tending has a section for creating a kitchen at your pilgrimage site and then adapting recipes to feed the communtiy based on availability of resources, if that fits: tori-truslow.itch.io/tending
tending has a section for creating a kitchen at your pilgrimage site and then adapting recipes to feed the communtiy based on availability of resources, if that fits: tori-truslow.itch.io/tending
like. the way collage makes for cool illustrations & interesting visual identity is a byproduct of why i made it part of my practice, which is a) it's really fun b) having multiple overlapping practices/crafts is awesome & creativity-expanding c) u super gotta do something not on a screen sometimes
be interdisciplinary it will make you feel alive and wondrous
yes yes yes yes yes YES
metre and form have so much to feed into game design too
I love that weβre talking about interdisciplinary game design! It lets me talk about my secret weapon: theatrical directing!
Stanislavski, Brecht, Peter Brook, and Anne Bogart have some insanely applicable insights to roleplaying game design!
Bird of paradise by Conrad Gessner (ca. 1551). Because they'd seen only their skins, with wings + legs removed, C16th European naturalists thought them angelic beings, unable to land, effortlessly suspended by their haloes of plumes: publicdomainreview.org/essay/f...
lil write up of a good playtest tori-truslow.itch.io/the-sea-arou...
A screenshot from itch.io dashboard showing views over the past two weeks. It jumps from around 30 per day on average to 80+ per day in the last two days.
I cannot stress enough how important it is that you recommend indie TTRPGs you like online. Someone on Reddit asked for a game rec, only like 3 out of 20 people said my game, but it made for a massive wave of visits to the Itch page. Word of mouth is real.
www.reddit.com/r/rpg/commen...
one of my back burner projects at the moment is a supplement for tending about death and remembrance rituals and i'm both pumped and daunted by the task of drawing on nature to find ways of looking at death
if you play tending you WILL either learn about at least one organism i like or be sent off to research one of your own choice. and TSAU will have built-in breaks to go and look up stuff about the sea.
always gonna want to hear about other games with this kind of thing going on
i think that having a lovely afternoon sitting down and playtesting with friends simply should not leave me bedbound with PEM for the next two days but here we are >:(
hi yes! I do digital and analogue collage, am ttrpg nerd, would love to chat.
thanks for the shout-out Mikhail π
HAD A GOOD PLAYTEST
(also: very funny that all i needed to push me past the design block on the Big Next Game was to start working on something different and smaller, to the point where i'm now up barking at the moon with excitement about both projects)
ok ok i've done as much as i can/should at this point i think. i need to throw it at other people and find out. exciting and frightening but gotta say it feels GOOD GOOD GOOD to be in the guts of a game again for the first time in some years
ok well as someone working on a game that may feature significantly more clay pipes than you ever wanted or imagined, i obviously have to immediately check this out based on the image alone
designing good actions for multiplayer is hard >:(
Following up from the greatest hits, #mintrecommends: Hidden Gems of the No ICE in Minnesota Bundle!
theresattrpgforthat.tumblr.com/post/8103454...
A blue zine mockup for a game called Chord, the cover shows a morose face surrounded by piano keys and small creatures hopping around them.
CHORD is coming March 24, two player miniature capture the flag skirmish game played on a piano keyboard that generates ambient music while you play.
My first skirmish game release!
Pay what you want on itch and a few scrappy diy zines in my bag at adepticon.
now i just wanna make more of these little guys but today i have to fix player actions ahead of first playtest of the game proper which is tomorrowwww
handed some of these out at the pub yesterday and the good folks there immediately started rolling encounters, including an eel mermaid doing a heist and a pool-within-an-ocean fringed by giant barnacles. could not really have asked for better proof of concept
a range of ttrpg zines and booklets displayed in a vintage wooden cabinet
she's in good company
you can now pick one of these guys up for free in the Arcanist's Tavern in Shoreditch if you're in London!! copies of Tending also in stock ππππ¦
a pile of postcards featuring a selection of collaged creatures and locations, all sea-themed
promotional postcards, but make them playable. the front is a d6 table. the back is a useable postcard with a 10-word rpg and a little qr code taking you to tori-truslow.itch.io/the-sea-arou...
@hilver.bsky.social chostie!! nice to see you again π
Picture shows a very sea-worn yellow Lego life raft on a white background. The life raft has been colonised by marine organisms, including tubeworms.
Another yellow Lego life raft has surfaced after nearly 29 years at the bottom of the sea. Back in 1997, 28,700 of these plummeted into the ocean when a shipping container with nearly five million pieces of Lego inside fell off the cargo ship Tokio Express, some 20 miles off Land's End.
please to not give in to despair. if you want to start somewhere you can help, a donation to Doctors Without Borders is a great place to start
Two greeting cards on a woven textile background: the top card is a pastel of two women, one dark-haired and one grey-haired, both wearing robes with tatreez, supporting each other against a sunset sky. The lower card is a black and white woodcut showing a hijabi woman carrying the Palestinian flag with Al-Aqsa in the background. Cards by Gazan artists for Palestine Festival of Literature.
I'll be at the Maktaba at Ibraaz today and tomorrow (Sat & Sun) if you're in London & need solace, company, books w a focus on the Middle East & North Africa, art, contemplative space & solidarity. We have zines & cards from Gaza.
93 Mortimer St, W1W, five mins from Oxford Circus, 11-6.
a variety of paper collage materials with an ocean theme and lots of blues and greens
some art playing/planning for a change of pace from fiddling with game mechanics. some of this will go into visual encounter tabels and some into the general visual design. I love this part ππ βοΈ
the art for Tending was fully digital collage and I had a great time with it but TSAU will be 100% analogue collage and I'm sooooo excited about it. cutting and sticking, my first love