GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way.
#gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine
GB BASIC v1.8 is now live. With new local palette, and edit-as-image features for map assets, you can now edit map assets pixel by pixel in an intuitive way.
#gbbasic #gamedev #gameboy #gbdev #indiedev #gameengine
Bitty Engine v1.7 is now live. With a new DocumentViewer module for viewing markdown (.md) documents, copying code snippets from context menu of assets, and other improvements.
#BittyEngine #GameEngine #gamedev #indiedev #GameEngineDev
Map Editor (Bitty Engine) created by Animagic3D animagic3d.itch.io/animagic-map...
#bitty #bittyengine #gameengine #gamedev #indiedev
GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes! Check it out: store.steampowered.com/app/2308700/
#gbbasic #gbdev #gameboy #gamedev #indiedev
The Legend of Pomodoro v2.0.0 is out! This major milestone update introduces new notes and music player utilities, upgraded data progression, and bug fixes. Check it out: store.steampowered.com/app/1799520/
#TLOP #TheLegendOfPomodoro #pomodoro #gamedev #WFH
beGUI v1.6.0 is out! It includes TextBox enhancements, new APIs, and adaptation for the latest Bitty Engine. Check it out: github.com/paladin-t/be...
#bitty #GameEngine #gamedev #GameDevelopment #indiedev
Bitty Engine v1.6.0 is out! It brings improvements and optimizations to TextBox and Music modules, new features like setting the mouse cursor via string, and numerous bug fixes. Check it out: store.steampowered.com/app/1386180/
#bitty #GameDevelopment #GameEngine #indiedev #gamedev
GB BASIC v1.6 is available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest versions, with bug fixes for improved stability and Linux compatibility. #gbbasic #gameboy #gbdev #gamedev #indiedev
The GB BASIC Tutorials are fully available now. It covers all engine concepts and is integrated with the latest GB BASIC v1.6 runtime environment for quick validation. #gbbasic #gamedev #gbdev #gameboy
The open-source GUI framework for Lua (Bitty Engine) - beGUI - has been upgraded and adapted to the latest Lua 5.5, incorporating the newest features of Bitty 1.5. #BittyEngine #beGUI #Lua #gamedev #indiedev #GameEngine
Bitty Engine v1.5.0 is live. It includes a new SQLite-based Database module, and a new TextBox module that enables a multiline text editor in-game. Also improves Japanese and Cyrillic text rendering, and more. #BittyEngine #gamedev #indiedev #GameEngine
The GB BASIC VRAM viewer/debugger feature in development.
#gameboy #gbdev #gamedev #indiedev #gbbasic
New GB BASIC tutorial chapters are now available.
#gbbasic #gameboy #gamedev #gbdev #indiedev #screenshotsaturday
With the new Scroll Shooting kernel, GB BASIC now supports creating shooter games! tonywang.itch.io/gbb-scroll-s...
#gbbasic #gameboy #gamedev #indiedev #gbdev #screenshotsaturday
Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!
#gbbasic #gameboy #gbdev #gamedev #indiedev
GB BASIC v1.4 is out nowπThis release adds key features, QOL improvements, and bug fixes:
πΉSGB support
πΉOne-click preview for maps, scenes & actors
πΉMemory statements can get asset banks/addresses
πΉNew tutorials chapters
#gbbasic #gameboy #gbdev #gamedev #indiedev
Thank you! Your game looks great, will keep an eye on its progress! Actually, my post is about the dev suit I'm working on, which is called GB BASIC. You'll find it here paladin-t.github.io/kits/gbb/
Quality of life improvements: instant map, scene, and actor preview by just one click.
#gbbasic #gbdev #gameboy #gamedev #indiedev
Yup, I allocated some prohibited area of memory addresses for emulator based extensions, mouse was one of those. Actually, I've recently started to delve into some SFC dev info by this chance, and perhaps its official mouse accessory is also a topic worth researching someday.
The ongoing SGB features #gbbasic
#gbdev #gameboy #gamedev #indiedev
Tutorials Chapter VIII "Scene and Object System" is now complete. This chapter contains key information on how to use features such as Scene, Trigger, Actor, Projectile, Emote, and Palette in GB BASIC. Check it out: paladin-t.github.io/kits/gbb/lea...
#gbdev #gbbasic #gameboy #gamedev
GB BASIC v1.3 is now available. This update adds support for importing external ROMs, improves API flexibility, and fixes some known bugs.
#gbbasic #gbdev #gameboy #gamedev #indiedev
I made this on weekends, Blocky Blocky Blocky is now free on itch! In three words: Cyber Building Blocks.
tonywang.itch.io/blocky
#indiedev #indiegames #sandbox #screenshotsaturday
GB BASIC v1.2 is available now with web Tutorials, various bug fixes, and feature improvements.
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
The promised Tutorials system is now live. paladin-t.github.io/kits/gbb/lea...
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
New "README" program in GB BASIC
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
New "Minimal" starter kit for GB BASIC
#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev
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