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Paul

@paulygonn

Paul. Game Art Lecturer & Course Director. Environment Artist. Manga & Anime Nerd. Photographer. Warhammer 40K Enthusiast. Set your heart ablaze.

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12.09.2023
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Latest posts by Paul @paulygonn

Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1
Stylized Prop: SkullBarrel - Zbrush | Maya | Quixel | Substance - Part 1 Part 1 in the Stylized Prop Creation of the Skull Barrel that I made while streaming on Twitch. This is one of the first props I made while live streaming, I...

Part 1 of 4 in the Skull Barrel Project - full stream is now available! This project stems back to 2018, thought it would be a fun way of hyping myself to get back to streaming to make some of my old streams public😊 youtu.be/acqoPn05XV8

25.10.2023 10:21 πŸ‘ 9 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
WEEK 38  / Critiques  / 2023
WEEK 38 / Critiques / 2023 WEEK 38 / Critiques / 2023Taking a look at your guys stuff in the discord. its a long one! Buckle up!Thank you for your Patreon support. If you need to get...

Every few weeks I do discord critiques with the community. Basically it is two hours of feedback on work happenings from the Dinusty Empire Discord.

I rather enjoy these, maybe you will too.
youtu.be/d9oBG1MZuvQ

17.10.2023 05:20 πŸ‘ 14 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
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I created a guide to setting up a neutrally lit scene in #UnrealEngine 5.3. This scene is used as a look-dev tool, providing a way to view assets, spot inaccuracies & visual problems with materials. The project is also available for free! #gameart ⬇️⬇️⬇️

www.dropbox.com/scl/fo/wg97s...

13.10.2023 07:22 πŸ‘ 44 πŸ” 17 πŸ’¬ 1 πŸ“Œ 0
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I am feeling pretty poorly, but I wanted to do something productive so I worked on this peeling paint material a little more today. Still a WIP but it's getting there. #gameart #SubstanceDesigner

08.10.2023 14:20 πŸ‘ 15 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Great work Brigitte! #gameart ⬇️⬇️⬇️

02.10.2023 20:21 πŸ‘ 7 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looking dope, I see those basing materials sneaking in there! Hyped to see what you end up with. I’ve been experimenting & hoping to have bits to show in the near future too!

02.10.2023 20:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Hey everyone! First post here, and this is what I'm currently working on πŸ˜„ This Unreal Engine 5 environment is inspired by a real life location I go to every summer in France 🀟

I've recently finished the art blockout as seen below, and I'll try to keep this post updated with my progress πŸ™‚

28.09.2023 22:52 πŸ‘ 31 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

2/2

We tend to think of the artist's work as the output. The real work of the artist is a way of being in the world." #gameart

27.09.2023 12:53 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

1/2

Living life as an artist is a practice. You are either engaging in the practice or you're not. It makes no sense to say you're not good at it. It's like saying, "I'm not good at being a monk." You are either living as a monk or you're not. #gameart

27.09.2023 12:53 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Here is a Gravel Road material I did with SubstanceDesigner. The base was procedural and I scatter few pieces I sculpted with #zbrush. More infos here, www.artstation.com/artwork/5vaeaw #SubstanceDesigner #Texturing #textures #EnvironmentArt #artstationhq #madewithsubstance

26.09.2023 16:07 πŸ‘ 30 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Nerd. 😊

26.09.2023 10:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Incredible as always Liam!

26.09.2023 00:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Solid agree.

25.09.2023 22:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I made a custom feed for game art, environment art, character art along with industry standard game art applications and processes. You can follow it here ⬇️⬇️⬇️

bsky.app/profile/did:...

25.09.2023 21:20 πŸ‘ 26 πŸ” 11 πŸ’¬ 1 πŸ“Œ 0

We also have a EU/UK Associate to mid level World Builder role! Come work with the great @beddows.bsky.social and @mattsmouth.bsky.social 😊 www.thatsnomoon.com/careers/4981...

25.09.2023 16:36 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1
Bioshock Inspired Lighting

Bioshock Inspired Lighting

Control Inspired Lighting

Control Inspired Lighting

Night Inspired Lighting

Night Inspired Lighting

Photo by me :P

Photo by me :P

First post to this new platform. Hey, im Daniel Torres. Lighting Artist with a side dish of Environment Art.
Love taking photos of nature and eating delicious food.
Currently looking for a new gig, if you know any, let me know. I will appreciate it. Cheers!

25.09.2023 14:30 πŸ‘ 21 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

Yes you can, you may need to retopo the high poly if it deviates significantly from there low so that you can bake a normal map. Happy to help, if you have questions just ask 😊

25.09.2023 13:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The "Dynamesh" workflow is a quick way to iterate between high & low poly models. I made a guide for my students & mentees - www.dropbox.com/s/u1ke346t6t...

25.09.2023 13:23 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

You can use your low poly as a foundation of what becomes your high poly after subdivision if the silhouette doesn’t change too much.

25.09.2023 12:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Oooh really?! Right I am going to try this tonight! I’ll take a look on YouTube to see if I can find a guide! Thanks again

25.09.2023 11:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Oh that’s a good shout, yeah I’ll be doing that too! Cheers dude. I hope they add the ability to create custom feeds, so I could have like a prop artist feed, a lighting artist feed etc.

25.09.2023 10:16 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Haha thank you Pete! That’s very useful. I was a little unsure how the feeds concept actually worked.

25.09.2023 08:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My favourite photographer on the planet, who also happens to be a wonderful game art nerd. ⬇️⬇️⬇️

25.09.2023 08:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is there any way to tag posts on here? Like hashtags or something to that effect. I’m not really sure how feeds work, can I create a feed? I’m seeing lots of art from my friends which is great but it would be cool to be able to search for categories etc.

25.09.2023 08:28 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yeah I feel like these are great materials to start with, lots of interesting little elements to bring together. Thanks Sabrina, hopefully they find it useful!

24.09.2023 11:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Developing really well Sabrina! Keep up the great work.

24.09.2023 11:43 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I have fond memories of chatting you while you were working on this, still looks epic. Great work Jason, your texture work remains goals for myself and my students!

24.09.2023 11:40 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Hands down one of my favourite and, in my humble opinion, one of the best hard surface artists on the planet. Sick presentation Rick.

24.09.2023 11:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I made some incredible friends through that game and the environment and world building were game changers. I am insanely hyped!

23.09.2023 21:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Your art is off the hook by the way, several of your recent posts have blown me away, insanely good man!

Yeah I might even make these available as a learning resource on my blog in the future πŸ‘

23.09.2023 19:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0