Merci ! π
Merci ! π
It wonβt change much actor streaming in unreal remains mostly single-threaded, with physics and component initialization happening on the game thread. Only UE5.6 with Fast Geo Streaming, similar to CDPR Turbo Streaming, offers fully multithreaded, actor-free streaming for static environments. π
Hello everyoneπ
Here are a few 4K screenshots from "A Silent Desolation", my post-apocalyptic survival game. β€οΈ
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Happy New Year everyone! π
A Silent Desolation just hit 40,000 wishlists on #Steam! β€
The new devlog is live check out the latest progress and whatβs next! ! π
Watch it on youtube : www.youtube.com/watch?v=02lx...
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