas, I realized no matter what, I have to make at least five of them before I leave this mortal coil. I refuse to go if they’re not done.

05.11.2025 13:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Raven Beak Samus πŸ¦β€β¬›

08.10.2025 20:07 πŸ‘ 2007 πŸ” 682 πŸ’¬ 13 πŸ“Œ 2

Haley you look gorgeous!!

09.10.2025 14:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0